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    • 2. 发明授权
    • Gaming machine
    • 游戏机
    • US08342952B2
    • 2013-01-01
    • US13217995
    • 2011-08-25
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3267
    • A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; and (h) if the specific combination of symbols is displayed on the display device, paying the larger award.
    • 用游戏机玩游戏的方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则执行彩票以确定符号的特定组合; (g)为大于正常奖励的符号的具体组合设定奖励; 和(h)如果符号的特定组合显示在显示设备上,则支付较大的奖励。
    • 3. 发明授权
    • Gaming machine
    • 游戏机
    • US08287360B2
    • 2012-10-16
    • US13218101
    • 2011-08-25
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • Jun FujimotoYukinori InamuraKazumasa Yoshizawa
    • A63F9/24A63F13/00
    • G07F17/34G07F17/3244
    • A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a payout rate for a specific combination of symbols prior to the step (d); and (g) if the specific combination of symbols is displayed on the display device, multiplying an award entitled to the specific combination of symbols by the payout rate determined in the step (f) and paying the resulting amount.
    • 提供了一种玩游戏机的方法,包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则在步骤(d)之前执行彩票以确定特定符号组合的支付率; 和(g)如果符号的特定组合被显示在显示装置上,则将授予特定符号组合的奖赏乘以步骤(f)中确定的支付率并支付所得到的量。
    • 5. 发明授权
    • Gaming machine
    • 游戏机
    • US08075381B2
    • 2011-12-13
    • US12176799
    • 2008-07-21
    • Yukinori Inamura
    • Yukinori Inamura
    • A63F13/00
    • G07F17/32
    • A gaming machine includes plural stations and a processor. Each station can determine a game result and execute a game independently. When executing a base game, the processor accepts a gaming value betting and updates used credit information. The processor executes an event game involving plural stations when a predetermined condition is satisfied. The processor awards an event game payout to a station which has achieved the best game result, based on the event game result. In awarding the event game payout, the processor changes a content of the event game payout based on the used credit information of the station.
    • 游戏机包括多个站和处理器。 每个车站可以确定游戏结果并独立执行游戏。 当执行基本游戏时,处理器接受游戏价值投注并更新使用的信用信息。 当满足预定条件时,处理器执行涉及多个站的事件游戏。 处理器根据事件游戏结果,向已经达到最佳游戏结果的车站奖励事件游戏支付。 在授予事件游戏支付时,处理器根据站的使用的信用信息改变事件游戏支付的内​​容。
    • 6. 发明申请
    • GAMING SYSTEM, GAMING MACHINE, AND PLAY METHOD THEREOF
    • 游戏系统,游戏机及其播放方法
    • US20100056245A1
    • 2010-03-04
    • US12510477
    • 2009-07-28
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3211G07F17/3267G07F17/329G07F17/34
    • Selections of an arbitrary number of numbers are accepted from numbers 1 to 80 and then twenty elements are drawn from eighty elements each numbered with a number 1 through 80. Then, an award is provided according to the number of matching numbers between the numbers on the drawn elements and the selected numbers. In addition, in a case where a predetermined condition has been bet such as consecutively playing games of the same type, no award during a predetermined consecutive games or the like, an elimination processing is executed to eliminate elements, for example, ten elements are eliminated. Since a total number of elements is changed to seventy, a matching probability between the numbers on the drawn elements and the selected numbers is made higher, so that awarding probability to a player is made higher.
    • 从数字1到80接受任意数目的数字的选择,然后从数字1到80的八十个元素中抽出二十个元素。然后,根据在数字1上的数字之间的匹配数目的数量来提供奖励 绘制元素和所选数字。 此外,在预定的连续游戏等中连续玩游戏的情况下,如果连续玩同类型的游戏,则执行预定条件,执行消除处理以消除元素,例如,消除了10个元素 。 由于元素的总数变为七十,所以绘制元素上的数字和所选择的数字之间的匹配概率变得更高,使得赋予玩家的概率更高。
    • 8. 发明申请
    • GAMING MACHINE WITH PROGRESSIVE FEATURE FOR PAYLINES AND PLAYING METHOD THEREOF
    • 具有渐进性特征的游戏机及其播放方法
    • US20090247263A1
    • 2009-10-01
    • US12207000
    • 2008-09-09
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24A63F13/00
    • G07F17/3258G07F17/34
    • A slot machine executes a slot game by rearranging symbols that are arranged in multiple partitioned regions in a matrix including first to fifth columns and first to third rows. There are multiple paylines in these partitioned regions in the matrix. A player selects and specifies some of these paylines to be bet with game media. By betting the game media on each of the specified paylines, those paylines are activated in the slot game. When the rearranged symbols form a winning combination on any of the activated paylines, the player receives an award. Moreover, the slot machine performs a process to decide an award content for a progressive bonus along execution of the slot game in which the player bets the game media on all the paylines or a predetermined number or more of the paylines. The process to decide the award content for the progressive bonus may also be performed when the slot games in which the player bets the game media on all the paylines or the predetermined number or more of the paylines are executed continuously a predetermined number of times.
