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    • 6. 发明授权
    • Storing and accessing media files
    • 存储和访问媒体文件
    • US07822813B2
    • 2010-10-26
    • US11668625
    • 2007-01-30
    • Lester F. LudwigJ. Chris LauwersKeith A. LantzGerald J. BurnettEmmett R. Burns
    • Lester F. LudwigJ. Chris LauwersKeith A. LantzGerald J. BurnettEmmett R. Burns
    • G06F15/16
    • G06Q10/10H04L12/1818Y10S707/99933Y10S707/99953
    • A content storage and distribution networked system is described. The system includes at least one local network at a first physical premises, at least one audio-video storage device in communication with the local network, and at least two client devices in communication with the local network. The audio-video storage device is configured to store at least one media file, which includes at least video. The first client device is configured to enable the two client device to simultaneously access the at least one media file stored on the audio-video storage device. The system is configured to cause playback of media that is associated with the retrieved media file, and to enable the user of the first client device to operate on the playback of the media associated with the retrieved media file, using at least the operations of start, stop, pause, fast forward, and reverse.
    • 描述内容存储和分发网络系统。 该系统包括在第一物理场所的至少一个本地网络,与本地网络通信的至少一个音频 - 视频存储设备,以及与本地网络通信的至少两个客户端设备。 音频 - 视频存储设备被配置为存储至少一个至少包括视频的媒体文件。 第一客户端设备被配置为使得两个客户端设备能够同时访问存储在音频 - 视频存储设备上的至少一个媒体文件。 该系统被配置为导致与所检索的媒体文件相关联的媒体的播放,并且使得第一客户端设备的用户能够使用至少起始的操作来对与所检索的媒体文件相关联的媒体的播放进行操作 ,停止,暂停,快进和倒车。
    • 9. 发明授权
    • Dedicated echo canceler for a workstation
    • 专用回波消除器为工作站
    • US06594688B2
    • 2003-07-15
    • US09879460
    • 2001-06-11
    • Lester F. LudwigJ. Chris LauwersKeith A. LantzGerald J. BurnettEmmett R. Burns
    • Lester F. LudwigJ. Chris LauwersKeith A. LantzGerald J. BurnettEmmett R. Burns
    • G06F1300
    • G06Q10/10H04L12/1818Y10S707/99933Y10S707/99953
    • A multimedia collaboration system that integrates separate real-time and asynchronous networks—the former for real-time audio and video, and the latter for control signals and textual, graphical and other data—in a manner that is interoperable across different computer and network operating system platforms and which closely approximates the experience of face-to-face collaboration, while liberating the participants from the limitations of time and distance. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations and their interconnecting LANs and WANs. In a particular preferred embodiment, a plurality of geographically dispersed multimedia LANs are interconnected by a WAN. The demands made on the WAN are significantly reduced by employing multi-hopping techniques, including dynamically avoiding the unnecessary decompression of data at intermediate hops, and exploiting video mosaicing, cut-and-paste and audio mixing technologies so that significantly fewer wide area transmission paths are required while maintaining the high quality of the transmitted audio/video.
    • 多媒体协作系统集成了独立的实时和异步网络 - 前者用于实时音频和视频,后者用于控制信号和文本,图形和其他数据 - 可以跨不同的计算机和网络操作互操作 系统平台,并且紧密接近面对面合作的经验,同时解脱参与者从时间和距离的限制。 这些功能是通过利用各种硬件,软件和网络技术来实现的,即使在广域传输之后,也可以保持音频/视频/数据和其他多媒体信息的质量和完整性,并且显着降低网络成本 目前已知的方法将需要什么。 系统架构可以轻松扩展到最大的企业网络环境。 它适应各个用户可用的不同级别的协作功能,并允许高质量的音频和视频功能轻松叠加到现有的个人计算机和工作站及其互连的LAN和WAN上。 在特定的优选实施例中,多个地理上分散的多媒体LAN通过WAN互连。 通过采用多跳技术,可以大大减少WAN上的需求,包括动态避免中间跳数据的不必要的解压缩,以及利用视频拼接,剪切和混音技术,从而大大减少广域传输路径 同时保持传输的音频/视频的高质量。