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    • 72. 发明授权
    • Slot machine
    • 老虎机
    • US08998699B2
    • 2015-04-07
    • US12123771
    • 2008-05-20
    • Kazumasa Yoshizawa
    • Kazumasa Yoshizawa
    • G06F17/00G06F19/00G07F17/34G07F17/32
    • G07F17/34G07F17/3244G07F17/3267
    • A processor executes either of two kinds of game modes, including a base game which is carried out by consuming gaming values in accordance with a bet amount on which the player has placed a bet, and a free game which is carried out without the consumption of any gaming values. If a second scatter symbol 23 is positioned during execution of the base game, a payout amounting to 100 credits is awarded. Alternatively, if the second scatter symbol 23 is positioned in the free game, a payout amounting to 500 credits, which is higher than the value of the payout in the base game, is awarded.
    • 处理器执行两种游戏模式中的任一种,包括根据玩家已经下注的投注金额消费游戏价值进行的基本游戏,以及在没有消费的情况下执行的免费游戏 任何游戏价值。 如果在执行基本游戏期间定位了第二分散符号23,则授予总计100个学分的支付。 或者,如果第二散射符号23位于空闲游戏中,则奖励高于基本游戏中的支付值的500个信用的支付。
    • 74. 发明授权
    • Gaming machine with bonus game and method of controlling same
    • 游戏机与奖金游戏及其控制方法
    • US08986099B2
    • 2015-03-24
    • US13068864
    • 2011-06-15
    • Masumi FujisawaKenta KitamuraShintarou OkazawaKenji Enokido
    • Masumi FujisawaKenta KitamuraShintarou OkazawaKenji Enokido
    • G06F17/00G06F19/00G07F17/32
    • G07F17/3267
    • In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.
    • 在本发明的游戏机中,当在主控制处理中运行的基本游戏转移到拾取奖励游戏时,玩家能够选择在下图像上显示在选择画面209中的多个莲花图像210中的任一个 显示面板141.在拾取奖励游戏中,多个莲花图像210和多个对象(白色球体231,蓝色球体232,红色球体233,绿色球体234,END 235等)随机地与一个 另一个。 在通过控制面板30或触摸面板114进行多次选择之后,从RAM73中读出存储每种类型的支付和物体数量的拾取奖励游戏支付表192,并且支付 是根据表确定的。 此后确定的支出被授予。
    • 75. 发明授权
    • Gaming machine
    • 游戏机
    • US08953248B2
    • 2015-02-10
    • US13935626
    • 2013-07-05
    • Universal Entertainment CorporationAruze Gaming America, Inc.
    • Kenta KitamuraJun HiratoTakashi IzawaKeita Shimura
    • G02B27/14G02B27/12
    • G02B27/0101G07F17/3211
    • A gaming machine according to an embodiment of the present invention includes: a first display panel configured to display game images of a game, the first display panel including a screen facing downward; a plurality of first beam splitters disposed under the first display panel and inclined with respect to the screen to partially reflect the images from the first the display panel into a forward direction; a background image generator disposed rear to the first beam splitters and generating background images, the background images from the background image generator passing through the first beam splitters toward the forward direction to overlap the game images; and a controller configured to execute the game and to control the first display panel.
    • 根据本发明实施例的游戏机包括:第一显示面板,被配置为显示游戏的游戏图像,所述第一显示面板包括面向下的屏幕; 多个第一分束器,设置在所述第一显示面板下方并相对于所述屏幕倾斜,以将来自所述第一显示面板的图像部分地反射到向前方向; 背景图像发生器,其设置在所述第一分束器的后方,并且产生背景图像,所述背景图像生成器的背景图像通过所述第一分束器朝向前方向,以与所述游戏图像重叠; 以及被配置为执行游戏并控制第一显示面板的控制器。
    • 76. 发明授权
    • Display device for gaming machine and gaming machine including the same
    • 包括游戏机和游戏机在内的显示装置
    • US08951117B2
    • 2015-02-10
    • US13474913
    • 2012-05-18
    • Satoshi JokoHiroatsu IkeKenta Kitamura
    • Satoshi JokoHiroatsu IkeKenta Kitamura
    • G07F17/32
    • G07F17/3211A63F13/02G09F9/30
    • A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein at least one of the first sliding door and the second sliding door includes a catching member configured to catch another of the first sliding door and the second sliding door such that the second sliding door follows movement of the first sliding door.