    • 老虎机通过重排排列在包括第一至第五列和第一至第三行的矩阵的多个分割区域中的符号来执行槽游戏。 矩阵中这些分区中有多条支付线。 玩家选择并指定其中一些支付线与游戏媒体赌注。 通过在每个指定的支付线上投注游戏媒体,这些支付线在老虎机游戏中被激活。 当重新排列的符号在任何激活的支付线上形成获胜组合时,玩家将获得奖励。 此外,老虎机执行一个处理,以确定玩家在所有支付线上投注游戏媒体或预定数量或更多的支付线的老虎机游戏的执行中的渐进加值的奖励内容。 当玩家在所有支付线上投注游戏媒体的赌场游戏或预定数量或更多的支付线时,也可以连续执行预定次数,执行渐进奖金的奖励内容的决定处理。
    • 9. 发明申请
    • GAMING MACHINE PERFORMING NEW GAME BY USING CONTENTS OF GAME OF PLURAL GAME TERMINALS AND PLAYING METHOD THEREOF
    • 游戏机使用游戏终端游戏的内容和播放方法来游戏新游戏
    • US20090239623A1
    • 2009-09-24
    • US12236899
    • 2008-09-24
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24A63F13/00
    • G07F17/34
    • A gaming machine 1 of the present invention has a common display 201, terminal devices 3A to 3J, and a mother board 40 and a central control board 210. The common display 201 arranges symbols 180 in a matrix 236. Each of the terminal devices 3A to 3J has each of lower image display panels 16A to 16J which arranges symbols 180 in a matrix 156, and a side-bet coin receiving slot 90 which selects to or not to participate in a game occurring on the common display 201. Each of the terminal devices 3A to 3J rearranges symbols 180 in the matrix 156 on each of the lower image display panels 16A to 16J, and runs a game to award a base payout in accordance with a relation among the rearranged symbols 180. The mother board 40 and the central control board 210 make control of: extracting a predetermined number of terminal devices from the terminal devices 3A to 3J; bringing side-bet coin receiving slots 90 of the extracted terminal devices into a selectable state; repeating the above processes until the number of terminal devices having selected to participate in a game occurring on the common display 201 reaches a predetermined value; extracting symbols 180, on a line or column basis, from the symbols 180 rearranged in the matrixes 156 of the predetermined number of terminal devices having selected to participate in a side-bet game; rearranging, on the common display 201, a combination of the symbols 180 extracted on a line or column basis; and awarding a bonus payout to the terminal devices having selected to participate in the game occurring on the common display 201, in accordance with a relation among the symbols 180 rearranged on the common display 201.
    • 本发明的游戏机1具有公共显示器201,终端设备3A至3J以及母板40和中央控制板210.公共显示器201将符号180布置在矩阵236中。每个终端设备3A 到3J具有将矩阵156中的符号180布置的每个下部图像显示面板16A至16J以及选择是否参与在公共显示器201上发生的游戏的侧面投注硬币接收槽90。 终端设备3A至3J在每个下图像显示面板16A至16J上的矩阵156中重新排列符号180,并且进行游戏以根据重新排列的符号180之间的关系来授予基本支付。母板40和 中央控制板210控制:从终端设备3A至3J提取预定数量的终端设备; 将提取的终端设备的侧面投注硬币接收槽90带入可选状态; 重复上述处理,直到选择参与在公共显示器201上发生的游戏的终端设备的数量达到预定值; 从已经选择参与下注游戏的预定数量的终端设备的矩阵156中重新排列的符号180,以行或列为基础提取符号180; 在公共显示器201上重新排列以行或列为基础提取的符号180的组合; 并且根据在公共显示器201上重新排列的符号180之间的关系,向已经选择参与在公共显示器201上发生的游戏的终端设备授予奖励支付。
    • 10. 发明申请
    • Gaming Machine Accepting Side Bet and Control Method Thereof
    • 接受投注的游戏机及其控制方法
    • US20090215525A1
    • 2009-08-27
    • US12266292
    • 2008-11-06
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24A63F13/00
    • G07F17/3262G07F17/3213G07F17/3267
    • A gaming machine of the present invention includes: a gaming portion in which plural dice roll and stop; a memory; a station having an input device with which a normal BET placed on the outcomes of the plurality of dice which stop in one game, and a side BET placed on a combination of all the outcomes of the plurality of dice which stop in plural games, can be placed; and a controller programmed to execute the processing of (C) storing information of the accepted side BET into the memory, (E) storing the outcomes of the stopped plural dice into the memory, and (G) offering a special payout, based on the information on the side BET stored into the memory in the processing (C) and on all the outcomes of the plural dice stored into the memory in the processing (E) after the side BET has been accepted.
    • 本发明的游戏机包括:多个骰子滚动和停止的游戏部分; 记忆 具有在一个游戏中停止的多个骰子的结果上具有正常BET的输入装置的站和在多个游戏中停止的多个骰子的所有结果的组合的一侧的BET,可以 被放置 以及控制器,其被编程为执行(C)将所接受的侧面BET的信息存储到所述存储器中的处理,(E)将所述停止的多个骰子的结果存储到所述存储器中,以及(G)提供特殊支付,基于 在处理(C)中存储在存储器中的侧面BET的信息以及在接受了侧面BET之后在处理(E)中存储到存储器中的多个骰子的所有结果。