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    • 1. 发明授权
    • System and method for automatically rating video content
    • 自动对视频内容进行评分的系统和方法
    • US08001561B2
    • 2011-08-16
    • US12120217
    • 2008-05-13
    • Simon J. GibbsBottyán NémethPriyang RathodAnugeetha KunjithapathamMithun SheshagiriPhuong Nguyen
    • Simon J. GibbsBottyán NémethPriyang RathodAnugeetha KunjithapathamMithun SheshagiriPhuong Nguyen
    • H04N7/16H04N5/455
    • G06F17/30038
    • System and method for automatically rating the content of video media based on video operations performed on a media device and in reference to a plurality of rating rules are provided. Usage of the media device is continuously monitored and user actions with respect to operating the video media on the media device are automatically logged. Each rating rule includes a device usage pattern with respect to operating videos on the media device and a rating action indicating adjustments to content ratings of the videos based upon characteristics described by the device usage pattern that are inferred from the recorded user inputted video control operations. When the device usage pattern of a rating rule is inferred from one or more user actions operating a piece of video media directly on the media device, the content rating of the piece of video media is adjusted based on the rating rule.
    • 提供了基于在媒体设备上执行的视频操作并参考多个评级规则来自动对视频媒体的内容进行评级的系统和方法。 持续监控媒体设备的使用情况,并自动记录用户在媒体设备上操作视频媒体的操作。 每个评级规则包括关于媒体设备上的操作视频的设备使用模式,以及基于从记录的用户输入的视频控制操作推断出的设备使用模式所描述的特性的指示对视频的内容评级进行调整的评级动作。 当通过直接在媒体设备上操作一段视频媒体的一个或多个用户动作来推断评级规则的设备使用模式时,基于评级规则来调整该片视频媒体的内容分级。
    • 2. 发明申请
    • DETERMINING THE INTEREST OF INDIVIDUAL ENTITIES BASED ON A GENERAL INTEREST
    • 基于一般利益确定个人实体的利益
    • US20100205041A1
    • 2010-08-12
    • US12370414
    • 2009-02-12
    • Priyang RathodSimon J. GibbsAnugeetha KunjithapathamMithun SheshagiriPhuong Nguyen
    • Priyang RathodSimon J. GibbsAnugeetha KunjithapathamMithun SheshagiriPhuong Nguyen
    • G06Q10/00
    • G06Q10/00G06Q30/0204
    • An interest value indicative of the interest of a particular entity in one or more items can be determined based on a general interest value (e.g., a group interest/preference value) associated with a plurality of entities (e.g., persons, members of a group) that include that particular entity. The interest value can be determined based on Collaborative Filtering (CF) data and/or individual (or non-collaborative) data. In contrast to the Collaborative Filtering (CF) data which may include data associated with various entities, the individual (or non-collaborative) data typically pertains to one entity, namely, the entity whose interest is to be determined. It will be appreciated that both collaborative and non-collaborative data pertaining to individuals can be considered, thereby allowing for a better estimation of individual interests. The interest of a particular entity can be determined, for example, by considering the difference between a predicted CF interest value (determined based on CF data) and a group interest value and/or by considering the difference between a predicted individual interest value (determined based on non-collaborative data) and the group interest value.
    • 可以基于与多个实体(例如,个人,组的成员)相关联的一般兴趣值(例如,组兴趣/偏好值)来确定指示一个或多个项目中特定实体的兴趣的兴趣值 )包括该特定实体。 可以基于协同过滤(CF)数据和/或单个(或非协作)数据来确定兴趣值。 与可以包括与各种实体相关联的数据的协作过滤(CF)数据相反,个体(或非协作)数据通常涉及一个实体,即其利益将被确定的实体。 应当理解,可以考虑与个人有关的协作和非协作数据,从而允许更好地估计个人兴趣。 特定实体的兴趣可以例如通过考虑预测的CF利息值(基于CF数据确定)和组合利息价值之间的差异和/或通过考虑预测的个人利益价值(确定的)之间的差异来确定 基于非协作数据)和组利益价值。
    • 4. 发明申请
    • COLLABORATIVE SEARCH IN VIRTUAL WORLDS
    • 虚拟世界的协作搜索
    • US20090158161A1
    • 2009-06-18
    • US11959266
    • 2007-12-18
    • Simon J. GibbsMithun Sheshagiri
    • Simon J. GibbsMithun Sheshagiri
    • G06F3/00G06F17/00G06F17/30
    • G06F3/04815G06F16/951G06F16/972
    • In a first embodiment, first information regarding an object in a virtual world is received from a virtual world client. The first information is stored in a database. Second information regarding the object is received from a second virtual world client. The second information is then also stored in the database. In a second embodiment, a request is received from a virtual world client. Then a database is searched based on the request and based on tags corresponding to virtual world objects, wherein the tags are stored in the database, wherein the searching returns one or more tagged virtual world objects. Then the one or more tagged virtual world objects are sent to the virtual world client.
