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    • 71. 发明申请
    • METHOD AND APPARATUS FOR ANTI-ALIASING SCAN CONVERSION
    • 用于防止扫描转换的方法和装置
    • US20090080792A1
    • 2009-03-26
    • US12271817
    • 2008-11-14
    • Ralph Brunner
    • Ralph Brunner
    • G06K9/40
    • G06T11/203G06T2200/12H04N7/0102
    • Methods and apparatuses for anti-aliasing scan conversion. In one aspect of the invention, an exemplary method to scan convert an image on a data processing system includes: sampling the image in a first direction to generate first signals for points along a second line in a second direction using a closed form solution for a convolution integral with a first kernel; and weighting the first signals for the points according to a second kernel in the second direction to generate a second signal for a pixel. In one example according to this aspect, the closed form solution is tabulated in a look up table. After entries are looked up from the look up table according to the image along a first line in the first direction on a first point of the points, the entries are combined to generate one of the first signals for the first point.
    • 用于抗锯齿扫描转换的方法和装置。 在本发明的一个方面,用于扫描数据处理系统中的图像转换的示例性方法包括:在第一方向上对图像进行采样,以使用第二方向上的第二线的点沿第二方向生成用于 卷积与第一个内核整合; 以及根据所述第二方向根据第二内核对所述点的所述第一信号进行加权,以生成用于像素的第二信号。 在根据该方面的一个示例中,封闭形式的解决方案列在查询表中。 在从第一点的第一方向沿着沿第一方向的第一行的图像从查找表中查找条目之后,组合条目以产生第一点的第一信号之一。
    • 72. 发明授权
    • Method and apparatus for anti-aliasing scan conversion
    • 用于抗锯齿扫描转换的方法和装置
    • US07453470B1
    • 2008-11-18
    • US10328546
    • 2002-12-24
    • Ralph Brunner
    • Ralph Brunner
    • G09G5/00G06K9/40G06K9/64
    • G06T11/203G06T2200/12H04N7/0102
    • Methods and apparatuses for anti-aliasing scan conversion. In one aspect of the invention, an exemplary method to scan convert an image on a data processing system includes: sampling the image in a first direction to generate first signals for points along a second line in a second direction using a closed form solution for a convolution integral with a first kernel; and weighting the first signals for the points according to a second kernel in the second direction to generate a second signal for a pixel. In one example according to this aspect, the closed form solution is tabulated in a look up table. After entries are looked up from the look up table according to the image along a first line in the first direction on a first point of the points, the entries are combined to generate one of the first signals for the first point.
    • 用于抗锯齿扫描转换的方法和装置。 在本发明的一个方面,用于扫描数据处理系统中的图像转换的示例性方法包括:在第一方向上对图像进行采样,以使用第二方向上的第二线的点沿第二方向生成用于 卷积与第一个内核整合; 以及根据所述第二方向根据第二内核对所述点的所述第一信号进行加权,以生成用于像素的第二信号。 在根据该方面的一个示例中,封闭形式的解决方案列在查询表中。 在从第一点的第一方向沿着沿第一方向的第一行的图像从查找表中查找条目之后,组合条目以产生第一点的第一信号之一。
    • 73. 发明申请
    • Framework for graphics animation and compositing operations
    • 图形动画和合成操作框架
    • US20080034292A1
    • 2008-02-07
    • US11500154
    • 2006-08-04
    • Ralph BrunnerJohn HarperPeter Graffagnino
    • Ralph BrunnerJohn HarperPeter Graffagnino
    • G06F9/00
    • G06T13/80G06T1/20G06T13/00
    • A framework for performing graphics animation and compositing operations has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or any other type of object for a user interface of an application. The application commits change to the state of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state. In determining the animation, the framework can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer for display on the computer system. Those portions of the render tree that have changed relative to prior versions can be tracked to improve resource management.
    • 用于执行图形动画和合成操作的框架具有用于与应用接口的层树和用于与渲染引擎接口的渲染树。 层树中的层可以是应用的用户界面的内容,窗口,视图,视频,图像,文本,媒体或任何其他类型的对象。 应用程序将更改为层树的层的状态。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,确定动画来动画状态的变化。 在确定动画时,框架可以基于运动,可视性和转换定义一组预定的动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现为帧缓冲区,用于在计算机系统上显示。 渲染树中相对于先前版本更改的那些部分可以被跟踪,以改进资源管理。
    • 77. 发明授权
    • Orientation detection using image processing
    • 使用图像处理的方位检测
    • US08643741B2
    • 2014-02-04
    • US13351804
    • 2012-01-17
    • Ralph Brunner
    • Ralph Brunner
    • H04N5/228H04N5/76G06K9/36G06K9/00
    • G06K9/3208
    • Devices, methods, and computer readable media for performing image orientation detection using image processing techniques are described. In one implementation, an image processing method is disclosed that obtains image data from a first image captured by an image sensor (e.g., from any image capture electronic device). Positional sensor data captured by the device and corresponding to the image data may also be acquired (e.g., through an accelerometer). If the orientation of the device is not reliably discernible from the positional sensor data, the method may attempt to use rotationally invariant character detection metrics to determine the most likely orientation of the image, e.g., by using a decision forest algorithm. Face detection information may be used in conjunction with, or as a substitute for, the character detection data based on one or more priority parameters. Image orientation information may then be included within the image's metadata.
