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    • 51. 发明申请
    • Gaming Machine Accepting Bet Applicable To A Series Of Games And Control Method Thereof
    • 游戏机接受投注适用于一系列游戏及其控制方法
    • US20100137054A1
    • 2010-06-03
    • US12589525
    • 2008-08-25
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24
    • G07F17/32G07F17/329
    • A gaming machine of the present invention includes: a memory; an input device capable of placing a BET on a predetermined number or less of numerals out of plural numerals; and a controller programmed to execute the processing of: (B) storing BET-numeral information showing the numeral having the BET placed thereon, into the memory; (C) repeatedly executing processing of determining a specific number of numerals out of the plural numerals, for plural games, after having accepted the BET; (D) storing a piece of specific-numeral information showing the determined specific number of numerals, into the memory, every time determining the specific number of numerals in processing (C); and (E) offering a payout, based on the number of numerals overlapping between the numerals shown by the BET-numeral information stored into the memory in processing (B) and the numerals shown by every piece of specific-numeral information stored into the memory in processing (D).
    • 本发明的游戏机包括:存储器; 输入装置,其能够以多个数字将预定数量以下的数字设置为BET; 以及控制器,其被编程为执行以下处理:(B)将表示其上放置有BET的数字的BET数据信息存储到存储器中; (C)在接受BET之后,重复执行多个数字中的多个游戏中确定特定数量的数字的处理; (D)每当确定处理(C)中的具体数量时,将表示确定的特定数量的数字的特定数字信息存储到存储器中; 和(E)基于在处理(B)中存储到存储器中的BET数字信息所示的数字与存储到存储器中的每条特定数字信息所示的数字之间的数字重叠的数量提供支付 在处理(D)。
    • 53. 发明申请
    • Gaming Machine Capable of Executing a Game Consuming Credits and Control Method Thereof
    • 游戏机能够执行游戏消费和其控制方法
    • US20090258698A1
    • 2009-10-15
    • US12246220
    • 2008-10-06
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24
    • G07F17/32
    • A gaming machine of the present invention comprises: a memory; an output device; and a controller programmed so as to execute the processing of: (a) executing a game; (b) determining a payout to be offered based upon a result of the game in each execution of the game; (c) storing payout data showing the payout determined in each the game into the memory; (d) determining whether or not the payout determined in each the game is not less than a prescribed amount based upon the payout data stored in the memory; (e) determining a deduction amount deducted in offering the payout determined to be not less than the prescribed amount in the processing (d); and (f) outputting information on the deduction amount determined in the processing (e) by the output device.
    • 本发明的游戏机包括:存储器; 输出设备; 以及控制器,其被编程为执行以下处理:(a)执行游戏; (b)根据每次游戏执行中的游戏结果确定要提供的支出; (c)将显示在每个游戏中确定的支付的支付数据存储到存储器中; (d)基于存储在存储器中的支付数据,确定每个游戏中确定的支付是否不小于规定数量; (e)在处理(d)中确定在提供确定为不小于规定金额的支出中扣除的扣除额; 以及(f)输出由输出装置在处理(e)中确定的扣除量的信息。
    • 55. 发明申请
    • GAMING SYSTEM HAVING A COMMON GAME FOR GAMING MACHINES AND CONTROLLING METHOD THEREOF
    • 具有游戏机的通用游戏的游戏系统及其控制方法
    • US20090247291A1
    • 2009-10-01
    • US12209132
    • 2008-09-11
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24A63F13/00
    • G07F17/3202G07F17/3211
    • In a gaming system, slot games are executed, respectively, in a plurality of slot machines. When a common game execution determination is made in a center controller, a common game is executed in each of the slot machines. When the common game is executed, one of a plurality of partitioned regions set on a terminal display in each of the slot machines is selected, and symbols displayed in display regions included in the selected partitioned region are displayed on a common display. Specifically, on the common display, the symbols in the partitioned regions selected in the plurality of slot machines are displayed to form symbol arrays. When an award is generated based on the symbol arrays, a dividend for the award is allocated to each of the slot machines.
    • 在游戏系统中,分别在多个老虎机中执行小游戏。 当在中央控制器中进行常规游戏执行确定时,在每个老虎机中执行公共游戏。 当执行公共游戏时,选择设置在每个老虎机中的终端显示器上的多个分割区域中的一个,并且在公共显示器上显示在包括在所选择的分割区域中的显示区域中显示的符号。 具体地,在公共显示器上,显示在多个老虎机中选择的分割区域中的符号,以形成符号阵列。 当基于符号数组生成奖励时,将奖励的红利分配给每个老虎机。
    • 57. 发明申请
    • Gaming Machine Accepting Side Bet and Control Method Thereof
    • 接受投注的游戏机及其控制方法
    • US20090215535A1
    • 2009-08-27
    • US12266178
    • 2008-11-06
    • Yukinori Inamura
    • Yukinori Inamura
    • A63F9/24A63F13/00
    • G07F17/3213
    • A gaming machine of the present invention includes: a gaming portion in which plural dice roll and stop; a station having an input device with which a normal BET and a side BET being able to be placed on a numeral based on a prediction that the number of times of the numeral's becoming the outcome reaches a predetermined value first can be placed; and a controller programmed to execute the processing of (F) counting the number of times that each of the numerals becomes the outcome, with respect to all the numerals, and (I) offering, when determining that any of the numbers of times counted for the respective numerals has become the predetermined value, a special payout based on the side BET.
    • 本发明的游戏机包括:多个骰子滚动和停止的游戏部分; 可以设置具有能够基于预测数字成为结果的次数达到预定值的预测来将普通BET和侧面BET放置在数字上的输入装置的站; 以及控制器,其被编程为执行对于所有数字执行(F)计数每个数字成为结果的次数的处理,以及(I)当确定计数的任何次数为 相应的数字已经成为预定值,基于侧面BET的特殊支付。
    • 59. 发明申请
    • Gaming Machine
    • 游戏机
    • US20090156291A1
    • 2009-06-18
    • US12176742
    • 2008-07-21
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24A63F13/00
    • G07F17/32
    • A gaming machine includes plural stations and a processor. Each station can determine a game result and execute a game independently. The processor accepts each station's entry to an event game when a predetermined condition is satisfied. The gaming machine awards an event game payout and an opportunity to execute a chance game, to a station which has achieved the best game result, among stations that have participated in the event game. Then, if the chance game is won, the gaming machine awards a chance game payout to the station. If the chance game is lost, the gaming machine carries over the chance game payout to the next chance game payout or later.
    • 游戏机包括多个站和处理器。 每个车站可以确定游戏结果并独立执行游戏。 当满足预定条件时,处理器接受每个车站进入事件游戏。 游戏机在参加事件游戏的车站之间奖励一个事件游戏支付和一个机会来执行机会游戏,一个取得最佳游戏结果的车站。 然后,如果机会游戏赢了,游戏机将奖励机会游戏支付给车站。 如果机会游戏丢失,游戏机将继续机会游戏支付到下一次机会游戏支付或更高版本。