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    • 41. 发明授权
    • Wagering game having multi-array symbol placement feature
    • 投注游戏具有多阵列符号放置功能
    • US09552704B2
    • 2017-01-24
    • US14207128
    • 2014-03-12
    • WMS Gaming Inc.
    • Nicholas PooleJamie W. Vann
    • G07F17/34G07F17/32
    • G07F17/34G07F17/326
    • A gaming system includes one or more display devices, one or more processors, and one or more memory devices. The one or more memory devices store instructions that, when executed by at least one of the one or more processors, cause the gaming system to (i) display, on at least one of one or more display devices, a first symbol array and a second symbol array, (ii) in response to a triggering symbol appearing in the first symbol array, place a first symbol into a number of symbol positions within the second symbol array, the number being defined by a quantifier associated with the triggering symbol, (iii) provide an award based on one or more winning symbol combinations in the second array with the first symbols placed in the symbol positions.
    • 游戏系统包括一个或多个显示设备,一个或多个处理器以及一个或多个存储设备。 一个或多个存储器设备存储指令,当由一个或多个处理器中的至少一个处理器执行时,使游戏系统(i)在一个或多个显示设备中的至少一个上显示第一符号阵列和 第二符号阵列,(ii)响应于出现在第一符号阵列中的触发符号,将第一符号放置在第二符号阵列内的多个符号位置中,该数量由与触发符号相关联的量化器定义( iii)基于放置在符号位置中的第一符号提供基于第二阵列中的一个或多个获胜符号组合的奖励。
    • 42. 发明授权
    • Wagering game with images having dynamically changing shapes
    • 投注游戏,具有动态变化形状的图像
    • US09542805B2
    • 2017-01-10
    • US13793195
    • 2013-03-11
    • WMS Gaming Inc.
    • Victor Vasquez Lerias, IIIJamie W. VannRobby M. FriedmanJason M. HoffmanMichael J. IrbyRobert W. MorganKazuki Murakami
    • A63F9/24G07F17/32
    • G07F17/326G07F17/3211G07F17/3288
    • A gaming system for conducting a wagering game displays images having dynamically changing shapes. In one embodiment, a display device displays a screen for a wagering game. The screen presents a first image that follows a first spline. The first spline is defined by one or more curves passing through a first set of control points. A processor determines a second set of control points to define a second spline for the first image. The screen displays the first image transitioning from following the first spline to following the second spline. The screen may present a graphical interaction involving the first image, and the processor is configured to determine the second set of control points in response to the graphical interaction. The graphical interaction may occur between the first image and a second image. Alternatively, an input from a player causes the graphical interaction with the first image.
    • 用于进行投注游戏的游戏系统显示具有动态变化形状的图像。 在一个实施例中,显示设备显示投注游戏的屏幕。 屏幕呈现第一个样条后的第一幅图像。 第一个样条由一条或多条经过第一组控制点的曲线定义。 处理器确定第二组控制点以限定第一图像的第二样条。 屏幕显示从第一个样条线跟随第二个样条线转换的第一个图像。 屏幕可以呈现涉及第一图像的图形交互,并且处理器被配置为响应于图形交互来确定第二组控制点。 图形交互可能发生在第一图像和第二图像之间。 或者,来自玩家的输入引起与第一图像的图形交互。
    • 43. 发明申请
    • GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH SYMBOL-BEARING REELS OF DISTINCT SIZES
    • 游戏系统,游戏设备和方法与符号尺寸的符号轴承
    • US20160314661A1
    • 2016-10-27
    • US14694705
    • 2015-04-23
    • WMS Gaming Inc.