    • 在第一实施例中,从虚拟世界客户端接收关于虚拟世界中的对象的第一信息。 第一个信息存储在数据库中。 从第二虚拟世界客户端接收关于对象的第二信息。 然后第二个信息也存储在数据库中。 在第二实施例中,从虚拟世界客户端接收到请求。 然后,基于请求搜索数据库并且基于与虚拟世界对象相对应的标签,其中标签被存储在数据库中,其中搜索返回一个或多个标记的虚拟世界对象。 然后将一个或多个标记的虚拟世界对象发送到虚拟世界客户端。
    • 5. 发明申请
    • CLIPRANK: RANKING MEDIA CONTENT USING THEIR RELATIONSHIPS WITH END USERS
    • CLIPRANK:使用与最终用户的关系排名媒体内容
    • US20090132519A1
    • 2009-05-21
    • US12120209
    • 2008-05-13
    • Priyang RathodMithun SheshagiriSimon J. GibbsAnugeetha Kunjithapatham
    • Priyang RathodMithun SheshagiriSimon J. GibbsAnugeetha Kunjithapatham
    • G06F17/30
    • G06F17/30038
    • A method of ranking a plurality pieces of media content is provided. Each of the plurality pieces of media content has at least one relationship with at least one of a plurality of users. Each of the plurality of users has at least one relationship with at least one of the plurality pieces of media content. Each of the plurality pieces of media content is associated with a weight, each of the plurality of users is associated with a weight, and each relationship is associated with a weight. For each of the plurality pieces of media content and each of the plurality of users, recursively calculating and updating the weight associated with the piece of media content or the user until a difference between the weights associated with the plurality pieces of media content and the plurality of users calculated during a current iteration and the weights associated with the plurality pieces of media content and the plurality of users calculated during a previous iteration is less than a predefined threshold. The weight associated with a piece of media content or a user is calculated based on the weights of the at least one relationship and the weights of the at least one piece of media content or the at least one user with which the piece of media content or the user has the at least one relationship. Ranking the plurality pieces of media content according to their respectively associated weights.
    • 提供了一种对多个媒体内容进行排序的方法。 多个媒体内容中的每一个与多个用户中的至少一个具有至少一个关系。 多个用户中的每一个与多个媒体内容中的至少一个具有至少一个关系。 多个媒体内容中的每一个与权重相关联,多个用户中的每一个与权重相关联,并且每个关系与权重相关联。 对于多个媒体内容中的每一个和多个用户中的每一个,递归地计算和更新与该片媒体内容或用户相关联的权重,直到与多个媒体内容和多个媒体内容相关联的权重之间的差异 并且与多个媒体内容相关联的权重以及在先前迭代期间计算的多个用户的权重小于预定义的阈值。 基于所述至少一个关系的权重以及所述至少一个媒体内容的权重或者所述至少一个用户可以计算与一段媒体内容或用户相关联的权重, 用户具有至少一个关系。 根据各自的相关权重对多个媒体内容进行排序。
    • 10. 发明授权
    • Method and system for integrating content and services among multiple networks
    • 多个网络内容和服务的集成方法与系统
    • US08863221B2
    • 2014-10-14
    • US11713312
    • 2007-03-01
    • Yu SongMithun SheshagiriAlan Messer
    • Yu SongMithun SheshagiriAlan Messer
    • G06F15/16H04J1/00H04N7/173H04L29/08H04L12/46
    • H04L12/46H04L67/16
    • A method and system that enables aggregation and management of services and contents on multiple networks, is provided. In one implementation, such a method and system functionally bridges a first network and a second network such that services and contents, no matter where they come from, can be delivered to a user on one or more devices in the second network. The services and contents in the first network are converted by certain applications to behave as if they exist in the second network, so that they can be accessed by one or more devices in the second network. Such a method and system enables applications to be easily developed and distributed over the Internet using popular Web browsers as the platform for application runtime environments.
    • 提供了一种能够对多个网络上的服务和内容进行聚合和管理的方法和系统。 在一个实现中,这样的方法和系统功能地桥接第一网络和第二网络,使得服务和内容无论来自哪里,都可以在第二网络中的一个或多个设备上被递送给用户。 第一网络中的服务和内容由某些应用转换,以便表现为如果它们存在于第二网络中,使得它们可以被第二网络中的一个或多个设备访问。 这种方法和系统使应用程序可以通过互联网轻松开发和分布,使用流行的Web浏览器作为应用程序运行时环境的平台。