    • 根据本发明的实施例的用于游戏机的显示装置包括:显示面板,被配置为显示游戏的图像; 至少部分地覆盖和露出显示面板的快门组件,所述快门组件包括构造成沿着第一引导件移动的第一滑动门和被配置为沿着第二引导件移动的第二滑动门; 以及构造成驱动第一滑动门的驱动单元,其中第一滑动门和第二滑动门中的至少一个包括构造成抓住第一滑动门和第二滑动门中的另一个的捕获构件,使得第二滑动门 跟随第一滑动门的移动。
    • 77. 发明授权
    • Automatic conversation system and conversation scenario editing device
    • 自动对话系统和会话场景编辑设备
    • US08935163B2
    • 2015-01-13
    • US12542311
    • 2009-08-17
    • Shengyang HuangHiroshi Katukura
    • Shengyang HuangHiroshi Katukura
    • G10L15/00G10L15/22
    • G10L15/22
    • A conversation scenario editor generates/edits a conversation scenario for an automatic conversation system. The system includes a conversation device and a conversation server. The conversation device generates an input sentence through speech recognition of an utterance by a user. The conversation server determines the reply sentence based on the conversation scenario when a reply sentence to the input sentence is requested from the conversation device. The editor includes a language model generator for generating a language model to be used for the speech recognition based on the conversation scenario. According to the editor, a non-expert can generate the language model to provide an adequate conversation based on the speech recognition.
    • 会话场景编辑器生成/编辑自动会话系统的会话场景。 该系统包括会话装置和对话服务器。 会话装置通过用户的话语的语音识别生成输入句子。 当从对话设备请求输入句子的回复句子时,会话服务器基于会话情节来确定回复句子。 编辑器包括语言模型生成器,用于基于会话情境生成用于语音识别的语言模型。 根据编辑,非专家可以产生语言模型,以提供基于语音识别的充分对话。
    • 78. 发明授权
    • Game management system
    • 游戏管理系统
    • US08915782B2
    • 2014-12-23
    • US12045052
    • 2008-03-10
    • Jun Fujimoto
    • Jun Fujimoto
    • G07F17/32
    • G07F17/32G07F17/322G07F17/3232G07F17/3239G07F17/3241
    • A game management system includes: a resonant tag which records card identification information and is provided with each of a plurality of cards; a wireless ID tag which records chip identification information and is provided with each of a plurality of chips; a first identification information detector which is provided with a game table and detects the card identification information concerning each of the plurality of cards; a second identification information detector which is provided with the game table and detects the chip identification information concerning each of the plurality of chips; a readout unit which is provided with the game table and acquires personal information for identifying a participant in a game; and a PTS server and a accumulation/analysis server which manage tracks and results of the game played on the game table in association with the personal information based on the card and chip identification information.
    • 一种游戏管理系统,包括:记录卡识别信息并设置有多张卡中的每一张的共振标签; 记录芯片识别信息并且设置有多个芯片中的每一个的无线ID标签; 第一识别信息检测器,其设置有游戏桌并检测与所述多张卡中的每一张相关的卡片识别信息; 第二识别信息检测器,其设置有游戏桌并检测关于多个芯片中的每一个的芯片识别信息; 读出单元,设置有游戏桌并获取用于识别游戏中的参与者的个人信息; 以及PTS服务器和累积/分析服务器,其基于卡和芯片识别信息来管理与个人信息相关联的在游戏桌上玩的游戏的轨迹和结果。