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    • 1. 发明授权
    • System and method for rendering and displaying high-resolution images
    • 用于渲染和显示高分辨率图像的系统和方法
    • US08537166B1
    • 2013-09-17
    • US11952089
    • 2007-12-06
    • Franck R. DiardIan M. WilliamsEric Boucher
    • Franck R. DiardIan M. WilliamsEric Boucher
    • G06F15/16G06T1/00G06T15/00G09G5/00
    • G06T5/00G06F3/1438G06F3/1446G06F9/452G06T1/20G06T3/4038G09G5/00G09G5/399
    • One embodiment of the present invention sets forth a technique for displaying high-resolution images using multiple graphics processing units (GPUs). The graphics driver is configured to present one virtual display device, simulating a high-resolution mosaic display surface, to the operating system and the application programs. The graphics driver is also configured to partition the display surface amongst the GPUs and transmit commands and data to the local memory associated with the first GPU. A video bridge automatically broadcasts this information to the local memories associated with the remaining GPUs. Each GPU renders and displays only the partition of the display surface assigned to that particular GPU, and the GPUs are synchronized to ensure the continuity of the displayed images. This technique allows the system to display higher resolution images than the system hardware would otherwise support, transparently to the operating system and the application programs.
    • 本发明的一个实施例提出了使用多个图形处理单元(GPU)显示高分辨率图像的技术。 图形驱动器被配置为向操作系统和应用程序呈现一个虚拟显示设备,模拟高分辨率马赛克显示表面。 图形驱动器还被配置为在GPU之间划分显示表面,并将命令和数据传送到与第一GPU相关联的本地存储器。 视频桥自动将该信息广播到与剩余GPU相关联的本地存储器。 每个GPU渲染并显示分配给该特定GPU的显示表面的分区,并且GPU被同步以确保所显示的图像的连续性。 该技术允许系统显示比系统硬件以其他方式支持的更高分辨率的图像,对操作系统和应用程序是透明的。
    • 2. 发明授权
    • System and method for rendering and displaying high-resolution images
    • 用于渲染和显示高分辨率图像的系统和方法
    • US07995003B1
    • 2011-08-09
    • US11952090
    • 2007-12-06
    • Franck R. DiardIan M. WilliamsEric Boucher
    • Franck R. DiardIan M. WilliamsEric Boucher
    • G09G5/00G06F15/16
    • G06F3/1438G06F3/1446G09G2300/026
    • One embodiment of the present invention sets forth a technique for displaying high-resolution images using multiple graphics processing units (GPUs). The graphics driver is configured to present one virtual display device, simulating a high-resolution mosaic display surface, to the operating system and the application programs. The graphics driver is also configured to partition the display surface amongst the GPUs and transmit commands and data to the local memory associated with the first GPU. A video bridge automatically broadcasts this information to the local memories associated with the remaining GPUs. Each GPU renders and displays only the partition of the display surface assigned to that particular GPU, and the GPUs are synchronized to ensure the continuity of the displayed images. This technique allows the system to display higher resolution images than the system hardware would otherwise support, transparently to the operating system and the application programs.
    • 本发明的一个实施例提出了使用多个图形处理单元(GPU)显示高分辨率图像的技术。 图形驱动器被配置为向操作系统和应用程序呈现一个虚拟显示设备,模拟高分辨率马赛克显示表面。 图形驱动器还被配置为在GPU之间划分显示表面,并将命令和数据传送到与第一GPU相关联的本地存储器。 视频桥自动将该信息广播到与剩余GPU相关联的本地存储器。 每个GPU渲染并显示分配给该特定GPU的显示表面的分区,并且GPU被同步以确保所显示的图像的连续性。 该技术允许系统显示比系统硬件以其他方式支持的更高分辨率的图像,对操作系统和应用程序是透明的。
    • 3. 发明授权
    • Texture generating apparatus for dynamic interference checking
    • 用于动态干扰检查的纹理生成装置
    • US06882347B2
    • 2005-04-19
    • US09727985
    • 2000-11-30
    • Ian M. Williams
    • Ian M. Williams
    • G06T19/20G09G5/00
    • G06T19/20G06T11/001G06T2219/2012G06T2219/2024
    • The present invention provides an apparatus, system, and method for performing interference checking of the design in a project, component or part thereof to a designer, engineer, team of designers, or a team of engineers. In one embodiment, the present invention is comprised of a texture generating apparatus adapted to provide proximity analysis of objects in a design by dynamically generating a texture visually indicative of the spatial relationship between the modeled objects. In this embodiment, the texture generating apparatus is further comprised of a processing element. The processing element is adapted to perform the calculations of the interference check. The texture generating apparatus is further comprising a texture generating element. The texture generating element is adapted to provide the texture on which the interference check is based. The texture generating apparatus is further comprised a rendering element. The rendering element is adapted to provide the rendering of the texture onto the object in a design.
