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    • 2. 发明授权
    • Slot machine
    • 老虎机
    • US08998699B2
    • 2015-04-07
    • US12123771
    • 2008-05-20
    • Kazumasa Yoshizawa
    • Kazumasa Yoshizawa
    • G06F17/00G06F19/00G07F17/34G07F17/32
    • G07F17/34G07F17/3244G07F17/3267
    • A processor executes either of two kinds of game modes, including a base game which is carried out by consuming gaming values in accordance with a bet amount on which the player has placed a bet, and a free game which is carried out without the consumption of any gaming values. If a second scatter symbol 23 is positioned during execution of the base game, a payout amounting to 100 credits is awarded. Alternatively, if the second scatter symbol 23 is positioned in the free game, a payout amounting to 500 credits, which is higher than the value of the payout in the base game, is awarded.
    • 处理器执行两种游戏模式中的任一种,包括根据玩家已经下注的投注金额消费游戏价值进行的基本游戏,以及在没有消费的情况下执行的免费游戏 任何游戏价值。 如果在执行基本游戏期间定位了第二分散符号23,则授予总计100个学分的支付。 或者,如果第二散射符号23位于空闲游戏中,则奖励高于基本游戏中的支付值的500个信用的支付。
    • 3. 发明授权
    • Gaming machine and method for controlling the same
    • 游戏机及其控制方法
    • US08475260B2
    • 2013-07-02
    • US12790155
    • 2010-05-28
    • Kazumasa YoshizawaHiromoto Yamauchi
    • Kazumasa YoshizawaHiromoto Yamauchi
    • G06F17/00
    • G07F17/3244G07F17/32G07F17/3202G07F17/3267
    • N symbol arrays are scrolled in M rows and N columns of display regions. In each of the symbol arrays, a normal symbol same as a certain normal symbol does not exist within (M−1) rows above and below the certain normal symbol. Therefore, two or more of the same normal symbols are not displayed in each column of display regions, and a maximum of N of the same normal symbols are displayed in all the display regions. Further, the same normal symbols as those present within (M−1) rows above and below the special symbol included in one symbol array do not exist within (M−1) rows above and below the special symbols included in the other symbol arrays. Therefore, when N of the same normal symbols are displayed, a maximum of one special symbol is displayed.
    • N个符号数组在M行和N列显示区域中滚动。 在每个符号阵列中,与某个正常符号相同的正常符号不存在于某些正常符号之上和之下的(M-1)行内。 因此,在各列显示区域中不显示两个以上相同的正常符号,并且在全部显示区域中显示最多相同正常符号的N个。 此外,与包含在一个符号数组中的特殊符号之上和之下(M-1)行中存在的相同的正常符号不存在于包含在其他符号数组中的特殊符号之上和之下的(M-1)行内。 因此,当显示相同正常符号的N时,显示最多一个特殊符号。
    • 5. 发明申请
    • Gaming Machine
    • 游戏机
    • US20120289309A1
    • 2012-11-15
    • US13562563
    • 2012-07-31
    • Jun FUJIMOTOYukinori InamuraKazumasa YoshizawaYoichi Kato
    • Jun FUJIMOTOYukinori InamuraKazumasa YoshizawaYoichi Kato
    • A63F13/00G07F17/34
    • G07F17/34G07F17/3267
    • A method for playing a game with a gaming machine is provided, which includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is displayed on the display device in the free game, paying the larger award.
    • 提供了一种玩游戏机的方法,包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)根据累计添加点,为大于一般奖励的符号的特定组合设定免费游戏的符号的特定组合和奖励; (g)如果满足预定条件,则将游戏切换到免费游戏; 和(h)如果符号的具体组合在免费游戏中显示在显示装置上,则支付较大的奖励。
    • 6. 发明授权
    • Slot machine
    • 老虎机
    • US08235790B2
    • 2012-08-07
    • US12137025
    • 2008-06-11
    • Kazumasa Yoshizawa
    • Kazumasa Yoshizawa
    • A63F13/00
    • G07F17/34G07F17/3267
    • A slot machine includes a display device for displaying a symbol matrix display region in which plural types of symbols are displayed; a memory for storing data concerning a number of predetermined symbols arranged in the symbol matrix display region; and a processor for controlling the display device and the memory, the processor being programmed to: (a) execute a basic game; (b) rearrange the plural types of symbols in the symbol matrix display region during the basic game; (c) cumulatively store in the memory, the data concerning the number of the predetermined symbols from among the plural types of symbols, the predetermined symbols being rearranged in the symbol matrix display region during the basic game; (d) determine a number of times in executing a free game by executing a sub game by a number of times equal to the number of the predetermined symbols rearranged in the symbol matrix display region by referring to the data concerning the number of the predetermined symbols stored in the memory; and (e) execute the free game based on the number of times determined in the itemized (d).
