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    • 4. 发明申请
    • MANAGEMENT FOR SUPER-REALITY ENTERTAINMENT
    • 超现实娱乐管理
    • US20130314508A1
    • 2013-11-28
    • US13481618
    • 2012-05-25
    • Takayuki Arima
    • Takayuki Arima
    • H04N7/18H04N13/02
    • H04N21/41407H04N7/181H04N21/21805H04N21/42203H04N21/816
    • A system and method are configured to provide super-reality entertainment for a user to realistically experience an activity as if he/she is actually participating in the activity. The method includes preparing multiple activities for each user to select from, providing a participant in each activity with one or more cameras and one or more microphones to capture images and sounds as perceived by the participant during the activity, obtaining information pertaining to the user, including account information and selection of an activity, managing transactions, processing the images and sounds; and transmitting the processed images and sounds to a client terminal of the user who selected the activity.
    • 系统和方法被配置为为用户提供超现实娱乐,以便现实地体验活动,就好像他/她实际参与活动一样。 该方法包括为每个用户准备多个活动以从每个活动中选择一个或多个摄像机和一个或多个麦克风来提供每个活动中的参与者,以捕获活动期间由参与者感知的图像和声音,获得与用户有关的信息, 包括帐户信息和选择活动,管理交易,处理图像和声音; 以及将所处理的图像和声音发送到选择该活动的用户的客户终端。