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    • 3. 发明授权
    • Funding and rewarding wagering game player accounts
    • 资金和奖励投注游戏玩家帐户
    • US09245410B2
    • 2016-01-26
    • US13546807
    • 2012-07-11
    • Peter R. AndersonAndrew C. GuinnJeremy M. HornikTravis N. Nelson
    • Peter R. AndersonAndrew C. GuinnJeremy M. HornikTravis N. Nelson
    • G07F17/00G07F17/32
    • G07F17/3244G07F17/3255
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include transmitting an offer of a reward to deposit funds into a wagering game player account prior to initiating a wagering game session within a gaming venue, such as a physical gamine venue (e.g., a casino). In one example, the offer is transmitted to a computing device accessible outside the gaming venue. The operations can further include detecting player input associated with the offer, where the player input authorizes a transfer of the funds from a financial account for deposit into the wagering game player account. The operations can further include transferring of the funds specified via the player input from the financial account to the wagering game player account. The operations can further include assigning the reward to the wagering game player account in response to the transferring of the funds.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在游戏场地(例如,物理游戏场地(例如,娱乐场))内开始投注游戏会话之前传送奖励的报价以将资金存入投注游戏玩家帐户中。 在一个示例中,该提议被发送到在游戏场所外可访问的计算设备。 所述操作还可以包括检测与所述报价相关联的玩家输入,其中所述玩家输入授权从所述金融账户转入所述资金以存入所述投注游戏玩家账户。 操作可以进一步包括将通过玩家输入指定的资金从金融账户转移到投注游戏玩家帐户。 这些操作可以进一步包括响应于资金的转移将奖励分配给投注玩家帐户。
    • 6. 发明授权
    • Systems, methods, and devices for playing wagering games with symbol-driven expected value enhancements and eliminations
    • 用符号驱动的期望值增强和消除来播放投注游戏的系统,方法和设备
    • US09076283B2
    • 2015-07-07
    • US13570407
    • 2012-08-09
    • Jeremy M. HornikPatrick M. Dixon
    • Jeremy M. HornikPatrick M. Dixon
    • G06F17/00G06F19/00G07F17/32
    • G07F17/3267G07F17/32G07F17/3244G07F17/3255G07F17/34
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for conducting a wagering game includes an input device, a display device, a processor, and a memory device. The memory device stores instructions which cause the processor to operate with the display device to: randomly determine an outcome of the wagering game; display symbols indicative of the wagering-game outcome; determine if the displayed symbols include to an expected-value (EV) enhancement symbol combination or an EV-elimination symbol combination, the EV-enhancement and EV-elimination symbol combinations both including a common symbol arranged in a common manner; activate, responsive to the displayed symbols including the EV-enhancement symbol combination, an EV-increasing opportunity that modifies a wagering-game parameter thereby increasing the EV of the wagering game; and deactivate, responsive to the displayed symbol-combination corresponding to the EV-elimination symbol combination, one or more EV-increasing opportunities.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 用于进行投注游戏的游戏系统包括输入装置,显示装置,处理器和存储装置。 存储装置存储使得处理器与显示装置一起操作的指令:随机地确定投注游戏的结果; 显示指示投注游戏结果的符号; 确定所显示的符号是否包括预期值(EV)增强符号组合或EV消除符号组合,EV增强和EV消除符号组合都包括以公共方式排列的公共符号; 激活响应于包括EV增强符号组合在内的所显示的符号,EV增加机会,其改变投注游戏参数从而增加投注游戏的EV; 并且响应于对应于EV消除符号组合的所显示的符号组合而停用一个或多个EV增加机会。
    • 7. 发明授权
    • Distributed bonus feature
    • 分布式奖金功能
    • US08986094B2
    • 2015-03-24
    • US13597097
    • 2012-08-28
    • Jeremy M. HornikLarry J. PaceyAlfred ThomasMartin R. Ugarte
    • Jeremy M. HornikLarry J. PaceyAlfred ThomasMartin R. Ugarte
    • G06F13/00G07F17/32
    • G07F17/3267G07F17/3251
    • Systems and operations for a distributed bonus game feature for wagering game systems are disclosed. In one example, a wagering game may award a bonus game to a player. A delay period is set for the bonus game. The delay period and other details regarding the bonus game are persistently stored on a paper ticket or in a database on a wagering game server. The bonus game may be initiated (after the delay period) on a different wagering game machine than the machine that awarded the bonus game. In a second example, funding for a bonus game for a player may be determined in accordance with a random number generator on a wagering game machine currently occupied by a player. If the player moves to a different machine, output from a random number generator on the new machine may be used to determine continued funding for the bonus game.
    • 公开了用于投注游戏系统的分布式奖金游戏功能的系统和操作。 在一个示例中,投注游戏可以向玩家授予奖励游戏。 奖励游戏设置延迟时间。 关于奖励游戏的延迟期和其他细节被持久存储在纸票上或投注游戏服务器上的数据库中。 奖励游戏可以在不同的投注游戏机上发起(延迟时间之后),而不是授予奖励游戏的机器。 在第二个例子中,用于玩家的奖金游戏的资金可以根据当前由玩家占据的投注游戏机的随机数生成器来确定。 如果玩家移动到不同的机器,则可以使用新机器上的随机数发生器的输出来确定奖励游戏的持续资金。
    • 8. 发明授权
    • Wagering game with a secondary game determined by symbol positions in a base game
    • 投注游戏由基本游戏中的符号位置确定的次要游戏
    • US08696438B2
    • 2014-04-15
    • US13413855
    • 2012-03-07
    • Allon G. EnglmanJeremy M. HornikJeffry L. NaumanPamela S. Smith
    • Allon G. EnglmanJeremy M. HornikJeffry L. NaumanPamela S. Smith
    • A63F9/24
    • G07F17/3244G07F17/34
    • A system for playing a wagering game has basic and secondary games. The secondary game includes bonus games. Symbols are arranged in an array of symbol positions in a first display for the basic game. Each symbol position has a corresponding position in an array of bonus-game positions in a second display for the secondary game. Each bonus-game position is linked to a different bonus game. The symbols displayed in the array of symbol positions are varied during play of the basic game. The symbols include secondary game trigger symbols. If a secondary game trigger symbol is displayed in a symbol position, the corresponding position in the array of bonus-game positions for the secondary game is identified. If a predetermined number of bonus-game positions are identified, the secondary game is completed by implementing each of the different bonus games linked to the identified bonus-game positions.
    • 玩一个投注游戏的系统有基本和次要游戏。 次要游戏包括奖金游戏。 符号在基本游戏的第一显示器中被排列成符号位置的阵列。 每个符号位置在辅助游戏的第二显示器中的奖励游戏位置的阵列中具有对应的位置。 每个奖金游戏的位置与不同的奖金游戏相关联。 符号位置阵列中显示的符号在基本游戏的播放期间是变化的。 符号包括二次游戏触发符号。 如果次要游戏触发符号被显示在符号位置,则识别用于次要游戏的奖金游戏位置的阵列中的对应位置。 如果识别出预定数量的奖金游戏位置,则通过实现与所识别的奖金游戏位置相关联的每个不同的奖金游戏来完成辅助游戏。