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    • 85. 发明申请
    • Interactive Story Development System and Method for Creating a Narrative of a Storyline
    • 互动故事发展系统和创造故事情节叙事的方法
    • US20160274705A1
    • 2016-09-22
    • US14663121
    • 2015-03-19
    • Disney Enterprises, Inc.
    • Mubbasir KapadiaRobert SumnerAlexander Shoulson
    • G06F3/048A63F9/24A63F13/54A63F13/80
    • G06F3/048A63F13/47A63F13/60
    • There is provided a method for use by an interactive story development system. The method includes receiving a story state including an attribute state of each of a plurality of items present in a storyline, wherein the plurality of items include a plurality of objects of the storyline and a plurality of characters of the storyline. The method also includes creating a story web, wherein the story web includes a node for every possible interaction between the plurality of objects and the plurality of characters in the storyline, and calculating a narrative value for each of the nodes of the story web, receiving a first input from a user selecting user criteria including at least one of a story telling option of the storyline and a sentiment selection, and determining based on the narrative value and the user criteria, a plurality of candidate nodes of the story web.
    • 提供了一种交互式故事开发系统使用的方法。 该方法包括接收包括故事情节中存在的多个项目中的每一个的属性状态的故事状态,其中所述多个项目包括故事情节的多个对象和故事情节的多个角色。 该方法还包括创建故事网络,其中故事网络包括用于在故事情节中的多个对象与多个角色之间的每个可能的交互的节点,以及计算故事网的每个节点的叙述值,接收 来自用户的第一输入选择包括故事情节的故事讲述选项和情感选择中的至少一个的用户标准,以及基于叙述值和用户标准确定故事网的多个候选节点。
    • 89. 发明申请
    • SIGILS FOR USE WITH APPAREL
    • 与服装一起使用的信号
    • US20150375123A1
    • 2015-12-31
    • US14848631
    • 2015-09-09
    • NIKE, Inc.
    • Albert ShumThomas FoxenJames C. MeschterYves Behar
    • A63F13/80
    • A63F13/213A41D1/002A41D13/0015A41D19/0024A41D27/08A41D2600/10A43B1/0027A43B1/0036A43B3/001A43B3/0021A43B3/0078A43B3/242A44C5/0015A63F13/06A63F13/211A63F13/428A63F13/80A63F13/98A63F2300/1093A63F2300/609
    • Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. Further, the player need not don any special equipment to play the game. Instead, a user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    • 公开了可以穿着以协助互动游戏跟踪穿着者的运动的服饰。 更具体地,服装可以包括由设计,图案或反射材料形成的一个或多个跟踪标记,其可以通过使用一个或多个相机或其他检测器来检测物体的位置变化的交互式游戏容易地跟踪。 服装可以采取例如帽子,衬衫,夹克,裤子,手套和鞋子的形式。 通过在服装上提供跟踪标记,而不是使用必须分开佩戴的专用设备,玩家可以在玩互动游戏时享受更自然的感觉。 此外,玩家不需要任何特殊的设备来玩游戏。 相反,用户可以为日常穿着服装,然后简单地开始玩穿着服装的游戏,而不必戴任何附加设备。 服装可以使用反射材料,并且交互式游戏可以采用相机和光源配置,其中相机位于使用反射来自光源的光的回射材料的演播者的观察角度内。