    • 老虎机包括显示装置,用于显示其中显示多种类型的符号的符号矩阵显示区域; 用于存储关于排列在符号矩阵显示区域中的多个预定符号的数据的存储器; 以及用于控制所述显示设备和所述存储器的处理器,所述处理器被编程为:(a)执行基本游戏; (b)在基本游戏过程中重新排列符号矩阵显示区域中的多种类型的符号; (c)在所述存储器中累积关于所述多种类型的符号中的所述预定符号的数量的数据,所述预定符号在所述基本游戏过程中在所述符号矩阵显示区域中重新排列; (d)通过参照与所述规定符号的数量有关的数据,通过执行子游戏来执行游戏次数,所述次数等于在所述符号矩阵显示区域重新排列的所述预定符号的数量的次数 存储在内存中; 和(e)基于在(d)项中确定的次数执行免费游戏。
    • 7. 发明授权
    • Gaming machine determining payout symbol in second game requiring more player's involvement
    • 游戏机在第二场比赛中确定支付符号需要更多玩家的参与
    • US08235779B2
    • 2012-08-07
    • US12390900
    • 2009-02-23
    • Kazumasa Yoshizawa
    • Kazumasa Yoshizawa
    • A63F9/24
    • G07F17/32
    • The present invention provides a gaming machine which: displays a moving symbol on a main display in a case where a plurality of specific symbols are displayed; displays a plurality of score symbols associated with scores on a second display from a first side edge to a second side edge of the second display; displays the moving symbol in a direction that intersects with a moving direction of the score symbols displayed on the second display in response to each input from an input device; and, in a case where the moving symbol is determined to superimpose any one of the plurality of score symbols, provides an award corresponding to a score of the score symbol being superimposed.
    • 本发明提供一种游戏机,其在显示多个特定符号的情况下,在主显示器上显示移动符号; 从第二显示器的第一侧边缘到第二侧边缘显示与第二显示器上的分数相关联的多个分数符号; 响应于来自输入设备的每个输入,在与第二显示器上显示的分数符号的移动方向相交的方向上显示移动符号; 并且在确定移动符号叠加多个分数符号中的任一个的情况下,提供与叠加的分数符号的分数相对应的奖励。
    • 8. 发明授权
    • Gaming machine and card game machine
    • 游戏机和纸牌游戏机
    • US08221205B2
    • 2012-07-17
    • US12402990
    • 2009-03-12
    • Kazumasa Yoshizawa
    • Kazumasa Yoshizawa
    • A63F9/24
    • G07F17/3211G07F17/32G07F17/3293
    • A gaming machine lets a player who has satisfied a predetermined condition select one dealer image among six dealer images. The gaming machine subsequently displays the selected image in a front display and executes a game. As a bet-accepting period started, the gaming machine accepts the player's operation of giving a tip to the dealer displayed on the front display separately from a bet operation for getting a prize. If the player gives the dealer a tip, the gaming machine generates an individual image corresponding to an image of the dealer who acts according to the player's personal data and a game history, and an individual sound corresponding to the voice of the dealer according to the player's personal data and a game history, and then outputs the generated individual image and individual sound at a predetermined timing.
