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    • 2. 发明申请
    • APPARATUS AND METHODS FOR COMPUTER IMPLEMENTED GAME
    • 计算机实施游戏的装置和方法
    • US20150343310A1
    • 2015-12-03
    • US14288789
    • 2014-05-28
    • KING.COM LIMITED
    • Gabriel Constantin Cirlig
    • A63F13/52
    • A63F13/52A63F13/30A63F13/42A63F2300/308
    • A computer implemented game method, the method being implemented by at least one processor and at least one memory. The method comprises displaying a first game board arrangement having a plurality of game objects each having one or more characteristics, information on said game board arrangement and said game objects being stored in said at least one memory. The method also comprises determining a selection of a first game object in dependence on a user input received via a user interface and in dependence on the stored information on said game board arrangement. The method comprises executing an algorithm to determine if said user input is such that a pointer has been moved by at least a threshold distance and if so moving at least said game objects in dependence on said user input to provide an updated game board arrangement. The updated game board arrangement is displayed.
    • 一种计算机实现的游戏方法,该方法由至少一个处理器和至少一个存储器来实现。 该方法包括:显示具有多个具有一个或多个特征的游戏对象的第一游戏板装置,所述游戏板装置的信息和所述游戏对象被存储在所述至少一个存储器中。 该方法还包括根据经由用户接口接收的用户输入并依赖于所存储的关于所述游戏板装置的信息来确定第一游戏对象的选择。 所述方法包括执行算法以确定所述用户输入是否已经移动了至少一个阈值距离的指针,并且如果这样移动至少所述游戏对象依赖于所述用户输入以提供更新的游戏板布置。 显示更新的游戏板排列。