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    • 2. 发明授权
    • Systems, methods and devices for playing wagering games with distributed competition features
    • 用于播放具有分布式竞争功能的投注游戏的系统,方法和设备
    • US09305433B2
    • 2016-04-05
    • US13760532
    • 2013-02-06
    • WMS Gaming Inc.
    • Jamie W. VannAndrew C. Guinn
    • G06F17/00G07F17/32
    • G07F17/3279
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes a processor(s) and a memory device(s) storing instructions that, when executed by at least one of the processors, cause the gaming system to: display, via a display device(s), a randomly determined outcome of the wagering game; responsive to a triggering event, transmit an offer to participate in a competitive gaming feature to a second player(s); randomly determine a first final outcome of the competitive gaming feature for the first player; randomly determine a second final outcome of the competitive gaming feature for the second player; and, in response to a valuation of the first final outcome being better than a valuation of the second final outcome, award a competitive gaming feature award to the first player.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种用于玩游戏的游戏系统,其包括处理器和存储指令的存储设备,所述指令当由至少一个所述处理器执行时使所述游戏系统经由显示设备 (s),一个随机确定的投注游戏结果; 响应于触发事件,向第二玩家传送参与竞争游戏特征的提议; 随机确定第一名玩家的竞争性游戏功能的第一个最终结果; 随机确定第二名玩家的竞争性游戏功能的第二个最终结果; 并且,为了对第一个最终结果的估值比对第二个最终结果的估值更好,给第一个玩家颁发一个有竞争力的游戏功能奖。
    • 3. 发明授权
    • Interactive tether using tension and feedback
    • 互动系链使用张力和反馈
    • US09050527B2
    • 2015-06-09
    • US13762578
    • 2013-02-08
    • WMS Gaming Inc.
    • Timothy C. LooseChristopher W. ChudekScott A. MassingJesse SmithWalter E. SmoluchaCraig J. SyllaJamie W. Vann
    • A63F9/24A63F13/219G07F17/32
    • G07F17/3202G07F17/3209
    • A wand-shaped handheld device tethered to a fixed structure in a gaming system by one or more cables wound around reels. The handheld device includes a button on a top thereof as a secondary input means. Motors coupled to the reels wind the cables or apply an opposing force to a pulling force applied to the device. Sensors detect how far the cables are retracted or pulled relative to the fixed structure. Haptic feedback devices impart tactile vibrations that are transmitted along the cable(s) and to the handheld device as the motor is pulling the handheld device toward the fixed structure or a player grasping the device is pulling it away from the fixed structure. Wagering game graphics are coordinated with the movement of the device so that movements or selection of the graphics are affected by inputs made by moving the handheld device or pressing its button.
    • 通过卷绕在卷轴周围的一根或多根线缆,在游戏系统中连接到固定结构的魔杖形手持设备。 手持式装置在其顶部包括作为次级输入装置的按钮。 联接在卷轴上的电动机缠绕电缆或向施加于该装置的拉力施加相反的力。 传感器检测电缆相对于固定结构缩回或拉出的距离。 触觉反馈装置传递沿着电缆和手持装置传送的触觉振动,因为电动机将手持装置拉向固定结构,或者抓握装置的玩家将其从固定结构拉出。 投注游戏图形与设备的移动协调,使得图形的移动或选择受到通过移动手持设备或按下其按钮而进行的输入的影响。
    • 4. 发明申请
    • INCORPORATING A SECONDARY GAME WITH A LOYALTY PROGRAM
    • 加入一个二级游戏与LOYALTY程序
    • US20140335943A1
    • 2014-11-13
    • US14274392
    • 2014-05-09
    • WMS Gaming, Inc.
    • Jamie W. Vann
    • G07F17/32
    • G07F17/326G07F17/3267
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a secondary game for presentation. A game objective for the secondary game is associated with a set of achievements attainable via wagering games available for play via a wagering game machine. The operations can further include detecting attainment of one of the set of achievements via one of the wagering games. The attainment of the one of the set of achievements causes completion of the game objective for the secondary game. The operations can further include awarding a prize associated with a customer loyalty program based on the completion of the game objective.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括提供用于呈现的辅助游戏。 二次游戏的游戏目标与可通过投注游戏机进行游戏的投注游戏可实现的一系列成就相关联。 这些操作可以进一步包括通过投注游戏中的一个来检测达成一组成就。 实现一系列成就之一是完成二次游戏的游戏目标。 操作可以进一步包括基于游戏目标的完成来奖励与客户忠诚度计划相关联的奖励。
    • 5. 发明申请
    • INCORPORATING TRANSIENT SYMBOLS INTO WAGERING GAMES
    • 将瞬态符号纳入到游戏中
    • US20140335933A1
    • 2014-11-13
    • US14274033
    • 2014-05-09
    • WMS Gaming, Inc.