    • 游戏机使得满足预定条件的玩家在六个经销商图像中选择一个经销商图像。 游戏机随后在前显示器中显示所选择的图像并执行游戏。 在投注接受期开始的时候,游戏机接受玩家的操作,分配给获得奖品的投注操作,分配给前显示器上显示的经销商。 如果玩家给经销商一个提示,则游戏机产生与根据玩家的个人数据和游戏历史行为的经销商的图像相对应的个人图像,以及根据经销商的声音对应的单独声音 播放器的个人数据和游戏历史,然后以预定的定时输出所生成的单独的图像和单独的声音。
    • 9. 发明授权
    • Gaming machine accepting side bet and control method thereof
    • 游戏机接受侧赌注及其控制方法
    • US08216038B2
    • 2012-07-10
    • US12241535
    • 2008-09-30
    • Kazumasa Yoshizawa
    • Kazumasa Yoshizawa
    • A63F9/24G06F17/00
    • G07F17/3288G07F17/3216Y10T436/107497
    • A gaming machine according to the present invention includes: a gaming portion in which a plurality of main dice roll and stop; a timer capable of measuring time; a station having an input device with which a player can place a normal BET and a side BET different from the normal BET, based on a prediction of the outcomes of dice; and a controller, the controller programmed to execute the processing of (A) starting acceptance of the normal BET and the side BET from the input device provided in the station, (B) measuring the time from when the acceptance was started in the processing (A) by using the timer, (C) terminating the acceptance of the normal BET and the side BET from the input device provided in the station, when the time measured in the processing (B) reaches a predetermined value, (D) determining whether or not the side BET has been placed by using the input device provided in the station, since the acceptance was started in the processing (A), (E) increasing the predetermined value when determining that the side BET has been placed in the processing (D), and (F) rolling and stopping the plurality of the main dice in the gaming portion when the difference between the time measured in the processing (B) and the predetermined value becomes a previously determined specific value.
    • 根据本发明的游戏机包括:游戏部分,其中多个主骰子滚动和停止; 一个能够测量时间的计时器; 基于对骰子的结果的预测,具有玩家可以通过其输入正常BET和与正常BET不同的侧面BET的输入装置的电台; 以及控制器,所述控制器被编程为执行(A)从所述站中提供的输入设备开始接受正常BET和侧面BET的处理;(B)测量在处理中从接受开始起的时间 A)通过使用定时器,(C)当处理(B)中测量的时间达到预定值时,(D)确定是否确定是否终止从站中提供的输入设备接收正常BET和侧面BET 或者不是通过使用站内提供的输入装置放置侧面BET,因为在确定侧面BET已经被放置在处理中时,在处理(A),(E)中开始接受来增加预定值 当在处理(B)中测量的时间与预定值之间的差变为预先确定的特定值时,(F)滚动并停止游戏部分中的多个主骰子。
    • 10. 发明授权
    • Gaming machine including multi-choice game and battle effect images
    • 游戏机包括多选择游戏和战斗效果图像
    • US08128482B2
    • 2012-03-06
    • US12406517
    • 2009-03-18
    • Kazumasa Yoshizawa
    • Kazumasa Yoshizawa
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/34G07F17/3202G07F17/3216
    • In a slot machine, once a player indicates the bet amount with respect to a “continuous game”, one or a plurality of “continuous games” including unit games that are executed by the number of times which can be indicated by the player is specified through the bet amount with respect to the “continuous game” indicated by the player and the minimum bet amount with respect to a unit game which can be set by the player. Thereafter, the operation with respect to all buttons corresponding to the “continuous game” thus specified is validated. The player operates any of the buttons thus validated, whereby the “continuous game”, which is constituted of unit games executed by the number of times indicated by the player through the above-mentioned operation, is executed. Then, the bet amount with respect to the “continuous game” indicated by the player is evenly allocated to each unit game constituting the “continuous game” indicated by the player. Incidentally, the bet amount which was left after the bet amount has been evenly allocated with respect to each unit game constituting the “continuous game” is returned to the player.
    • 在老虎机中,一旦玩家指示相对于“连续游戏”的投注金额,则指定包括由玩家指示的次数执行的单位游戏的一个或多个“连续游戏” 通过对于由玩家指示的“连续游戏”的投注金额以及可由玩家设定的单位游戏的最小投注金额。 此后,对与如此指定的“连续游戏”相对应的所有按钮的操作被验证。 播放器操作这样验证的任何按钮,由此执行由通过上述操作由玩家指示的次数执行的单元游戏构成的“连续游戏”。 然后,相对于由玩家指示的“连续游戏”的投注量被均匀地分配给构成玩家指示的“连续游戏”的各单位游戏。 顺便提及,投注金额之后留下的投注金额相对于构成“连续游戏”的每个单位游戏均匀分配返回给玩家。