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    • 72. 发明申请
    • METHOD FOR CONTROLLING A USER INTERFACE
    • 用于控制用户界面的方法
    • US20150343311A1
    • 2015-12-03
    • US14288834
    • 2014-05-28
    • KING.COM LIMITED
    • Constantin-Gabriel CirligTeodor Catalin GospodinCatalin-Stefan Saitan
    • A63F13/537G06F3/0484A63F13/55G06F3/0481
    • A63F13/537A63F13/30A63F13/42A63F13/52A63F13/55A63F2300/308
    • In an embodiment there is provided a computer implemented method of providing a game, the method comprising the following implemented by at least one processor and at least one memory of a device retrieving from at least one memory information associated with a plurality of first objects and one or more characteristics of said first objects and causing said objects with said one or more characteristics to be displayed on a display in an arrangement, executing at least one algorithm which: responsive to detected user input rearranges said first objects to provide a sequence of at least three adjacent first objects sharing at least one same characteristic, determines an upgrade level of each of said at least three adjacent first objects, and in response to said determination selecting one of said at least three adjacent first objects for upgrading, and causes an updated arrangement to be displayed with said selected one of the said at least three adjacent first objects being upgraded and having said same characteristic and other of said three adjacent first objects being replaced with further first objects. A device and program are also provided.
    • 在一个实施例中,提供了一种提供游戏的计算机实现的方法,所述方法包括由至少一个处理器和设备的至少一个存储器实现的以下方法,该存储器从至少一个存储器检索与多个第一对象相关联的信息和一个 或更多的特征,并且使具有所述一个或多个特征的所述对象以布置显示在显示器上,执行至少一个算法:响应于检测到的用户输入重新排列所述第一对象以提供至少一个序列 共享至少一个相同特征的三个相邻的第一对象确定所述至少三个相邻的第一对象中的每一个的升级级别,并且响应于所述确定选择所述至少三个相邻的第一对象之一用于升级,并且引起更新的布置 被显示,所述所选择的所述至少三个相邻的第一对象中的所述一个被升级 具有相同的特征和所述三个相邻的第一物体中的另一个被另外的第一物体替代。 还提供了一种设备和程序。
    • 74. 发明申请
    • DEVICE, GAME AND AUTOMATIC CONTROL METHODS THEREFOR
    • 设备,游戏和自动控制方法
    • US20150290542A1
    • 2015-10-15
    • US14252074
    • 2014-04-14
    • KING.COM LIMITED
    • Klas Norden
    • A63F13/573
    • A63F13/573A63F13/577
    • In an embodiment there is provided a device having a user interface configured to display a game board having a plurality of game objects, each game object having one or more characteristics stored in at least one memory, said user interface being configured to receive user input, and at least one processor in connection or communication with the at least one memory and the user interface and configured to display a game area having a plurality of game objects, each having at least one or more characteristics, provide a user object configured to target and release a user projectile associated with said user object at said game objects in response to user input, determine a return trajectory of said projectile once released, and automatically reposition said user object on the displayed game board in response to said determined return trajectory to associate said user object with the returning projectile. A method, computer program and computer program product are also described.
    • 在一个实施例中,提供了一种具有用户界面的设备,用于显示具有多个游戏对象的游戏板,每个游戏对象具有存储在至少一个存储器中的一个或多个特性,所述用户界面被配置为接收用户输入, 以及与所述至少一个存储器和所述用户界面连接或通信的至少一个处理器,并且被配置为显示具有多个游戏对象的游戏区域,每个游戏对象具有至少一个或多个特征,提供被配置为目标的用户对象和 响应于用户输入在所述游戏对象上释放与所述用户对象相关联的用户投射物,确定所述抛射物一旦释放的返回轨迹,并且响应于所述确定的返回轨迹自动地将所述用户对象重新定位在所显示的游戏板上, 用户对象与返回的弹药。 还描述了一种方法,计算机程序和计算机程序产品。