    • 描述了使用图像处理技术执行图像取向检测的装置,方法和计算机可读介质。 在一个实现中,公开了一种从由图像传感器(例如,从任何图像捕获电子设备)捕获的第一图像获得图像数据的图像处理方法。 也可以获取由设备捕捉并对应于图像数据的位置传感器数据(例如,通过加速度计)。 如果从位置传感器数据不能可靠地识别设备的方位,则该方法可以尝试使用旋转不变字符检测度量来确定图像的最可能取向,例如通过使用决策树算法。 基于一个或多个优先级参数,人脸检测信息可以与字符检测数据结合使用或替代。 然后可以将图像取向信息包括在图像的元数据中。
    • 78. 发明申请
    • METHOD AND APPARATUS FOR RESIZING BUFFERED WINDOWS
    • 用于抵消缓冲窗口的方法和装置
    • US20130167076A1
    • 2013-06-27
    • US13595695
    • 2012-08-27
    • Ralph BrunnerPeter GraffagninoAndrew Barnes
    • Ralph BrunnerPeter GraffagninoAndrew Barnes
    • G06F3/0481
    • G06F9/4443G06F9/451
    • Methods and apparatuses for resizing buffered windows. In one aspect of the invention, a method to resize a buffered window on a data processing system includes: determining an estimated size for a window which has a first pixel image of a first size buffered in a first window buffer; allocating a second window buffer which is large enough to buffer the window in the estimated size; and buffering a second pixel image of the window in a second size in the second window buffer. In one example according to this aspect, a portion of a frame buffer is updated to the second pixel image to display the window in the second size. A portion of the second window buffer, storing the data that represents the second pixel image, is clipped to update the corresponding portion of the frame buffer.
    • 调整缓冲窗口大小的方法和设备。 在本发明的一个方面,一种在数据处理系统上调整缓冲窗口大小的方法包括:确定具有在第一窗口缓冲器中缓冲的第一尺寸的第一像素图像的窗口的估计大小; 分配足够大的第二窗口缓冲器以在估计的大小中缓冲窗口; 以及在所述第二窗口缓冲器中以第二大小缓冲所述窗口的第二像素图像。 在根据该方面的一个示例中,帧缓冲器的一部分被更新为第二像素图像以将窗口显示为第二大小。 存储表示第二像素图像的数据的第二窗口缓冲器的一部分被剪切以更新帧缓冲器的相应部分。
    • 79. 发明授权
    • Framework for graphics animation and compositing operations
    • 图形动画和合成操作框架
    • US08405667B2
    • 2013-03-26
    • US13540985
    • 2012-07-03
    • Ralph BrunnerJohn HarperPater Graffagnino
    • Ralph BrunnerJohn HarperPater Graffagnino
    • G09G5/26
    • G06T13/80G06T1/20G06T13/00
    • A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or other types of objects for an application's user interface. The application commits state changes to the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state by the framework which can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer. Portions of the render tree changing relative to prior versions can be tracked to improve resource management.
    • 图形动画和合成操作框架具有用于与应用程序接口的层树和用于与渲染引擎进行连接的渲染树。 图层树中的图层可以是应用程序的用户界面的内容,窗口,视图,视频,图像,文本,媒体或其他类型的对象。 应用程序将对层树的层执行状态更改。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,确定动画通过框架动画状态的变化,该框架可以基于运动,可见性和转换来定义一组预定的动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现为帧缓冲区。 可以跟踪渲染树相对于先前版本更改的部分,以改进资源管理。
    • 80. 发明授权
    • Automatic tone mapping curve generation based on dynamically stretched image histogram distribution
    • 基于动态拉伸图像直方图分布的自动色调映射曲线生成
    • US08314847B2
    • 2012-11-20
    • US12786712
    • 2010-05-25
    • Ralph Brunner
    • Ralph Brunner
    • H04N5/228H04N5/76
    • H04N5/235G06T5/009G06T5/40
    • An apparatus, method, computer useable medium, and processor programmed to automatically generate tone mapping curves in a digital camera based on image metadata are described. Rather than having a static tone mapping curve for all images, the curve can be varied automatically based on, e.g., the brightness histogram of the image. In one embodiment, a certain percentage of the least bright pixels and a certain percentage of the brightest pixels can be disregarded, while the remaining pixels can be linearly stretched to encompass the original range of brightness values. Based on the distribution of the resultant stretched brightness histogram, slopes for the low end (S0) and high end (S1) of the tone mapping curve can be independently determined, and the tone mapping curve can be automatically generated. The improved, automatically generated tone mapping curve may be able to lift shadows more aggressively and/or increase the dynamic range of the image.
    • 描述了一种基于图像元数据在数字照相机中自动生成色调映射曲线的装置,方法,计算机可用介质和处理器。 不是对所有图像具有静态色调映射曲线,而是可以基于例如图像的亮度直方图自动改变曲线。 在一个实施例中,可以忽略特定百分比的最亮度像素和一定百分比的最亮像素,而剩余像素可以被线性地拉伸以包含原始亮度范围。 基于得到的拉伸亮度直方图的分布,可以独立地确定色调映射曲线的低端(S0)和高端(S1)的斜率,并且可以自动生成色调映射曲线。 改进的自动生成的色调映射曲线可能能够更积极地提升阴影和/或增加图像的动态范围。