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    • 1. 发明授权
    • Framework for designing physics-based graphical user interface
    • 基于物理图形用户界面的框架
    • US08584027B2
    • 2013-11-12
    • US12476998
    • 2009-06-02
    • Kevin QuennessonAlessandro Sabatelli
    • Kevin QuennessonAlessandro Sabatelli
    • G06F3/048G06F3/01
    • G06F8/38
    • A graphics development framework for designing physics-based graphical user interfaces is described herein. According to one embodiment, visually linkable patches are displayed in a first window of a graphics development framework, where the patches represent a graphics composition which when rendered, animate a physical movement of a graphics object of the physics-based GUI. A feedback patch is displayed to visually provide a feedback from an output of the composition to an input of the composition, such that a subsequent physical movement of the graphics object is determined based on a previous physical movement of the graphics object, without requiring a user to program source code of the displayed patches. A result of rendering is instantly displayed in a second window of the graphics development framework, simulating the physical movement of the graphical object. Other methods and apparatuses are also described.
    • 本文描述了用于设计基于物理的图形用户界面的图形开发框架。 根据一个实施例,视觉上可链接的补丁显示在图形开发框架的第一窗口中,其中补丁表示当被呈现时的图形组合,其基于物理的GUI的图形对象的物理移动。 显示反馈补丁以可视地提供从组合的输出到组合的输入的反馈,使得基于图形对象的先前的物理移动来确定图形对象的后续物理移动,而不需要用户 编程显示的补丁的源代码。 渲染的结果立即显示在图形开发框架的第二窗口中,模拟图形对象的物理移动。 还描述了其它方法和装置。
    • 3. 发明申请
    • METHOD FOR CREATING, EXPORTING, SHARING, AND INSTALLING GRAPHICS FUNCTIONAL BLOCKS
    • 创建,出口,共享和安装图形功能块的方法
    • US20100306651A1
    • 2010-12-02
    • US12477003
    • 2009-06-02
    • Kevin QuennessonAlessandro SabatelliTroy KoellingMichael Matas
    • Kevin QuennessonAlessandro SabatelliTroy KoellingMichael Matas
    • G06F3/01G06F9/44
    • G06F8/51G06F8/71
    • Systems, apparatuses, computer readable media, and methods for creating, exporting, sharing, and installing graphics functional blocks are described herein. In one embodiment, a selection is received from a graphical user interface (GUI) for one or more patches of multiple linked patches representing a graphics composition. In response to the selection, a dependency analysis is performed to determine one or more related patches that have a dependency relationship with the selected patches. Based on the dependency analysis, source code associated with the selected patches and the related patches is extracted without extracting source code of unselected and unrelated patches. Thereafter, the selected patches, the related patches, and the extracted source code are exported into a composition file to be shared with another user. Other methods and apparatuses are also described.
    • 本文描述了用于创建,导出,共享和安装图形功能块的系统,装置,计算机可读介质和方法。 在一个实施例中,从图形用户界面(GUI)接收针对表示图形组合的多个链接的补丁的一个或多个补丁的选择。 响应于选择,执行依赖性分析以确定与所选择的补丁具有依赖关系的一个或多个相关补丁。 基于依赖关系分析,提取与所选补丁相关联的源代码和相关补丁,而不提取未选择和不相关的补丁的源代码。 此后,将所选择的补丁,相关补丁和提取的源代码导出到组合文件中以与另一个用户共享。 还描述了其它方法和装置。
    • 5. 发明授权
    • Method and apparatus for managing image-processing operations
    • 用于管理图像处理操作的方法和装置
    • US08306367B2
    • 2012-11-06
    • US11811117
    • 2007-06-08
    • Pierre-Olivier LatourKevin Quennesson
    • Pierre-Olivier LatourKevin Quennesson
    • G06K9/60
    • H04N19/40G06T3/4092H04N19/46H04N21/2343
    • Embodiments of the present invention provide a system for performing image conversion operations. The system starts by receiving a request from a client for one or more pixel buffers containing a pixel-formatted, cropped, geometrically transformed, and/or color matched version of an image representation. The system then determines if a provider can provide the one or more pixel buffers. If so, the system calls the provider to generate the one or more pixel buffers containing the pixel-formatted, cropped, geometrically transformed, and/or color matched version of the image representation. Otherwise, the system calls the provider to generate one or more intermediate pixel buffers, generates a sequence of converters for converting the one or more intermediate pixel buffers, and calls the sequence of converters to generate the one or more pixel buffers containing the pixel-formatted, cropped, geometrically transformed, and/or color matched version of the image representation.