    • Jamie W. Vann
    • G07F17/34G07F17/32
    • G07F17/34G07F17/326G07F17/3288
    • Presented herein are gaming systems, gaming machines, and methods for conducting wagering games. Gaming machines are disclosed which include a gaming cabinet, display device(s) and input device(s) coupled to the cabinet, and game-logic circuitry disposed within the cabinet. Game-logic circuitry is configured to: initiate a casino game responsive to an electronic data signal indicating receipt of a player's physical input; determine a wagering-game outcome from a random element generated by a random element generator; change a standard-sized reel into a multi-reel carriage carrying plural non-standard-sized symbol-bearing reels, each of which is rotatably mounted onto the carriage; display each non-standard-sized reel spinning contemporaneously with spinning of the standard-sized reels and carriage; display the wagering-game outcome, including symbols of the standard-sized and non-standard-sized reels populating array positions of an array; and, evaluate the symbols of the standard-sized and non-standard-sized reels in the array to determine if the outcome meets an award criterion.
    • 这里提供的是用于进行投注游戏的游戏系统,游戏机和方法。 公开了游戏机,其包括游戏柜,耦合到机柜的显示设备和输入设备以及设置在机柜内的游戏逻辑电路。 游戏逻辑电路被配置为:响应于指示接收到玩家的物理输入的电子数据信号来发起娱乐场游戏; 从由随机元素生成器生成的随机元素确定投注游戏结果; 将标准尺寸的卷轴更换成承载多个非标准尺寸的符号轴承卷轴的多卷轴托架,每个卷轴可旋转地安装在托架上; 显示每个非标尺寸的卷轴同时旋转标准尺寸的卷轴和托架; 显示投注游戏结果,包括标准尺寸和非标准尺寸的卷轴的阵列,填充阵列的阵列位置; 并评估阵列中标准尺寸和非标准尺寸卷轴的符号,以确定结果是否符合奖励标准。
    • 44. 发明授权
    • System and method for providing benefits on wagering and non-wagering networks
    • 为投注和非投注网络提供优势的系统和方法
    • US09466171B2
    • 2016-10-11
    • US14337818
    • 2014-07-22
    • WMS Gaming Inc.
    • Jeremy M. HornikJamie W. VannJoel R. JaffeDion K. AokiDean EhrlichCandice Savino
    • G06F17/00G06F19/00G07F17/32
    • G07F17/3227G07F17/3237G07F17/3255
    • A gaming system community server communications controller sends information to a wagering-game server. A community server processor obtains gaming session information relating to a player's gaming session from the wagering-game server or wagering-game machine. The system determines whether the gaming session information satisfies a condition precedent to an award of player profile content comprising a currency in a community server secondary economy, game content available to the player on the community server, non-game content available to the player on the community server, game content available to the wagering-game machine player, non-game content available to the wagering-game machine player, and/or game content available to the player from the wagering-game server. The player profile content is stored in association with the player identified in the gaming session information and the information sent to the wagering-game server by the communications controller includes information relating to a location-based incentive available to the player.
    • 游戏系统社区服务器通信控制器向游戏服务器发送信息。 社区服务器处理器从投注游戏服务器或投注游戏机获取与玩家的游戏会话相关的游戏会话信息。 系统确定游戏会话信息是否满足包括社区服务器次级经济中的货币的玩家简档内容的授予的先决条件,社区服务器上的玩家可用的游戏内容,玩家在该社区服务器上可用的非游戏内容 社区服务器,投注游戏机播放器可用的游戏内容,投注游戏机玩家可用的非游戏内容和/或来自投注游戏服务器的玩家可用的游戏内容。 玩家简档内容与游戏会话信息中识别的玩家相关联地存储,并且由通信控制器发送给投注游戏服务器的信息包括与玩家可用的基于位置的激励有关的信息。
    • 46. 发明授权
    • Controlling three-dimensional presentation of wagering game content
    • 控制投注游戏内容的三维呈现
    • US09308439B2
    • 2016-04-12
    • US13785776
    • 2013-03-05
    • WMS Gaming, Inc.
