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    • 43. 发明申请
    • MULTI-USER DOCUMENT EDITING SYSTEM AND METHOD
    • 多用户文档编辑系统和方法
    • US20090006946A1
    • 2009-01-01
    • US11768695
    • 2007-06-26
    • Mark HansonDavid BrooklerAlex Emelianov
    • Mark HansonDavid BrooklerAlex Emelianov
    • G06F17/24G06F15/00
    • G06F17/24G06F17/2288
    • A multi-user document editing system and method. Embodiments of the invention utilize a model-view-controller design pattern to successfully control changes in parallel to underlying backend database information presentation related information. Granularity of protection and check in/check out on family, spread, presentation layer and presentation object. In addition, enables automatic update of changes to all users editing or viewing the information. Changes to the backend database may also include changes to the family hierarchy with real-time update of publication WYSIWYG pages for example. Enables rollback of changes. Instead of waiting constantly for other users to finish editing information before other edits can be made, the typical serial editing methodology is transformed by embodiments of the invention into a parallel methodology that greatly increases throughput and lowers the costs associated with large publications.
    • 多用户文档编辑系统和方法。 本发明的实施例利用模型 - 视图 - 控制器设计模式成功地控制与底层后端数据库信息呈现相关信息并行的变化。 保护的粒度,检查/检查家庭,传播,表现层和呈现对象。 此外,还可以自动更新所有用户编辑或查看信息的更改。 对后端数据库的更改还可以包括对家庭层次结构的更改,例如发布所见即所得页面的实时更新。 启用回滚更改。 不用等待其他用户在编辑其他编辑之前完成编辑信息,而是将典型的串行编辑方法由本发明的实施例转变为大大提高吞吐量并降低与大型出版物相关联的成本的并行方法。
    • 48. 发明授权
    • Cover up puzzle game
    • 掩盖益智游戏
    • US5221094A
    • 1993-06-22
    • US919280
    • 1992-07-27
    • Mark Hanson
    • Mark Hanson
    • A63F9/06A63F9/18
    • A63F9/18A63F2009/0615
    • A puzzle identification game wherein the individual participants attempt to be the first to identify a visual depiction of a master puzzle which depiction is initially concealed behind opaque cover up puzzle pieces lying on a transparent window and covering the master puzzle clue to the answer. The cover up puzzle consists of twenty individual, interlocking, numbered, puzzle pieces each with an assigned cash value and colored any one of ten different colors. In each game of twenty cover up puzzle pieces, there are two different pieces with the same color. Each different color represents a different general subject category of questions. Cash values are in general, higher for more central, smaller cover up puzzle pieces, and lower for more peripheral, larger cover up puzzle pieces.
    • 拼图识别游戏,其中个体参与者试图成为首先识别主要难题的视觉描绘,其描绘最初被隐藏在不透明的遮盖物上,并且覆盖了解决方案的主要难题线索。 封面拼图由二十个单独的,互锁的,编号的拼图,每个具有指定的现金价值和彩色十种不同的颜色中的任何一种。 在每个二十个封面的拼图游戏中,有两种颜色相同的不同的片段。 每种不同的颜色代表不同的一般主题类别的问题。 现金价值一般来说,对于更多的中心,较小的封面拼图,更低的更多的外围,更大的封面的拼图。