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    • 1. 发明申请
    • AUGMENTING VIRTUAL WORLDS SIMULATION WITH ENHANCED ASSETS
    • 加强虚拟世界与增强资产的模拟
    • US20120001898A1
    • 2012-01-05
    • US12826764
    • 2010-06-30
    • Sean L. DagueSuzanne C. DeffeyesMichael C. Pitman
    • Sean L. DagueSuzanne C. DeffeyesMichael C. Pitman
    • G06T15/00
    • G06T17/20G06T19/00G06T2210/16G06T2210/21
    • A system and method includes using a side simulation device for: receiving a scene description of a virtual world scene from a virtual world simulator, including a description of a special object that requires modification, and descriptions of other objects in an immediate vicinity of the special object; receiving a description of a desired modification to the special object; performing the modification of the special object to provide an enhanced special object such that the enhanced special object can be fully integrated with the other objects in the scene; transmitting the enhanced special object to a data store; and transmitting a proxy object signal to the simulator means to be placed in the virtual world scene to alert any viewers of the virtual world scene to refresh their view by adding the enhanced special object to their simulation by accessing the enhanced special object from the data store.
    • 一种系统和方法包括使用侧面模拟装置:从虚拟世界模拟器接收虚拟世界场景的场景描述,包括需要修改的特殊对象的描述,以及特殊对象附近的其他对象的描述 目的; 接收对特殊对象的所需修改的描述; 执行特殊对象的修改以提供增强的特殊对象,使得增强的特殊对象可以与场景中的其他对象完全集成; 将增强特殊对象发送到数据存储; 以及将代理对象信号发送到所述模拟器装置以被放置在所述虚拟世界场景中,以通过从所述数据存储器访问所述增强特殊对象而将所述增强特殊对象添加到所述模拟中来提醒所述虚拟世界场景的任何观看者刷新其视图 。
    • 3. 发明申请
    • Reduced message count for interaction decomposition of N-body simulations
    • 减少消息计数用于N体模拟的相互作用分解
    • US20070233440A1
    • 2007-10-04
    • US11392405
    • 2006-03-29
    • Blake G. FitchRobert S. GermainMichael C. PitmanAleksandr Rayshubskiy
    • Blake G. FitchRobert S. GermainMichael C. PitmanAleksandr Rayshubskiy
    • G06G7/48
    • G16C10/00
    • Disclosed are a method of and system for creating a load balanced spatial partitioning of a structured, diffusing system of particles with pairwise interactions that is scalable to a very large number of nodes and has favorable communications characteristics including well defined bounds on the number of hops and the number of nodes to which a particle's position must be sent. To deal with structural imbalance, we can assign a weight corresponding to the computational cost for a particular pair interaction of particles or locally clustered groups of particles to simulation space at the midpoint of the distance between the particles or centers of the clusters. We then carry out a spatial partitioning of the simulation volume using a k-d tree or optimal recursive bisection (ORB) to divide the volume into sections that have approximately equal total weights. To deal with local degradation of the load balance caused by changes in the distribution of particles from that used to determine the original spatial decomposition one can assign the actual computation of the pair interaction between two particles to any node that has the positions of both particles.
    • 公开了一种用于创建结构化的,扩散系统的粒子的负载平衡空间划分的方法和系统,其具有可扩展到非常大数量的节点的成对交互,并且具有有利的通信特性,包括关于跳数的明确界限, 必须发送粒子位置的节点数。 为了处理结构不平衡,我们可以分配与颗粒或局部聚集的粒子的特定对相互作用的计算成本对应于在簇的粒子或中心之间的距离的中点处的模拟空间的权重。 然后,我们使用k-d树或最优递归二分法(ORB)对模拟体积进行空间划分,以将体积分成具有近似等于总权重的部分。 为了解决由用于确定原始空间分解的粒子分布变化引起的负载平衡的局部退化,可以将两个粒子之间的对相互作用的实际计算分配给具有两个粒子的位置的任何节点。
    • 7. 发明授权
    • Augmenting virtual worlds simulation with enhanced assets
    • 用增强的资产增强虚拟世界的模拟
    • US08531453B2
    • 2013-09-10
    • US12826764
    • 2010-06-30
    • Sean L. DagueSuzanne C. DeffeyesMichael C. Pitman
    • Sean L. DagueSuzanne C. DeffeyesMichael C. Pitman
    • G06T15/00
    • G06T17/20G06T19/00G06T2210/16G06T2210/21
    • A system and method includes using a side simulation device for: receiving a scene description of a virtual world scene from a virtual world simulator, including a description of a special object that requires modification, and descriptions of other objects in an immediate vicinity of the special object; receiving a description of a desired modification to the special object; performing the modification of the special object to provide an enhanced special object such that the enhanced special object can be fully integrated with the other objects in the scene; transmitting the enhanced special object to a data store; and transmitting a proxy object signal to the simulator means to be placed in the virtual world scene to alert any viewers of the virtual world scene to refresh their view by adding the enhanced special object to their simulation by accessing the enhanced special object from the data store.
    • 一种系统和方法包括使用侧面模拟装置:从虚拟世界模拟器接收虚拟世界场景的场景描述,包括需要修改的特殊对象的描述,以及特殊对象附近的其他对象的描述 目的; 接收对特殊对象的所需修改的描述; 执行特殊对象的修改以提供增强的特殊对象,使得增强的特殊对象可以与场景中的其他对象完全集成; 将增强特殊对象发送到数据存储; 以及将代理对象信号发送到所述模拟器装置以被放置在所述虚拟世界场景中,以通过从所述数据存储器访问所述增强特殊对象而将所述增强特殊对象添加到所述模拟中来提醒所述虚拟世界场景的任何观看者刷新其视图 。