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    • 4. 发明授权
    • Methods and systems for computer-based animation of musculoskeletal systems
    • US10140745B2
    • 2018-11-27
    • US14992853
    • 2016-01-11
    • Vital Mechanics Research Inc.
    • Dinesh Kochikar PaiYe Fan
    • G06T13/40
    • A computer-implemented method simulates a shape of a musculoskeletal system comprising a skeletal subsystem and a soft-tissue subsystem. The method comprises: simulating, by the computer system, an evolution of a skeletal subsystem model over a series of time steps to thereby determine rigid body variables representative of the shapes of the one or more rigid bodies in a physical space at each time step; and simulating, by the computer system, an evolution of a soft-tissue subsystem model over the series of time steps to thereby determine, for each of the one or more soft tissue objects, a soft-tissue object representation in an Eulerian space and an associated Eulerian representation for each vertex in the Eulerian space at each time step, the associated Eulerian representation, for each vertex and for each time step, specifying which one or more material space coordinates for the soft-tissue object correspond to the vertex at the time step. The simulation comprises coupling the skeletal and soft-tissue subsystem models using one or more coupling constraints, which constraining available solutions to the skeletal and soft-tissue subsystem models over the series of time steps. The simulation results (e.g. the rigid body variables and the soft-tissue object representation) may be saved and optionally used to render or otherwise generate an animation comprising, for each of the series of time steps, a digital image of the musculoskeletal system.
    • 6. 发明申请
    • METHODS AND SYSTEMS FOR COMPUTER-BASED ANIMATION OF MUSCULOSKELETAL SYSTEMS
    • 用于基于计算机的弹性体系统动画的方法和系统
    • US20160203630A1
    • 2016-07-14
    • US14992853
    • 2016-01-11
    • Vital Mechanics Research Inc.
    • Dinesh Kochikar PaiYe Fan
    • G06T13/40
    • G06T13/40
    • A computer-implemented method simulates a shape of a musculoskeletal system comprising a skeletal subsystem and a soft-tissue subsystem. The method comprises: simulating, by the computer system, an evolution of a skeletal subsystem model over a series of time steps to thereby determine rigid body variables representative of the shapes of the one or more rigid bodies in a physical space at each time step; and simulating, by the computer system, an evolution of a soft-tissue subsystem model over the series of time steps to thereby determine, for each of the one or more soft tissue objects, a soft-tissue object representation in an Eulerian space and an associated Eulerian representation for each vertex in the Eulerian space at each time step, the associated Eulerian representation, for each vertex and for each time step, specifying which one or more material space coordinates for the soft-tissue object correspond to the vertex at the time step. The simulation comprises coupling the skeletal and soft-tissue subsystem models using one or more coupling constraints, which constraining available solutions to the skeletal and soft-tissue subsystem models over the series of time steps. The simulation results (e.g. the rigid body variables and the soft-tissue object representation) may be saved and optionally used to render or otherwise generate an animation comprising, for each of the series of time steps, a digital image of the musculoskeletal system.
    • 计算机实现的方法模拟包括骨骼子系统和软组织子系统的肌骨骼系统的形状。 该方法包括:通过计算机系统模拟骨骼子系统模型在一系列时间步长上的演变,从而确定代表在每个时间步长的物理空间中的一个或多个刚体的形状的刚体变量; 以及通过所述计算机系统模拟所述一系列时间步长中的软组织子系统模型的演变,从而为所述一个或多个软组织对象中的每一个确定在欧拉空间中的软组织对象表示,以及 在每个时间步长的欧拉空间中的每个顶点的相关欧拉表示,对于每个顶点和每个时间步长的相关联的欧拉表示,指定软组织对象的哪一个或多个材料空间坐标对应于该时间点的顶点 步。 模拟包括使用一个或多个耦合约束来耦合骨骼和软组织子系统模型,其在一系列时间步长中约束骨骼和软组织子系统模型的可用解决方案。 模拟结果(例如,刚体变量和软组织对象表示)可以被保存并且可选地用于呈现或以其他方式生成动画,其包括针对肌肉骨骼系统的数字图像的一系列时间步长中的每一个。
    • 7. 发明申请
    • METHODS AND SYSTEMS FOR COMPUTER-BASED SKIN ANIMATION
    • 基于计算机的皮肤动画的方法和系统
    • US20160140750A1
    • 2016-05-19
    • US14901326
    • 2014-06-27
    • VITAL MECHANICS RESEARCH INC.
    • Dinesh PAIDuo LIShinjiro SUEDADebanga NEOG
    • G06T15/08G06T13/20
    • G06T15/08G06T11/001G06T13/20G06T13/40
    • A method for simulating movement of a skin associated with a body comprises maintaining, by a computer, a representation of the skin comprising vertices, each vertex of the representation corresponding to a material point of the skin and comprising associated data, the associated data for each vertex comprising: constant body coordinates which represent a location of the material point of the skin relative to the body; and Eulerian skin coordinates specifying which one or more reference skin coordinates from among a set of reference skin coordinates correspond to the vertex at a particular time. Body coordinates and Eulerian skin coordinates may be maintained in two-dimensional spaces, which parameterize the surface of the body and skin.
    • 用于模拟与身体相关联的皮肤的运动的方法包括由计算机维护包括顶点的皮肤的表示,所述表示的每个顶点对应于皮肤的物质点并且包括相关联的数据,每个 顶点包括:恒定身体坐标,其表示皮肤相对于身体的物质点的位置; 以及欧拉皮肤坐标,其指定一组参考皮肤坐标中的一个或多个参考皮肤坐标对应于特定时间的顶点。 身体坐标和欧拉皮肤坐标可以保持在二维空间中,这参数化了身体和皮肤的表面。