    • Dion K. AokiMark B. GagnerSean P. KellyScott A. MassingJamie W. Vann
    • G07F17/32A63F13/00H04N13/02H04N13/04
    • A63F13/52A63F2250/307G07F17/3206G07F17/3211G07F17/3239H04N13/20H04N13/30
    • Some embodiments of the inventive subject matter are directed to presenting wagering game content in stereoscopic 3D according to an optimal autostereoscopic view for an autostereoscopic display based on a viewing perspective of a player when the player views the wagering game content. Some embodiments are also directed to determining that the player looks away from the wagering game content and maintaining, or freezing, presentation of wagering game content in 3D according to the optimal autostereoscopic view. Some embodiments are directed to updating the optimal autostereoscopic view based on changes to the viewing perspective while the player looks away from the wagering game content. Some embodiment are also directed to changing the presentation of the wagering game content to 2D, and restoring the one or more portions to 3D based on a degree of player attentiveness after the player looks at the wagering game content again.
    • 本发明的一些实施例旨在根据玩家观看投注游戏内容时基于玩家的观看透视图的自动立体显示的最佳自动立体视图来呈现立体3D中的投注游戏内容。 一些实施例还涉及确定玩家远离投注游戏内容并根据最佳自动立体视图维持或冻结投注游戏内容的3D呈现。 一些实施例旨在当玩家远离投注游戏内容时,基于​​观看透视图的改变来更新最佳自动立体视图。 一些实施例还涉及将投注游戏内容的呈现改变为2D,并且在玩家再次观看投注游戏内容之后,基于玩家注意力的程度将一个或多个部分恢复为3D。
    • 47. 发明授权
    • Using non-wagering-game state for wagering games
    • 使用非投注游戏状态进行投注游戏
    • US09299215B2
    • 2016-03-29
    • US13826034
    • 2013-03-14
    • WMS Gaming, Inc.
    • Mark B. GagnerLarry J. PaceyDanijel StankovicJamie W. VannMatthew J. Ward
    • G07F17/32
    • G07F17/3227G07F17/3225
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game session and accessing a non-wagering game (e.g., a simulation social network game) during the wagering game session. The non-wagering game and wagering game can be associated with the same user. The operations can further include detecting a state (e.g., one or more virtual assets) of the non-wagering game. The operations can further include presenting the wagering game based on the state of the non-wagering game. For instance, the operations can select a type of wagering game content to present or modify a volatility of the wagering game based on the state of the non-wagering game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在投注游戏会话期间启动投注游戏会话和访问非投注游戏(例如,模拟社交网络游戏)。 非投注游戏和投注游戏可以与相同的用户相关联。 这些操作可以进一步包括检测非投注游戏的状态(例如,一个或多个虚拟资产)。 该操作可以进一步包括基于非投注游戏的状态呈现投注游戏。 例如,操作可以基于非投注游戏的状态来选择投注游戏内容的类型来呈现或修改投注游戏的波动性。
    • 50. 发明授权
    • Systems, methods and devices for playing wagering games with distributed and shared partial outcome features
    • 用于播放具有分布式和共享部分结果特征的投注游戏的系统,方法和设备
    • US08979635B2
    • 2015-03-17
    • US13760520
    • 2013-02-06
    • WMS Gaming Inc.
    • Jamie W. VannAndrew C. GuinnDamon GuraRichard B. Robbins
    • A63F9/24G07F17/34G07F17/32
    • G07F17/34G07F17/3274
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes at least one memory device which stores instructions that cause at least one processor to operate with at least one display device and at least one input device to: display a randomly determined partial outcome of the wagering game to a first player; transmit the randomly determined partial outcome to at least one second player; randomly determine a first final outcome of the wagering game for the first player; randomly determine a second final outcome of the wagering game for the second player(s), both of the first and second final outcomes including the partial outcome; and, if at least one of the final outcomes is a winning outcome, award an award associated with the winning outcome.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种用于播放投注游戏的游戏系统,其包括至少一个存储装置,该存储装置存储使至少一个处理器与至少一个显示装置和至少一个输入装置一起操作的指令,以显示随机确定的部分结果 投注游戏给第一名玩家; 将随机确定的部分结果发送到至少一个第二玩家; 随机确定第一名玩家的投注游戏的第一个最终结果; 随机地确定第二个玩家的投注游戏的第二个最终结果,包括部分结果的第一个和第二个最终结果; 并且如果至少一个最终结果是获胜结果,则奖励与获胜结果相关的奖励。