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    • 2. 发明授权
    • FM receiving device and filtering method
    • FM接收设备和滤波方法
    • US08611937B2
    • 2013-12-17
    • US13582621
    • 2010-03-05
    • Hideyuki Kanno
    • Hideyuki Kanno
    • H04B15/00H04B1/00
    • H04B17/345H04B1/1027H04B17/318
    • A level detection part 221 detects the field intensity of airwaves broadcast by a desired station, and an AM component extraction part 222 and a level detection part 223 cooperate with one another in detecting the multipath noise level. When the field intensity of the airwaves broadcast by the desired station is high and also the multipath noise level is comparatively low, a filter setting part 229 determines filtering processing to be performed by an adaptive filter part 133 as being FIR type filtering processing. And the filter setting part 229 performs settings for FIR type filtering processing on the adaptive filter part 133. As a result, it is possible to enhance the reproduction quality of the broadcast content sent by the desired station that has been tuned.
    • 电平检测部221检测由期望的站广播的无线电波的场强,并且AM分量提取部222和电平检测部223在检测多路径噪声电平时彼此协作。 当期望的站广播的无线电波的场强很高并且多路径噪声电平相对较低时,滤波器设置部分229将由自适应滤波器部分133执行的滤波处理确定为FIR类型滤波处理。 并且滤波器设置部分229在自适应滤波器部分133上执行用于FIR类型滤波处理的设置。结果,可以提高由已调谐的期望站发送的广播内容的再现质量。
    • 3. 发明申请
    • FM RECEIVING DEVICE AND FILTERING METHOD
    • FM接收设备和滤波方法
    • US20120329414A1
    • 2012-12-27
    • US13582621
    • 2010-03-05
    • Hideyuki Kanno
    • Hideyuki Kanno
    • H04B1/16
    • H04B17/345H04B1/1027H04B17/318
    • A level detection part 221 detects the field intensity of airwaves broadcast by a desired station, and an AM component extraction part 222 and a level detection part 223 cooperate with one another in detecting the multipath noise level. When the field intensity of the airwaves broadcast by the desired station is high and also the multipath noise level is comparatively low, a filter setting part 229 determines filtering processing to be performed by an adaptive filter part 133 as being FIR type filtering processing. And the filter setting part 229 performs settings for FIR type filtering processing on the adaptive filter part 133. As a result, it is possible to enhance the reproduction quality of the broadcast content sent by the desired station that has been tuned.
    • 电平检测部221检测由期望的站广播的无线电波的场强,并且AM分量提取部222和电平检测部223在检测多路径噪声电平时彼此协作。 当期望的站广播的无线电波的场强很高并且多路径噪声电平相对较低时,滤波器设置部分229将由自适应滤波器部分133执行的滤波处理确定为FIR类型滤波处理。 并且滤波器设置部分229在自适应滤波器部分133上执行用于FIR类型滤波处理的设置。结果,可以提高由已调谐的期望站发送的广播内容的再现质量。
    • 7. 发明授权
    • Toy having playing surface with rotating member located thereon
    • 具有位于其上的旋转构件的玩具表面的玩具
    • US4504056A
    • 1985-03-12
    • US433030
    • 1982-10-06
    • Hideyuki Kanno
    • Hideyuki Kanno
    • A63F7/06A63F9/00A63F7/38
    • A63F7/0608A63F7/249
    • For use with a self-propelled object, a toy can be formed having a housing with a playing surface located thereon. The playing surface includes a circular depression having a member rotatably mounted in the circular depression and capable of rotating in the circular depression. An element and gear train are associated with the member to rotate the member in response to movement of the element. The member includes a surface which is in alignment with the playing surface such that the self-propelled object can be located on the playing surface and directed toward the member. When the object moves itself onto the member, the member is rotated, allowing the object to move off of the member in a different orientation with respect to the playing surface. A retaining rib is formed on the playing surface adjacent to the periphery of the rotatable member and partially surrounding it to inhibit movement of the object. Scoring depressions deep enough to retain the object are formed in the playing surface. A score board is located on the playing surface for indicating progress of the game.
    • 为了与自走物体一起使用,可以形成具有位于其上的游戏表面的壳体的玩具。 演奏表面包括具有可旋转地安装在圆形凹部中并能够在圆形凹部中旋转的构件的圆形凹部。 元件和齿轮系与构件相关联以响应于元​​件的移动来旋转构件。 该构件包括与播放表面对准的表面,使得自推进物体可以位于游戏表面上并指向该构件。 当物体将自身移动到构件上时,构件被旋转,允许物体相对于游戏表面以不同的方向离开构件。 保持肋形成在与可旋转构件的周边相邻的游戏表面上并且部分地围绕它,以阻止物体的移动。 在播放表面上形成足够深的保持物体的刻痕凹陷。 评分板位于游戏表面,用于指示游戏的进展。