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    • 5. 发明授权
    • Computer-readable recording medium having object control program stored thereon, object control device, and object control method
    • 具有存储在其上的对象控制程序的计算机可读记录介质,对象控制装置和对象控制方法
    • US09463385B2
    • 2016-10-11
    • US13491950
    • 2012-06-08
    • Hitoshi IshikawaMasashi KudoFumito Ueda
    • Hitoshi IshikawaMasashi KudoFumito Ueda
    • A63F13/00A63F13/56A63F13/40
    • A63F13/56A63F2300/638
    • An object control device includes an action control unit configured to control an action of a first object, an action of a second object, and an action of an item, in a virtual space. The object control device also includes an item/object storing unit configured to store first object identification information and item identification information in association with each other, when the action control unit controls the first object to possess the item. The object control device also includes a collision determining unit configured to determine whether the item and the second object have collided. When the collision determining unit determines that the item and the second object have collided, the action control unit acquires the first object identification information stored in association with the item identification information and controls the second object to perform a first action based on the first object identification information.
    • 对象控制装置包括动作控制单元,其被配置为在虚拟空间中控制第一对象的动作,第二对象的动作和物品的动作。 对象控制装置还包括:项目/对象存储单元,被配置为当所述动作控制单元控制所述第一对象以拥有所述项目时,相互关联地存储第一对象标识信息和项目识别信息。 对象控制装置还包括:碰撞确定单元,被配置为确定物品和第二物体是否相撞。 当碰撞确定单元确定项目和第二对象已经相撞时,动作控制单元获取与项目识别信息相关联地存储的第一对象识别信息,并且基于第一对象标识来控制第二对象来执行第一动作 信息。
    • 7. 发明授权
    • Video game processing apparatus and video game processing program
    • 视频游戏处理装置和视频游戏处理程序
    • US09345964B2
    • 2016-05-24
    • US13483518
    • 2012-05-30
    • Yoshiki Kashitani
    • Yoshiki Kashitani
    • A63F9/24A63F13/40
    • A63F13/45A63F13/10A63F13/537A63F13/822A63F2300/303A63F2300/308A63F2300/638A63F2300/65A63F2300/807
    • In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.
    • 在视频游戏处理装置中,根据预定规则确定玩家角色是否在运动场上遇到敌方角色。 在玩家角色遇到敌人角色的情况下,提供预定的事件游戏。 根据预定事件游戏中的玩家的操作内容,从多个确定结果确定一个。 在确定为特定确定结果的情况下,从多个战斗开始定时设置中选择战斗开始计时设置,其中在玩家角色的有利情况下开始战斗。 通过执行所选择的战斗开始时间设置来更新战斗控制信息。 战斗的进展是通过在更新的战斗控制信息的基础上开始战斗来控制的。
    • 8. 发明授权
    • Game system, game apparatus and computer program for game
    • 游戏系统,游戏机和电脑游戏程序
    • US09283475B2
    • 2016-03-15
    • US12097086
    • 2006-02-28
    • Takashi InubushiYoshihiko Narita
    • Takashi InubushiYoshihiko Narita
    • A63F9/24A63F13/40
    • A63F13/52A63F13/10A63F13/23A63F13/44A63F13/5375A63F13/54A63F13/814A63F2300/303A63F2300/305A63F2300/638A63F2300/65A63F2300/66A63F2300/8047
    • To provide a game system to perform various modifications to a tune being reproduced for game background displayed together with the tune, without the uncomfortable feeling, but with restriction of amount of memory consumption. The game system of the present invention is a game system (1) which informs a player of the operation timings of operation members (11) to a tune to be reproduced by a display device (3), wherein the game system (1) has background image data (24) for displaying game background image (34) by the display device (3), a break position monitoring device (7c) for monitoring at least one break positions set in the tune in units of beats during which the tune is reproduced, and a background image control device (7d) for controlling the appearance of modification of the game background image (34) so that the appearance of modification changes depending on the play situation of the player when the break position is recognized by the break position monitoring device (7c).
    • 为了提供一种游戏系统,对于与乐曲一起显示的游戏背景而被再现的乐曲进行各种修改,而不受不舒服的感觉,但是限制了存储器消耗量。 本发明的游戏系统是一种游戏系统(1),其向操作者通知操作构件(11)的操作定时到由显示装置(3)再现的乐曲,其中游戏系统(1)具有 用于由显示装置(3)显示游戏背景图像(34)的背景图像数据(24),用于监视以节拍为单位设置的至少一个休息位置的休息位置监视装置(7c),在此期间, 以及背景图像控制装置(7d),用于控制游戏背景图像(34)的修改的外观,使得当断点位置被断开位置识别时,修改的外观根据玩家的游戏情况而改变 监视装置(7c)。