    • 本发明的实施例提供一种用于执行图像转换操作的系统。 该系统通过从客户端接收包含图像表示的像素格式化,裁剪,几何变换和/或颜色匹配版本的一个或多个像素缓冲器的开始。 系统然后确定提供者是否可以提供一个或多个像素缓冲器。 如果是,则系统调用提供者来生成包含像素格式化,裁剪的,几何变换的和/或颜色匹配的图像表示版本的一个或多个像素缓冲器。 否则,系统调用提供者来生成一个或多个中间像素缓冲器,产生用于转换一个或多个中间像素缓冲器的转换器序列,并调用转换器序列以生成包含像素格式化的一个或多个像素缓冲器 ,裁剪,几何变换和/或颜色匹配版本的图像表示。
    • 7. 发明申请
    • FRAMEWORK FOR DESIGNING PHYSICS-BASED GRAPHICAL USER INTERFACE
    • 用于设计基于物理的图形用户界面的框架
    • US20100306680A1
    • 2010-12-02
    • US12476998
    • 2009-06-02
    • Kevin QuennessonAlessandro Sabatelli
    • Kevin QuennessonAlessandro Sabatelli
    • G06F3/048
    • G06F8/38
    • A graphics development framework for designing physics-based graphical user interfaces is described herein. According to one embodiment, visually linkable patches are displayed in a first window of a graphics development framework, where the patches represent a graphics composition which when rendered, animate a physical movement of a graphics object of the physics-based GUI. A feedback patch is displayed to visually provide a feedback from an output of the composition to an input of the composition, such that a subsequent physical movement of the graphics object is determined based on a previous physical movement of the graphics object, without requiring a user to program source code of the displayed patches. A result of rendering is instantly displayed in a second window of the graphics development framework, simulating the physical movement of the graphical object. Other methods and apparatuses are also described.
    • 本文描述了用于设计基于物理的图形用户界面的图形开发框架。 根据一个实施例,视觉上可链接的补丁显示在图形开发框架的第一窗口中,其中补丁表示当被呈现时的图形组合,其基于物理的GUI的图形对象的物理移动。 显示反馈补丁以可视地提供从组合的输出到组合的输入的反馈,使得基于图形对象的先前的物理移动来确定图形对象的后续物理移动,而不需要用户 编程显示的补丁的源代码。 渲染的结果立即显示在图形开发框架的第二窗口中,模拟图形对象的物理移动。 还描述了其它方法和装置。
    • 8. 发明申请
    • Motion Tracking User Interface
    • 运动跟踪用户界面
    • US20090153474A1
    • 2009-06-18
    • US11956275
    • 2007-12-13
    • Kevin Quennesson
    • Kevin Quennesson
    • G06F3/033G09G5/00G06F3/048
    • G06F3/012G06F3/005G06F3/017G06F3/0304G06F3/0346G06F3/04815G06F3/04817G06T7/269G06T19/00G06T2207/10016G06T2207/30201G06T2219/028G09G5/14H04N13/366
    • A method to transition focus of a display corresponding to an object's motion tracked by a video camera or like device is disclosed. In one implementation, the display shows one or more windows or user interfaces on the display. The object's motion can be used to select one of the windows or user interfaces on the display and manipulate content presented in the window or user interface. In another implementations, the object's motion can manipulate a three-dimensional graphical icon in a three-dimensional display environment, for example, by rotating it. In another implementation, the method further tracks motion of a second object and shifts focus of the display corresponding to the motion of the second object. In another implementation, a second display may be added to mirror the focus transition corresponding to the object's motion.
    • 公开了一种转换对应于由摄像机或类似设备跟踪的对象运动的显示器的焦点​​的方法。 在一个实现中,显示器在显示器上显示一个或多个窗口或用户界面。 对象的运动可以用于选择显示器上的一个窗口或用户界面,并操纵窗口或用户界面中呈现的内容。 在另一实现中,对象的运动可以例如通过旋转它来操纵三维显示环境中的三维图形图标。 在另一实现中,该方法进一步跟踪第二对象的运动并移​​动显示对应于第二对象的运动的焦点。 在另一实现中,可以添加第二显示器来镜像对应于对象运动的焦点转换。
    • 9. 发明申请
    • Motion Tracking User Interface
    • 运动跟踪用户界面
    • US20120200498A1
    • 2012-08-09
    • US13447443
    • 2012-04-16
    • Kevin Quennesson
    • Kevin Quennesson
    • G06F3/033G06F3/01
    • G06F3/012G06F3/005G06F3/017G06F3/0304G06F3/0346G06F3/04815G06F3/04817G06T7/269G06T19/00G06T2207/10016G06T2207/30201G06T2219/028G09G5/14H04N13/366
    • A method to transition focus of a display corresponding to an object's motion tracked by a video camera or like device is disclosed. In one implementation, the display shows one or more windows or user interfaces on the display. The object's motion can be used to select one of the windows or user interfaces on the display and manipulate content presented in the window or user interface. In another implementations, the object's motion can manipulate a three-dimensional graphical icon in a three-dimensional display environment, for example, by rotating it. In another implementation, the method further tracks motion of a second object and shifts focus of the display corresponding to the motion of the second object. In another implementation, a second display may be added to mirror the focus transition corresponding to the object's motion.
    • 公开了一种转换对应于由摄像机或类似设备跟踪的对象运动的显示器的焦点​​的方法。 在一个实现中,显示器在显示器上显示一个或多个窗口或用户界面。 对象的运动可以用于选择显示器上的一个窗口或用户界面,并操纵窗口或用户界面中呈现的内容。 在另一实现中,对象的运动可以例如通过旋转它来操纵三维显示环境中的三维图形图标。 在另一实现中,该方法进一步跟踪第二对象的运动并移​​动显示对应于第二对象的运动的焦点。 在另一实现中,可以添加第二显示器来镜像对应于对象运动的焦点转换。