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    • 3. 发明申请
    • Three Dimensional User Interface Effects on a Display by Using Properties of Motion
    • 通过使用运动属性对显示屏的三维用户界面效果
    • US20120036433A1
    • 2012-02-09
    • US12849945
    • 2010-08-04
    • Mark ZimmerGeoff StahlDavid HaywardFrank Doepke
    • Mark ZimmerGeoff StahlDavid HaywardFrank Doepke
    • G06F3/01G06F3/041G09G5/00
    • G06F3/04815G06F3/005G06F3/013G06F3/017G06F3/0346G06F3/0488G06F2203/0381G06T15/20
    • The techniques disclosed herein use a compass, MEMS accelerometer, GPS module, and MEMS gyrometer to infer a frame of reference for a hand-held device. This can provide a true Frenet frame, i.e., X- and Y-vectors for the display, and also a Z-vector that points perpendicularly to the display. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track the Frenet frame of the device in real time to provide a continuous 3D frame-of-reference. Once this continuous frame of reference is known, the position of a user's eyes may either be inferred or calculated directly by using a device's front-facing camera. With the position of the user's eyes and a continuous 3D frame-of-reference for the display, more realistic virtual 3D depictions of the objects on the device's display may be created and interacted with by the user.
    • 本文公开的技术使用罗盘,MEMS加速度计,GPS模块和MEMS陀螺仪来推断用于手持设备的参考框架。 这可以提供真正的Frenet帧,即用于显示的X和Y向量,以及垂直于显示器指向的Z向量。 事实上,随着来自加速度计,陀螺仪和其他实时报告状态的仪器的各种惯性线索,可以实时跟踪设备的Frenet帧,以提供连续的3D参考帧。 一旦知道了这个连续的参考框架,用户的眼睛的位置可以通过使用设备的前置摄像机来直接推断或计算。 随着用户眼睛的位置和用于显示器的连续的3D参考框架,可以创建和显示设备显示器上的对象的更逼真的虚拟3D描绘,并由用户进行交互。
    • 6. 发明申请
    • Radially-Based Chroma Noise Reduction for Cameras
    • 基于径向色度降噪的相机
    • US20100309345A1
    • 2010-12-09
    • US12755574
    • 2010-04-07
    • Mark ZimmerRalph BrunnerDavid Hayward
    • Mark ZimmerRalph BrunnerDavid Hayward
    • H04N9/64G06K9/00
    • H04N9/646G06T5/002G06T5/009H04N5/3572H04N9/045
    • A system, apparatus, computer readable medium, and method for radially-dependent noise reduction in image capturing devices involving an edge-preserving blur window are disclosed. In one embodiment, the edge-preserving blur includes only those pixels in the blur window that are within a threshold value of the blur window's current center pixel in its blurring calculation. By creating a threshold function that varies radially from the center of the image sensor's light intensity falloff function, a more appropriate threshold value can be chosen for each pixel, allowing for more noise farther from the center of the image, and allowing for less noise closer to the center of the image. Light-product information taken from the image's metadata may be used to scale the threshold value parameters dynamically. This allows the method to perform the appropriate amount of processing depending on the lighting situation of the image that is currently being processed.
    • 公开了一种用于涉及边缘保持模糊窗口的图像捕获设备中用于径向依赖性降噪的系统,设备,计算机可读介质和方法。 在一个实施例中,边缘保留模糊仅包括在其模糊计算中在模糊窗口当前中心像素的阈值内的模糊窗口中的那些像素。 通过创建从图像传感器的光强度衰减功能的中心径向变化的阈值函数,可以为每个像素选择更合适的阈值,允许更多的噪声离图像中心更远,并允许更少的噪声更接近 到图像的中心。 可以使用从图像的元数据获得的光产品信息来动态地缩放阈值参数。 这允许该方法根据当前正在处理的图像的照明情况来执行适当的处​​理量。
    • 7. 发明授权
    • Rotary centrifuge having pivoting buckets for holding samples
    • 旋转离心机具有用于保持样品的旋转桶
    • US06699168B2
    • 2004-03-02
    • US10037312
    • 2001-12-20
    • David HaywardHanzel Lawas
    • David HaywardHanzel Lawas
    • B04B502
    • B04B5/0421
    • A bucket is capable of holding a sample container in a rotary centrifuge. The bucket has a receptacle to receive the sample container and a trunnion joined to the bucket. The trunnion has a plurality of cutouts that each define a flexible span that is sufficiently thin to flex under application of a centrifugal force generated by the rotary centrifuge, and pivot pins to that allows the bucket to pivot under the application of the centrifugal force. The receptacle has an open end having an internal surface with a tapering groove and a self-seating cap having pegs sized to fit in the tapering groove.
    • 铲斗能够将样品容器保持在旋转离心机中。 桶具有用于接收样品容器的容器和连接到桶的耳轴。 耳轴具有多个切口,每个切口限定柔性跨度,其足够薄以在施加由旋转离心机产生的离心力的情况下弯曲,并且枢转销允许铲斗在施加离心力的情况下枢转。 该容器具有开口端,该开口端具有带锥形槽的内表面和具有钉尺寸适合于锥形凹槽的钉的自底盖。
    • 9. 发明授权
    • Render tree caching
    • 渲染树缓存
    • US08970613B2
    • 2015-03-03
    • US13533364
    • 2012-06-26
    • Giridhar Sreenivasa MurthyDavid HaywardAlan B. Heirich
    • Giridhar Sreenivasa MurthyDavid HaywardAlan B. Heirich
    • G09G5/36G06T1/60
    • G06F9/4843G06T1/20
    • GPU fragment programs can be used to render images in a computer system. These fragment programs are generated from render trees, which specify one or more filters or functions to be applied to an input image to render an output image. It is not uncommon for successive frames to require application of substantially the same filters. Therefore, rather than regenerate and recompile new fragment programs for successive corresponding render trees, the render trees are substantially uniquely identified and cached. Thus, when a render tree is received, it can be identified, and this identifier (such as a hash) can be used to determine whether a corresponding fragment program has already been generated, compiled and cached. If so, the corresponding cached fragment program is retrieved and executed. If not, a fragment program for the newly received render tree is generated and cached.
    • GPU片段程序可用于在计算机系统中呈现图像。 这些片段程序是从渲染树生成的,它们指定要应用于输入图像以呈现输出图像的一个或多个过滤器或函数。 连续的帧要求使用基本上相同的滤波器并不罕见。 因此,渲染树不是重新生成并重新编译连续相应渲染树的新片段程序,而是基本上唯一地标识和缓存。 因此,当接收到渲染树时,可以识别它,并且可以使用该标识符(例如散列)来确定是否已经生成,编译和高速缓存对应的片段程序。 如果是,则检索并执行相应的缓存片段程序。 如果没有,则生成并缓存新接收的渲染树的片段程序。