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    • 1. 发明申请
    • Graphical Programming System With Event-Handling Nodes
    • 具有事件处理节点的图形编程系统
    • US20090288025A1
    • 2009-11-19
    • US12484897
    • 2009-06-15
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • G06F3/048G06F17/50G06F9/44G06F9/45
    • G06F9/542
    • A system and method for enabling a graphical program to receive and respond to programmatic events, such as user interface events. The graphical program may include a graphical user interface having various user interface elements and a block diagram having a plurality of nodes indicating functionality of the graphical program. The graphical program may be configured to receive and respond to one or more user interface events. For each event, a portion of graphical source code (such as a plurality of interconnected nodes) may be included in the block diagram, wherein the portion of graphical source code is operable to receive and respond to the respective user interface event. The portion of graphical source code may be executable to perform a desired process or action in response to the respective event. In one embodiment, a sub-program node may be associated with each event. In another embodiment, an event structure node may be included in the block diagram, wherein the event structure node includes one or more sub-diagrams, each sub-diagram including graphical source code for responding to one or more events.
    • 一种用于使图形程序能够接收和响应诸如用户界面事件的编程事件的系统和方法。 图形程序可以包括具有各种用户界面元素的图形用户界面和具有指示图形程序的功能的多个节点的框图。 图形程序可以被配置为接收和响应一个或多个用户界面事件。 对于每个事件,图形源代码(例如多个互连节点)的一部分可以包括在框图中,其中图形源代码的一部分可操作以接收和响应相应的用户界面事件。 图形源代码的一部分可以被执行以响应于相应的事件来执行期望的过程或动作。 在一个实施例中,子程序节点可以与每个事件相关联。 在另一个实施例中,事件结构节点可以包括在框图中,其中事件结构节点包括一个或多个子图,每个子图包括用于响应一个或多个事件的图形源代码。
    • 3. 发明申请
    • Static memory allocation in a graphical programming system
    • 图形编程系统中的静态内存分配
    • US20060036798A1
    • 2006-02-16
    • US10981816
    • 2004-11-05
    • Roger DickeyPetr PomklaAndrew Dove
    • Roger DickeyPetr PomklaAndrew Dove
    • G06F12/14
    • G06F8/34G06F9/451
    • System and method for static memory allocation (SMA) in a graphical programming system. A graphical program (GP) may be created in response to user input, comprising nodes interconnected by wires for inter-node communication, which visually indicates functionality of the program, and includes a plurality of data elements. The GP is programmatically analyzed to determine: memory requirements for each of the data elements, and one or more subsets of the data elements that can share a memory block, e.g., by traversing the GP to determine one or more static paths, each comprising a path of wire along which a single statically allocated memory block can be used. One or more SMAs are programmatically included in the GP in response, executable to statically allocate a shared memory block for each subset. The GP may be executed, including executing the SMAs to statically allocate the shared memory blocks for each of the subsets.
    • 图形编程系统中静态内存分配(SMA)的系统和方法。 可以响应于用户输入创建图形程序(GP),包括通过用于节点间通信的导线互连的节点,其可视地指示节目的功能,并且包括多个数据元素。 GP被编程分析以确定:每个数据元素的存储器需求以及可以共享存储器块的数据元素的一个或多个子集,例如通过遍历GP来确定一个或多个静态路径,每个静态路径包括 可以使用单个静态分配的存储块的线路。 一个或多个SMA被编程地包括在GP中作为响应,可执行以静态地分配每个子集的共享存储块。 可以执行GP,包括执行SMA以静态分配每个子集的共享存储块。
    • 8. 发明申请
    • Interrupts in a graphical programming system
    • 中断图形编程系统
    • US20060041860A1
    • 2006-02-23
    • US10978803
    • 2004-11-01
    • Philip CarmichaelAndrew Dove
    • Philip CarmichaelAndrew Dove
    • G06F9/44
    • G06F8/34
    • System and method for using interrupts in a graphical programming system. A graphical program (GP) comprising a plurality of interconnected nodes which visually indicate functionality of the program is stored on a host computer, where the GP is executable to access a device. The GP and an interrupt service routine (ISR) may be created in response to user input, and if created on another computer system, deployed to the host computer. The GP includes program instructions, e.g., an ISR registration node, e.g., generated and/or included in response to user input, which are executable to register the ISR, and may also include an ISR node representing the ISR. The ISR is stored, and the GP executed, including registering the ISR with the host computer and executing the ISR in response to an interrupt from the device, including acknowledging/clearing the interrupt, and invoking a function, e.g., by invoking an interrupt service thread.
    • 在图形编程系统中使用中断的系统和方法。 包括可视地指示程序的功能的多个互连节点的图形程序(GP)存储在主计算机上,其中GP可执行以访问设备。 可以根据用户输入创建GP和中断服务程序(ISR),如果在其他计算机系统上创建,则部署到主机计算机。 GP包括程序指令,例如ISR注册节点,例如响应于用户输入而生成和/或包括的ISR注册节点,其可执行以注册ISR,并且还可以包括表示ISR的ISR节点。 存储ISR,GP执行,包括将ISR与主机注册并响应于设备的中断执行ISR,包括确认/清除中断,以及调用功能,例如通过调用中断服务 线。
    • 10. 发明授权
    • System and method for enabling a graphical program to respond to user interface events
    • 使图形程序能够响应用户界面事件的系统和方法
    • US07559032B2
    • 2009-07-07
    • US09976726
    • 2001-10-12
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • Jason KingCraig SmithGreg McKaskleAndrew Dove
    • G06F3/048G06F9/44G06F17/50G06F9/45
    • G06F9/542
    • A system and method for enabling a graphical program to receive and respond to programmatic events. The graphical program may include a graphical user interface having various user interface elements and a block diagram having a plurality of nodes indicating functionality of the graphical program. The graphical program may be configured to respond to one or more events. For each event, a portion of graphical source code may be operable to receive and respond to a respective event. The portion of graphical source code may be executable to perform a desired process or action in response to the respective event. In one embodiment, a sub-program node may be associated with each event. In another embodiment, an event structure node may be included in the block diagram, wherein the event structure node includes one or more sub-diagrams, each sub-diagram including graphical source code for responding to one or more events.
    • 一种使图形程序能够接收和响应编程事件的系统和方法。 图形程序可以包括具有各种用户界面元素的图形用户界面和具有指示图形程序的功能的多个节点的框图。 图形程序可以被配置为响应一个或多个事件。 对于每个事件,图形源代码的一部分可以用于接收和响应相应的事件。 图形源代码的一部分可以被执行以响应于相应的事件来执行期望的过程或动作。 在一个实施例中,子程序节点可以与每个事件相关联。 在另一个实施例中,事件结构节点可以包括在框图中,其中事件结构节点包括一个或多个子图,每个子图包括用于响应一个或多个事件的图形源代码。