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    • 1. 发明授权
    • Stroke tapestry methods and systems
    • US11341693B1
    • 2022-05-24
    • US17323573
    • 2021-05-18
    • COREL CORPORATION
    • Stephen Bolt
    • G06T11/20G06T11/40
    • Prior art digital painting applications create strokes by repeatedly applying a stamp at incremental positions along a path. Such applications led to uniform marks being made by the mark making tool along the stroke as the same process as applied by the software application at each point along the stroke. However, some areas of a painting involve repetitive strokes, which can take a lot of time for the user. Embodiments of the invention provide the user with automated methods and systems that maintain a level of control the user seeks or needs whilst removing the repetitive nature of the area filling thereby saving the user time whilst delivering high quality results. The invention fills the area to be filled to painted with actual, individual strokes, offering the advantages of overlapping strokes and mixing paint for an increased “natural” media look and feel. Additionally, the user is able to either specify parameters for the process in advance or to sculpt/tune the result as the software application paints.
    • 5. 发明申请
    • SYSTEM AND METHOD FOR EFFICIENT EDITING OF 3D VIDEO
    • 用于3D视频的有效编辑的系统和方法
    • US20140267601A1
    • 2014-09-18
    • US13827704
    • 2013-03-14
    • COREL CORPORATION
    • Dieter HuberAndreas E. Pick
    • H04N13/00
    • H04N13/106H04N13/139H04N13/189H04N13/341H04N13/361
    • A method includes the steps of: providing a computer readable non-transitory storage medium including a computer readable code configured to run on a computer and configured to perform a process to edit a stereoscopic 3D video on a 2D computer screen by use of a 2D editing application user interface (UI); processing a left eye video pipeline and a right eye video pipeline according to controls of the 2D editing application UI; and displaying simultaneously both of the stereoscopic 3D video in stereoscopic 3D and the 2D editing application user interface (UI) in 2D on a common 2D display. A system to perform the method is also described.
    • 一种方法包括以下步骤:提供计算机可读的非暂时性存储介质,其包括计算机可读代码,所述计算机可读代码被配置为在计算机上运行并且被配置为通过使用2D编辑来执行在2D计算机屏幕上编辑立体3D视频的处理 应用程序用户界面(UI); 根据2D编辑应用UI的控制来处理左眼视频流水线和右眼视频流水线; 同时在公共2D显示器上同时以2D立体显示立体3D立体3D视频和2D编辑应用用户界面(UI)二者。 还描述了执行该方法的系统。
    • 6. 发明申请
    • SYSTEM AND METHOD FOR CALIBRATING A TRACKING OBJECT IN A VISION SYSTEM
    • 用于在视觉系统中校准跟踪对象的系统和方法
    • US20140240227A1
    • 2014-08-28
    • US14190970
    • 2014-02-26
    • Corel Corporation
    • Christopher J. TremblayStephen P. Bolt
    • G06F3/00
    • G06F3/011G06F3/017G06F3/0304
    • A method for calibrating a tracking object for use in a graphics application program executing on a computer is disclosed. The method includes a step of connecting a vision system to the computer, wherein the vision system is adapted to monitor a visual space. The method further includes a step of detecting, by the vision system, a tracking object in the visual space. The tracking object has an arcuate motion when guided by a user. The method further includes a step of executing, by the computer, a graphics application program, and outputting, by the vision system to the computer, spatial coordinate data representative of the location of the tracking object within the visual space. The method further includes a step of calibrating the tracking object to compensate for the arcuate motion.
    • 公开了一种用于校准在计算机上执行的图形应用程序中使用的跟踪对象的方法。 该方法包括将视觉系统连接到计算机的步骤,其中视觉系统适于监视视觉空间。 该方法还包括通过视觉系统检测视觉空间中的跟踪对象的步骤。 跟踪对象在由用户引导时具有弓形运动。 该方法还包括由计算机执行图形应用程序并由视觉系统向计算机输出表示跟踪对象在视觉空间内的位置的空间坐标数据的步骤。 该方法还包括校准跟踪对象以补偿弓形运动的步骤。
    • 7. 发明申请
    • SYSTEM AND METHOD FOR CONTROLLING A USER INTERFACE UTILITY USING A VISION SYSTEM
    • 使用视觉系统控制用户界面实用程序的系统和方法
    • US20140240215A1
    • 2014-08-28
    • US13777636
    • 2013-02-26
    • COREL CORPORATION
    • Christopher J. TremblayStephen P. Bolt
    • G06T11/20
    • G06T11/001G06F3/017G06F3/033G06F3/0482G06T11/203
    • A method for controlling a user interface utility in a graphics application program executing on a computer is disclosed. The method includes a step of connecting a vision system to the computer, wherein the vision system is adapted to monitor a visual space. The method further includes a step of detecting, by the vision system, a tracking object in the visual space. The method further includes a step of executing, by the computer, a graphics application program, and outputting, by the vision system to the computer, spatial coordinate data representative of the location of the tracking object within the visual space. The method further includes a step of controlling, with the spatial coordinate data output by the vision system, the rendering of a user interface utility within the graphics application program to a display connected to the computer.
    • 公开了一种用于控制在计算机上执行的图形应用程序中的用户界面实用程序的方法。 该方法包括将视觉系统连接到计算机的步骤,其中视觉系统适于监视视觉空间。 该方法还包括通过视觉系统检测视觉空间中的跟踪对象的步骤。 该方法还包括由计算机执行图形应用程序并由视觉系统向计算机输出表示跟踪对象在视觉空间内的位置的空间坐标数据的步骤。 该方法还包括以下步骤:利用视觉系统输出的空间坐标数据,将图形应用程序内的用户界面实用程序呈现给连接到计算机的显示器。
    • 9. 发明申请
    • CONTROLLING AND EDITING MEDIA FILES WITH TOUCH GESTURES OVER A MEDIA VIEWING AREA USING A TOUCH SENSITIVE DEVICE
    • 使用触摸敏感设备的媒体查看区域的控制和编辑媒体文件
    • US20130257770A1
    • 2013-10-03
    • US13843876
    • 2013-03-15
    • COREL CORPORATION, INC.
    • Oleg TSAREGORODTSEV
    • G06F3/0488
    • G06F3/0488G06F3/04883G11B27/034G11B27/34
    • Methods, computer program products, and systems for controlling and editing video using a video editing application running on a touch screen device by using touch gestures on the media viewing area displayed by the video editing application. The methods involve displaying a frame of a video file in a preview area on a touch-sensitive display, detecting one or more touch points making initial contact at respective initial positions on the preview area, detecting the one or more touch points moving over the preview area, and in response to detecting the one or more touch points moving over the preview area determining a direction of motion of the one or more touch points, and if the direction of motion is horizontal, stepping through one or more frames of the video file in the preview area, and if the direction of motion is vertical, setting a cut point on the video file at the displayed frame of the video file.
    • 方法,计算机程序产品和使用在触摸屏设备上运行的视频编辑应用使用视频编辑应用程序所显示的媒体观看区域上的触摸手势来控制和编辑视频的系统。 所述方法涉及在触敏显示器上的预览区域中显示视频文件的帧,检测在预览区域上的各个初始位置进行初始接触的一个或多个触摸点,检测在预览中移动的一个或多个触摸点 并且响应于检测到在预测区域上移动的一个或多个触摸点确定一个或多个触摸点的运动方向,并且如果运动方向是水平的,则步进通过视频文件的一个或多个帧 在预览区域中,如果运动方向是垂直的,则在视频文件的显示帧上设置切割点在视频文件上。