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    • 2. 发明申请
    • Game Machine And Self-Running Body For Use Therein
    • 游戏机和自行车身在其中使用
    • US20090005180A1
    • 2009-01-01
    • US11814621
    • 2006-01-18
    • Tetsuo IshidaSatoru Atsuchi
    • Tetsuo IshidaSatoru Atsuchi
    • A63F9/14
    • A63F9/143G01D5/347
    • The invention provides a game machine enabling a self-running body to smoothly run even in a corner section by using a plurality measurement lines provided at a constant pitch with reference to the inner circumference of a round track.The game machine (2) includes a game machine main body (10) having a plurality of measurement lines (36) arranged at a constant pitch (PTm) in the longitudinal direction of a round track (35) with reference to the inner circumference of the round track (35), and a self-running body (30) capable of self-running on the round track (35), wherein the self-running body (30) is provided with a measurement line detecting device (52) which has a plurality of detecting elements (60) arranged in the longitudinal direction of the self-running body at a constant pitch (PTms) and respectively capable of detecting the measurement lines (36), and controls its running on the round track (35) based on the results of detection. The pitch PTm of the measurement lines (36) on the inner circumference of the round track (35) is set to be integral multiples of the pitch PTms of the detecting elements (60), and the product of the number of detecting elements (60) and the pitch PTms of the detecting elements (60) is set to be larger than the maximum pitch PTout of the measurement lines (36) on the outer circumference of the round track (35).
    • 本发明提供了一种游戏机,其能够通过使用相对于圆形轨道的内周以恒定间距设置的多个测量线,使得自行车体甚至在拐角部分中平稳地行驶。 游戏机(2)具有游戏机主体(10),该游戏机主体(10)具有多个在圆轨道(35)的长度方向上以恒定间距(PTm)排列的测量线(36) 所述圆轨道(35)和能够在所述圆轨道(35)上自行运转的自行车体(30),其中所述自行车体(30)设置有测量线检测装置(52),所述测量线检测装置 具有多个以恒定间距(PTms)在自行车体的纵向方向上布置并分别能够检测测量线(36)并且控制其在圆轨道(35)上行驶的检测元件(60) 基于检测结果。 圆轨道(35)的内圆周上的测量线(36)的间距PTm被设置为检测元件(60)的间距PTms的整数倍,并且检测元件(60)的数量的乘积 )和检测元件(60)的间距PTms被设定为大于圆轨道(35)的外圆周上的测量线(36)的最大间距PTout。
    • 5. 发明授权
    • Method for forming metallic plug
    • 金属塞形成方法
    • US06248660B1
    • 2001-06-19
    • US09012961
    • 1998-01-26
    • Masashi HamanakaTetsuo IshidaMasafumi Shishino
    • Masashi HamanakaTetsuo IshidaMasafumi Shishino
    • H01L214763
    • H01L21/7684H01L21/3212
    • A method for forming a metallic plug capable of preventing the occurrence of defects due to a short between conductive layers and the decrease of reliability in a conductive layer caused by a change of plug resistance by polishing and eliminating a filling film and an adhesive layer using a slurry for polishing a metal after eliminating a part of the filling film by dry etching beforehand. A metal plug can be obtained by the following steps: forming an end connection opened in an interlayer dielectric so as to expose the surface of a conductive layer under the interlayer dielectric; forming an adhesive layer on the exposed conductive layer and on the interlayer dielectric; forming a filling film on the adhesive layer, which fills the end connection completely; eliminating 60% or more of the film thickness of the filling film formed by dry etching; and polishing and eliminating the filling film and the adhesive layer using a slurry for polishing a metal.
    • 一种用于形成金属插塞的方法,其能够防止由于导电层之间的短路导致的缺陷的发生,并且由于通过抛光改变插塞电阻而导致的导电层的可靠性降低,并且使用 预先通过干蚀刻去除一部分填充膜后的金属抛光浆料。 可以通过以下步骤获得金属插塞:在层间电介质中形成开口的端部连接,以露出层间电介质下的导电层的表面; 在暴露的导电层和层间电介质上形成粘合剂层; 在粘合剂层上形成填充膜,其完全填充端部连接; 消除由干蚀刻形成的填充膜的膜厚度的60%以上; 并使用用于抛光金属的浆料抛光和去除填充膜和粘合剂层。
    • 10. 发明授权
    • Game system and replacement part
    • 游戏系统和更换部分
    • US07976391B2
    • 2011-07-12
    • US11813501
    • 2005-12-26
    • Tetsuo IshidaTetsuo IshimaruYasufumi Kasuya
    • Tetsuo IshidaTetsuo IshimaruYasufumi Kasuya
    • A63F9/24
    • G06Q10/06G07F17/32G07F17/3232
    • There is provided a game system for improving a maintenance property of a game machine in which a replacement part is provided. A replacement part D has a part information recording device 34c in which uniquely given part identification information is recorded. A game machine main body K includes a part information obtaining device 24 and a server transmission device 23. The part information obtaining device 24 obtains the part identification information. The server transmission device 23 transmits to a center server CS, game machine identification information uniquely given to a game machine G together with the obtained part identification information. The center server CS has a server storage device 12 for storing the received part identification information and the received game machine identification information in association with each other.
    • 提供了一种用于改善其中提供替换部件的游戏机的维护性能的游戏系统。 替换部分D具有记录唯一给定部分识别信息的部分信息记录装置34c。 游戏机主体K包括部件信息获取装置24和服务器发送装置23.部件信息获取装置24获得部件识别信息。 服务器发送装置23向中心服务器CS发送与获取的部件识别信息一起唯一地给予游戏机G的游戏机识别信息。 中央服务器CS具有服务器存储装置12,用于相互关联地存储所接收的部分识别信息和接收到的游戏机识别信息。