    • Richard B. RobbinsMichael J. Irby, IIJamie W. VannThomas R. Wood
    • G07F17/34
    • G07F17/34G07F17/3267
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a wagering game for presentation, wherein the wagering game includes a first symbol set used to indicate one or more wagering game outcomes before initiation of a secondary contest. The operations can further include initiating the secondary contest, wherein the secondary contest is separate from the wagering game, and providing a second symbol set for use during the secondary contest, wherein the second symbol set is configured to indicate a promotional award for the secondary contest. The operations can further include incorporating the second symbol set into the wagering game. The operations can further include ending the secondary contest, and removing the second symbol set from the wagering game after the secondary contest ends.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括提供用于呈现的投注游戏,其中投注游戏包括用于在开始次要比赛之前指示一个或多个投注游戏结果的第一符号集。 操作可以进一步包括发起次级比赛,其中次级比赛与投注游戏分离,并且提供第二符号集以供在次级比赛期间使用,其中第二符号集被配置为指示次级比赛的促销奖励 。 操作可进一步包括将第二符号集合并入投注游戏中。 操作可以进一步包括结束次要比赛,以及在比赛结束后从投注游戏中移除第二符号集。
    • 6. 发明申请
    • WAGERING GAME INTERFACE INCLUDING A PLURALITY OF BASE GAMES AND A COMMON VIRTUAL TOP BOX
    • 游戏界面包括多种基础游戏和普通虚拟顶盒
    • US20140256409A1
    • 2014-09-11
    • US13789344
    • 2013-03-07
    • WMS GAMING INC.
    • Thomas Robert WoodAndrew C. GuinnDamon E. GuraRichard B. RobbinsJamie W. Vann
    • G07F17/32
    • G07F17/326
    • A gaming system and method includes a primary wagering game displayed in a display area that is subdivided into display regions. The primary game includes a plurality of base games. The base games are displayed in a respective one of the display regions and each has a virtual character associated therewith. A simulated top box is displayed in one of the display regions. The simulated top box includes a secondary game common to the plurality of base games. In response to play of the primary wagering game being initiated, an outcome is determined for each of the plurality of base games and the outcomes are concurrently displayed. In response to a bonus trigger, at least two of the plurality of base games combine into a single bonus array of symbols for a bonus game. The single bonus array of symbols is displayed in one or more of the display regions.
    • 游戏系统和方法包括显示在显示区域中的主要投注游戏,其被细分为显示区域。 主要游戏包括多个基本游戏。 基本游戏显示在相应的一个显示区域中,并且每个都具有与其相关联的虚拟角色。 模拟的顶盒显示在其中一个显示区域中。 模拟的顶盒包括多个基本游戏共同的辅助游戏。 响应于正在发起的主要投注游戏的游戏,为多个基本游戏中的每一个确定结果,并且同时显示结果。 响应于奖励触发,多个基本游戏中的至少两个组合成用于奖励游戏的单个奖励​​的符号数组。 单个奖励的符号阵列显示在一个或多个显示区域中。
    • 8. 发明申请
    • CONTROLLING PROGRESS IN WAGERING GAMES
    • 控制游戏中的进步
    • US20130303270A1
    • 2013-11-14
    • US13942238
    • 2013-07-15
    • WMS Gaming, Inc.
    • Jamie W. Vann
    • G07F17/32
    • G07F17/3244G06Q30/02G07F17/3218G07F17/3232G07F17/3239
    • A wagering game system and its operations are described herein. In embodiments, the operations can include detecting that a non-wagering activity is performed separate from a wagering game. The operations can further include determining that a progression requirement for a persistent-state game is fulfilled via the non-wagering activity. The operations can further include, after determining that the progression requirement is fulfilled, performing one or more of unlocking wagering game content, setting a progression limit in the persistent-state game until wagering game activity is performed, and removing a progression limit in the persistent-state game that was set via wagering activity.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括检测与投注游戏分开执行非投注活动。 该操作可以进一步包括确定通过非投注活动来满足持续状态游戏的进步要求。 操作可以进一步包括在确定进行要求被满足之后,执行解锁投注游戏内容中的一个或多个,在持续状态游戏中设置进度限制,直到进行游戏活动,并且消除持久游戏中的进行限制 - 通过赌注活动设置的状态游戏。
    • 9. 发明申请
    • CONTROLLING THREE-DIMENSIONAL PRESENTATION OF WAGERING GAME CONTENT
    • 控制游戏内容的三维演示
    • US20130267317A1
    • 2013-10-10
    • US13785776
    • 2013-03-05
    • WMS GAMING, INC.
    • Dion K. AokiMark B. GagnerSean P. KellyScott A. MassingJamie W. Vann
    • A63F13/00
    • A63F13/52A63F2250/307G07F17/3206G07F17/3211G07F17/3239H04N13/20H04N13/30
    • Some embodiments of the inventive subject matter are directed to presenting wagering game content in stereoscopic 3D according to an optimal autostereoscopic view for an autostereoscopic display based on a viewing perspective of a player when the player views the wagering game content. Some embodiments are also directed to determining that the player looks away from the wagering game content and maintaining, or freezing, presentation of wagering game content in 3D according to the optimal autostereoscopic view. Some embodiments are directed to updating the optimal autostereoscopic view based on changes to the viewing perspective while the player looks away from the wagering game content. Some embodiment are also directed to changing the presentation of the wagering game content to 2D, and restoring the one or more portions to 3D based on a degree of player attentiveness after the player looks at the wagering game content again.
    • 本发明的一些实施例旨在根据玩家观看投注游戏内容时基于玩家的观看透视图的自动立体显示的最佳自动立体视图来呈现立体3D中的投注游戏内容。 一些实施例还涉及确定玩家远离投注游戏内容并根据最佳自动立体视图维持或冻结投注游戏内容的3D呈现。 一些实施例旨在当玩家远离投注游戏内容时,基于​​观看透视图的改变来更新最佳自动立体视图。 一些实施例还涉及将投注游戏内容的呈现改变为2D,并且在玩家再次观看投注游戏内容之后,基于玩家注意力的程度将一个或多个部分恢复为3D。