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    • 7. 发明授权
    • Ball delivery device, system, and method
    • 球输送装置,系统和方法
    • US09061199B2
    • 2015-06-23
    • US14268175
    • 2014-05-02
    • Warren TrippBryan BornRay DuerAl GrinsellMichael HallKen JuenkeRick SmithMatt Walsh
    • Warren TrippBryan BornRay DuerAl GrinsellMichael HallKen JuenkeRick SmithMatt Walsh
    • G07F17/32A63F3/06
    • A63F3/062A63F3/0645G07C15/001G07F17/3225G07F17/38
    • A ball delivery device, system, and method housing a plurality of balls for a game session is presented. The ball delivery device includes a mixing chamber, at least one instruction to start the game session, an identifier, at least one arm, a ball holder, a reader and a tube. The mixing chamber receives the balls for the game session. After receiving an instruction to begin the game session, balls are singly drawn from the mixing chamber. The identifier disposed on each ball uniquely identifies each ball. The arm mixes the balls in the mixing chamber. The ball holder disposed on the arm holds a single ball that is randomly selected from the mixing chamber. The reader reads the identifier of the ball selected by the ball holder. The tube receives each selected ball and holds the selected balls after the identifier reads the ball and until completion of the game session.
    • 提出了一种用于游戏会话的容纳多个球的球递送装置,系统和方法。 球递送装置包括混合室,开始游戏会话的至少一个指令,标识符,至少一个臂,球保持器,读取器和管。 混合室接收游戏会话的球。 在接收到开始游戏会话的指令之后,从混合室单独地抽出球。 设置在每个球上的标识符唯一地标识每个球。 手臂将混合室中的球混合。 设置在臂上的球保持器容纳从混合室中随机选择的单个球。 读取器读取由球保持器选择的球的标识符。 该管接收每个选定的球,并且在标识符读取球并直到游戏结束之后保持所选择的球。
    • 8. 发明授权
    • Power and load management based on contextual information
    • 基于上下文信息的电力和负载管理
    • US09026814B2
    • 2015-05-05
    • US13162583
    • 2011-06-17
    • Jered AasheimDominique FortierMichael HallAkshay JoharDaniel Reed
    • Jered AasheimDominique FortierMichael HallAkshay JoharDaniel Reed
    • G06F1/32G06F9/50H04L12/12H04W52/02
    • G06F1/3206G06F1/329G06F9/5094H04L12/12H04W52/0258H04W52/0261Y02D10/22Y02D10/24Y02D70/142Y02D70/144Y02D70/164
    • A power context system is described herein that makes decisions related to device power usage based on factors such as location, load, available alternatives, cost of power, and cost of bandwidth. The system incorporates contextual knowledge about the situation in which a device is being used. Using the context of location, devices can make smarter decisions about deciding which processes to migrate to the cloud, load balancing between applications, and switching to power saving modes depending on how far the user is from a power source. As the cloud becomes more frequently used, load balancing by utilizing distributed data warehouses to move processes to different locations in the world depending on factors such as accessibility, locales, and cost of electricity are considerations for power management. Power management of mobile devices is becoming important as integration with the cloud yields expectations of devices being able to reliably access and persist data.
    • 本文描述了基于诸如位置,负载,可用替代方案,功率成本和带宽成本等因素的与设备功率使用相关的决策的功率上下文系统。 该系统包含关于使用设备的情况的上下文知识。 使用位置的上下文,设备可以做出更明智的决定,决定哪些进程迁移到云,应用之间的负载平衡,以及切换到省电模式,这取决于用户远离电源。 随着云越来越频繁地使用,通过利用分布式数据仓库将流程移动到世界各地的不同位置进行负载平衡,这取决于诸如可访问性,区域设置和电力成本等因素,是电力管理的考虑因素。 移动设备的电源管理变得越来越重要,因为与云的集成能够使设备能够可靠地访问和保持数据的期望。