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    • 1. 发明授权
    • Composition of local user interface with remotely generated user interface and media
    • 本地用户界面与远程生成的用户界面和媒体的组合
    • US08793303B2
    • 2014-07-29
    • US11478501
    • 2006-06-29
    • Ashley C. SpeicherNicholas J. FangTodd Bowra
    • Ashley C. SpeicherNicholas J. FangTodd Bowra
    • G06F15/16G06F3/048H04L12/28H04L29/06
    • H04L12/282H04L12/2814H04L65/604H04N21/234363H04N21/4312
    • A media server in a home entertainment network coordinates with a media receiver connected with the network to provide a media representation with a combined user interface on an attached display device. The media server receives compositing information from the media receiver over the network regarding the placemement of UI components generated by the media receiver. In response, the media server may adjust the positioning of graphics, media control information, metadata, media presentation windows, and other UI components for presentation by the media receiver such that the UI components generated by the media server do not interfere with the UI generated by the media receiver when rendered to the display device. Alternately, the media receiver may adjust the position of UI components such that the UI components generated by the media receiver do not interfere with the UI generated by the media server upon presentation.
    • 家庭娱乐网络中的媒体服务器与与网络连接的媒体接收器协调,以在附接的显示设备上提供具有组合的用户界面的媒体表示。 媒体服务器通过网络从媒体接收器接收关于由媒体接收器生成的UI组件的放置的合成信息。 作为响应,媒体服务器可以调整图形,媒体控制信息,元数据,媒体呈现窗口和其他UI组件的定位以供媒体接收者呈现,使得媒体服务器生成的UI组件不会干扰所生成的UI 当媒体接收机呈现给显示设备时。 或者,媒体接收器可以调整UI组件的位置,使得由媒体接收器生成的UI组件不会在介绍媒体服务器时产生的UI干扰。
    • 2. 发明授权
    • Media stream slicing and processing load allocation for multi-user media systems
    • 媒体流切片和处理多用户媒体系统的负载分配
    • US08380864B2
    • 2013-02-19
    • US11645885
    • 2006-12-27
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • G06F15/16
    • H04L65/601H04L67/28H04L67/2823H04L67/325H04N21/4344H04N21/43615H04N21/440236
    • Transrate/transcode functionality of media processing units in devices distributed within a networked media system are harnessed to enable media streaming to devices across networks while overcoming insufficient bandwidth to transmit the source content or while providing reformatted media to devices that do not support the source format. A policy engine may reallocate media processing resources for greater efficiency. The policy engine may further schedule time-slicing of media segments in available hardware and software-based codecs. Time-slicing may be used to transformatively process one or more media streams across potentially multiple media processing units connected within a network. The media streams are divided into independently processable segments based upon knowledge of underlying media formats. Processing requirements and a priority processing order may be determined for and assigned to each independently processable segment. The segments may be scheduled for delivery to the media processing units based upon the assigned priority and processing requirements.
    • 利用在网络媒体系统内分发的设备中的媒体处理单元的转换/转码功能,以便能够跨网络实现媒体流传输到设备,同时克服不足的带宽来传输源内容,或者将重新格式化的媒体提供给不支持源格式的设备。 策略引擎可以重新分配媒体处理资源以提高效率。 策略引擎可以进一步调度可用硬件和基于软件的编解码器中媒体段的时间分片。 时间分片可用于跨网络中连接的潜在的多个媒体处理单元变换处理一个或多个媒体流。 基于底层媒体格式的知识,媒体流被分成可独立处理的片段。 处理要求和优先处理顺序可以被确定并分配给每个可独立处理的段。 可以基于所分配的优先级和处理要求来调度段以传送到媒体处理单元。
    • 4. 发明申请
    • Composition of local user interface with remotely generated user interface and media
    • 本地用户界面与远程生成的用户界面和媒体的组合
    • US20080005302A1
    • 2008-01-03
    • US11478501
    • 2006-06-29
    • Ashley C. SpeicherNicholas J. FangTodd Bowra
    • Ashley C. SpeicherNicholas J. FangTodd Bowra
    • G06F15/173
    • H04L12/282H04L12/2814H04L65/604H04N21/234363H04N21/4312
    • A media server in a home entertainment network coordinates with a media receiver connected with the network to provide a media representation with a combined user interface on an attached display device. The media server receives compositing information from the media receiver over the network regarding the placemement of UI components generated by the media receiver. In response, the media server may adjust the positioning of graphics, media control information, metadata, media presentation windows, and other UI components for presentation by the media receiver such that the UI components generated by the media server do not interfere with the UI generated by the media receiver when rendered to the display device. Alternately, the media receiver may adjust the position of UI components such that the UI components generated by the media receiver do not interfere with the UI generated by the media server upon presentation.
    • 家庭娱乐网络中的媒体服务器与与网络连接的媒体接收器协调,以在附接的显示设备上提供具有组合的用户界面的媒体表示。 媒体服务器通过网络从媒体接收器接收关于由媒体接收器生成的UI组件的放置的合成信息。 作为响应,媒体服务器可以调整图形,媒体控制信息,元数据,媒体呈现窗口和其他UI组件的定位以供媒体接收者呈现,使得媒体服务器生成的UI组件不会干扰所生成的UI 当媒体接收机呈现给显示设备时。 或者,媒体接收器可以调整UI组件的位置,使得由媒体接收器生成的UI组件不会在介绍媒体服务器时产生的UI干扰。
    • 9. 发明授权
    • Server-side media stream manipulation for emulation of media playback functions
    • 用于模拟媒体播放功能的服务器端媒体流操作
    • US07890985B2
    • 2011-02-15
    • US11438408
    • 2006-05-22
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • G06F15/16
    • H04L65/602H04L2012/2849
    • A media server in a home entertainment network allows a media rendering device to act as a digital media receiver. The media server enables trick mode functions such as scan forward or reverse, slow motion, pause, and seek on rendering devices with capabilities limited to 1× playback. The media server receives commands from user input at the rendering device transmitted over the network to the media server. The media server manipulates the media stream before transmission over the network by deleting or adding frames to the media stream as necessary to emulate the desired playback functions and replacing frame timestamps to create a media stream that appears to the media rendering device as a sequential 1× stream. The transmitted media stream may not contain all of the media content stored in the corresponding media file on the media server, thus avoiding limitations on the download bandwidth and local client storage.
    • 家庭娱乐网络中的媒体服务器允许媒体呈现设备充当数字媒体接收器。 媒体服务器启用特技模式功能,如向前扫描或反向扫描,慢动作,暂停和寻找具有限于1×播放功能的渲染设备。 媒体服务器从通过网络发送的呈现设备的用户输入接收到媒体服务器的命令。 媒体服务器在通过网络传输之前通过删除或添加帧到媒体流来操纵媒体流,以便模拟期望的播放功能和替换帧时间戳以创建媒体呈现设备出现的媒体流作为顺序1× 流。 传输的媒体流可以不包含存储在媒体服务器上的相应媒体文件中的所有媒体内容,从而避免对下载带宽和本地客户端存储的限制。