    • 本发明提供了一种用于对项目,组件或其一部分中的设计进行设计,系统和方法的设计,系统和方法,以设计者,工程师,设计者团队或工程师团队。 在一个实施例中,本发明包括一种纹理生成装置,其适用于通过动态生成视觉上指示建模对象之间的空间关系的纹理来提供设计中的对象的接近度分析。 在本实施例中,纹理生成装置还包括处理元件。 处理元件适于执行干扰检查的计算。 纹理生成装置还包括纹理生成元件。 纹理生成元件适于提供基于干涉检查的纹理。 纹理生成装置还包括渲染元件。 渲染元素适于在设计中提供纹理呈现到对象上。
    • 4. 发明授权
    • Method and system for dynamic clock frequency adjustment for a graphics subsystem in a computer
    • 计算机中图形子系统的动态时钟频率调整方法和系统
    • US06397343B1
    • 2002-05-28
    • US09273247
    • 1999-03-19
    • Ian M. WilliamsPhilip Cheng
    • Ian M. WilliamsPhilip Cheng
    • G06F108
    • G06F1/08
    • In a computer system having a CPU and a graphics subsystem, a device for dynamic graphics subsystem clock adjustment. A clock pulse generator is used for generating a clock frequency. The clock frequency is coupled to the graphics subsystem and is used by the graphics subsystem to synchronize and pace its internal operations. The clock frequency generated by the generator is variable over a range. A controller is coupled to the clock pulse generator, for adjusting the clock frequency from the clock pulse generator over the range. The controller interfaces with the computer system through an interface coupled to the controller. Through the interface, the controller communicates with the computer system or graphics subsystem and determines a load placed on the graphics subsystem. The controller adjusts the clock frequency generated by the clock pulse generator such that the clock frequency increases when the load on the graphics subsystem increases and the clock frequency decreases when the load on the graphics subsystem decreases, dynamically adjusting the clock frequency in response to the load on the graphics subsystem.
    • 在具有CPU和图形子系统的计算机系统中,用于动态图形子系统时钟调整的装置。 时钟脉冲发生器用于产生时钟频率。 时钟频率耦合到图形子系统,并被图形子系统用于同步和调整其内部操作。 发生器产生的时钟频率在一个范围内是可变的。 控制器耦合到时钟脉冲发生器,用于在该范围内调整来自时钟脉冲发生器的时钟频率。 控制器通过耦合到控制器的接口与计算机系统连接。 通过该接口,控制器与计算机系统或图形子系统通信,并确定放置在图形子系统上的负载。 控制器调整由时钟脉冲发生器产生的时钟频率,使得当图形子系统上的负载增加时,时钟频率增加,当图形子系统上的负载减小时,时钟频率降低,响应于负载动态调整时钟频率 在图形子系统上。
    • 6. 发明授权
    • Using graphics processing unit (“GPU”)-generated data in-situ to characterize the ability of a cable to carry digitized video
    • 使用图形处理单元(“GPU”) - 就地生成数据,以表征电缆携带数字化视频的能力
    • US08212826B1
    • 2012-07-03
    • US11347531
    • 2006-02-03
    • Ian M. WilliamsDat T. NguyenLauro B. MañalacThomas J. True
    • Ian M. WilliamsDat T. NguyenLauro B. MañalacThomas J. True
    • G06F13/14
    • H04N17/004
    • Disclosed are an apparatus, a computer device, a system, computer readable media and a method for using graphics processing unit (“GPU”)-generated data to characterize, in-situ, the ability of a cable to reliably carry digitized video, among other things. In one embodiment, a computing device includes a processor coupled via a system bus to a graphics engine and a video cable-testing apparatus. This apparatus has an input port configured to couple to the digitized video cable to receive pixel data generated by the graphics engine. It also has a signal integrity evaluator (“SIE”) configured to identify the digitized video cable as the source an amount of data corruption, the amount of data corruption being a function of the pixel data. The signal integrity evaluator includes a classifier to classify the amount of data corruption into classes that each represents various degrees of degradation of the computer-generated video images.
    • 公开了一种装置,计算机装置,系统,计算机可读介质和使用图形处理单元(“GPU”)产生的数据来原位表征电缆可靠地携带数字化视频的能力的方法,其中 其他事情。 在一个实施例中,计算设备包括经由系统总线耦合到图形引擎的处理器和视频电缆测试装置。 该装置具有被配置为耦合到数字化视频电缆以接收由图形引擎产生的像素数据的输入端口。 它还具有信号完整性评估器(“SIE”),其被配置为将数字化视频电缆识别为源数据损坏量,数据损坏量是像素数据的函数。 信号完整性评估器包括分类器,用于将数据损坏量分类为各自表示计算机生成的视频图像的各种劣化程度的类别。
    • 9. 发明授权
    • Apparatus and method for increasing the bandwidth to a graphics subsystem
    • 增加图形子系统带宽的装置和方法
    • US06545683B1
    • 2003-04-08
    • US09293869
    • 1999-04-19
    • Ian M. Williams
    • Ian M. Williams
    • G06T1500
    • G06T15/00G06F3/14G09G5/363G09G5/393G09G2352/00
    • An apparatus and method is provided that increases the throughput of graphics commands transferred between a system bridge and a graphics subsystem. In one embodiment, the apparatus tags each of the multiple graphics commands to indicate a specific order of the multiple graphics commands. Each of the tagged multiple graphics commands are then assigned to one of a plurality of busses. The plurality of busses transfer each of the multiple graphics commands across its assigned one the plurality of busses. After being transferred across the plurality of busses, the multiple graphics commands are put back in their original specific order through the use of the tags. The reordered (also referred to as regrouped) multiple graphics commands are then transferred to the graphics subsystem. In another embodiment, multiple graphics commands are transferred over a plurality of busses to functional components of the graphics subsystem.
    • 提供了一种增加在系统桥和图形子系统之间传送的图形命令的吞吐量的装置和方法。 在一个实施例中,设备标记多个图形命令中的每一个以指示多个图形命令的特定顺序。 然后将每个标记的多个图形命令分配给多个总线中的一个。 多个总线将多个图形命令中的每一个跨越其分配的多个总线中的一个。 在跨越多个总线传送之后,通过使用标签将多个图形命令放回原来的特定顺序。 重新排序的(也称为重新组合的)多个图形命令然后被传送到图形子系统。 在另一个实施例中,多个图形命令通过多个总线传送到图形子系统的功能组件。