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    • 3. 发明申请
    • Generating a Surface Representation of an Item
    • 生成物品的曲面表示
    • US20080297516A1
    • 2008-12-04
    • US12038171
    • 2008-02-27
    • Jason SmithFrederic P. PighinCary Phillips
    • Jason SmithFrederic P. PighinCary Phillips
    • G06T13/00
    • G06T17/10G06T13/20
    • Among other disclosed subject matter, a computer-implemented method for generating a surface representation of an item includes identifying, for a point on an item in an animation process, at least first and second transformation points corresponding to respective first and second transformations of the point. Each of the first and second transformations represents an influence on a location of the point of respective first and second joints associated with the item. The method includes determining an axis for a cylindrical coordinate system using the first and second transformations. The method includes performing an interpolation of the first and second transformation points in the cylindrical coordinate system to obtain an interpolated point. The method includes recording the interpolated point in a surface representation of the item in the animation process.
    • 在其他公开的主题中,用于产生项目的表面表示的计算机实现的方法包括:针对动画处理中的项目的点,识别与点的相应的第一和第二变换相对应的至少第一和第二变换点 。 第一和第二变换中的每一个表示对与项目相关联的相应第一和第二关节的点的位置的影响。 该方法包括使用第一和第二变换确定圆柱坐标系的轴。 该方法包括对圆柱坐标系中的第一和第二变换点进行插值以获得插值点。 该方法包括在动画处理中在项目的表面表示中记录插值点。
    • 4. 发明授权
    • Generating a surface representation of an item
    • 生成物品的曲面表示
    • US08416246B2
    • 2013-04-09
    • US13467428
    • 2012-05-09
    • Jason SmithFrederic P. PighinCary Phillips
    • Jason SmithFrederic P. PighinCary Phillips
    • G06T15/00
    • G06T17/10G06T13/20
    • Among other disclosed subject matter, a computer-implemented method for generating a surface representation of an item includes identifying, for a point on an item in an animation process, at least first and second transformation points corresponding to respective first and second transformations of the point. Each of the first and second transformations represents an influence on a location of the point of respective first and second joints associated with the item. The method includes determining an axis for a cylindrical coordinate system using the first and second transformations. The method includes performing an interpolation of the first and second transformation points in the cylindrical coordinate system to obtain an interpolated point. The method includes recording the interpolated point in a surface representation of the item in the animation process.
    • 在其他公开的主题中,用于产生项目的表面表示的计算机实现的方法包括:针对动画处理中的项目的点,识别与点的相应的第一和第二变换相对应的至少第一和第二变换点 。 第一和第二变换中的每一个表示对与项目相关联的相应第一和第二关节的点的位置的影响。 该方法包括使用第一和第二变换确定圆柱坐标系的轴。 该方法包括对圆柱坐标系中的第一和第二变换点进行插值以获得插值点。 该方法包括在动画处理中在项目的表面表示中记录插值点。
    • 5. 发明授权
    • Generating a surface representation of an item
    • 生成物品的曲面表示
    • US08194080B2
    • 2012-06-05
    • US12038171
    • 2008-02-27
    • Jason SmithFrederic P. PighinCary Phillips
    • Jason SmithFrederic P. PighinCary Phillips
    • G06T15/00
    • G06T17/10G06T13/20
    • Among other disclosed subject matter, a computer-implemented method for generating a surface representation of an item includes identifying, for a point on an item in an animation process, at least first and second transformation points corresponding to respective first and second transformations of the point. Each of the first and second transformations represents an influence on a location of the point of respective first and second joints associated with the item. The method includes determining an axis for a cylindrical coordinate system using the first and second transformations. The method includes performing an interpolation of the first and second transformation points in the cylindrical coordinate system to obtain an interpolated point. The method includes recording the interpolated point in a surface representation of the item in the animation process.
    • 在其他公开的主题中,用于产生项目的表面表示的计算机实现的方法包括:针对动画处理中的项目的点,识别与点的相应的第一和第二变换相对应的至少第一和第二变换点 。 第一和第二变换中的每一个表示对与项目相关联的相应第一和第二关节的点的位置的影响。 该方法包括使用第一和第二变换确定圆柱坐标系的轴。 该方法包括对圆柱坐标系中的第一和第二变换点进行插值以获得插值点。 该方法包括在动画处理中在项目的表面表示中记录插值点。
    • 8. 发明授权
    • Controlling animated character expressions
    • 控制动画角色表达式
    • US08207971B1
    • 2012-06-26
    • US12388806
    • 2009-02-19
    • Michael KoperwasFrederic P. PighinCary PhillipsSteve SullivanEduardo Hueso
    • Michael KoperwasFrederic P. PighinCary PhillipsSteve SullivanEduardo Hueso
    • G06T15/00
    • G06T11/60G06T13/40G06T13/80
    • A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.
    • 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。
    • 9. 发明申请
    • Ion impulse turbine
    • 离子脉冲涡轮机
    • US20110232260A1
    • 2011-09-29
    • US12661825
    • 2010-03-25
    • Richard Cary Phillips
    • Richard Cary Phillips
    • F03H1/00
    • H02N11/002
    • A turbine power plant which produces power from a plasma and high voltage electricity. A plurality of powerful electric fields are in operation within the turbine. One set of electrodes produce electric fields that charge the plasma to a very high degree of ionization, and forces the plasma to be pressed against a plurality of normally positively charged electrodes making up what is termed the power field. Suddenly, the plurality of electrodes making up the polarization fields are de-energized, and simultaneously, the plurality of electrodes making up the power fields are energized, and repels the plasma at an extremely high velocity into a plurality of turbine blades. As they strike the turbine blades, huge amounts of kinetic energy is transferred to a turbine shaft.
    • 一个从等离子体和高压电力产生电力的涡轮发电厂。 多个强大的电场在涡轮机内运行。 一组电极产生电场,其将等离子体充电至非常高的离子化程度,并迫使等离子体压靠构成所谓的功率场的多个正电荷电极。 突然,构成偏振场的多个电极被断电,并且同时,构成功率场的多个电极被激励,并且以非常高的速度将等离子体排斥到多个涡轮叶片中。 当它们撞击涡轮叶片时,大量的动能被传递到涡轮机轴。
    • 10. 发明申请
    • Animation Retargeting
    • 动画重新定位
    • US20080231640A1
    • 2008-09-25
    • US11688066
    • 2007-03-19
    • Frederic P. PighinCary PhillipsSteve Sullivan
    • Frederic P. PighinCary PhillipsSteve Sullivan
    • G09G5/00G06T13/00
    • G06T3/0093G06T13/40
    • Systems and methods are described, which create a mapping from a space of a source object (e.g., source facial expressions) to a space of a target object (e.g., target facial expressions). In certain implementations, the mapping is learned based a training set composed of corresponding shapes (e.g. facial expressions) in each space. The user can create the training set by selecting expressions from, for example, captured source performance data, and by sculpting corresponding target expressions. Additional target shapes (e.g., target facial expressions) can be interpolated and extrapolated from the shapes in the training set to generate corresponding shapes for potential source shapes (e.g., facial expressions).
    • 描述了系统和方法,其创建从源对象(例如,源面部表情)的空间到目标对象的空间(例如,目标面部表情)的映射。 在某些实现中,基于由每个空间中的相应形状(例如面部表情)组成的训练集来学习映射。 用户可以通过从例如捕获的源性能数据中选择表达,以及通过雕刻相应的目标表达来创建训练集。 另外的目标形状(例如目标面部表情)可以从训练集中的形状进行内插和外推,以产生潜在的源形状(例如面部表情)的相应形状。