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    • 4. 发明授权
    • Social gaming website and related in-advertisement gaming
    • 社交游戏网站和相关的广告游戏
    • US09595164B2
    • 2017-03-14
    • US14279980
    • 2014-05-16
    • WMS Gaming, Inc.
    • Richard B. RobbinsTravis N. NelsonNickey C. Shin
    • A63F13/00G07F17/32
    • G07F17/323
    • A method for persistent casino-style gameplay is described herein. In some embodiments, the operations can include presenting, a gaming session to a user, wherein the gaming session includes casino-style games and is associated with a user profile. The operations can also include recording information about the casino-style games during the gaming session. The operations can also include detecting a request for an in-advertisement casino-style game, wherein the in-advertisement casino-style game will appear on a webpage. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, first content configured to receive information identifying the user. The operations can also include receiving the information identifying the user profile. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, second content including data to resume play of the gaming session via the in-advertisement casino-style game.
    • 这里描述了一种用于持续赌场式游戏的方法。 在一些实施例中,操作可以包括向用户呈现游戏会话,其中游戏会话包括娱乐场式游戏并且与用户简档相关联。 操作还可以包括在游戏会话期间记录关于赌场式游戏的信息。 这些操作还可以包括检测对广告娱乐场式游戏的请求,其中,广告娱乐场式游戏将出现在网页上。 这些操作还可以包括发送用于在网页上呈现作为广告娱乐场式游戏的一部分,第一内容被配置为接收标识用户的信息。 这些操作还可以包括接收标识用户简档的信息。 操作还可以包括作为广告娱乐场式游戏的一部分的在网页上呈现的发送,第二内容包括经由广告娱乐场式游戏重新开始游戏会话的数据的数据。
    • 5. 发明授权
    • Wagering game with option to risk credit balance
    • 投注游戏有风险信贷余额的选择
    • US09589420B2
    • 2017-03-07
    • US14030693
    • 2013-09-18
    • WMS Gaming Inc.
    • Allon G. EnglmanJeremy M. HornikJoel R. Jaffe
    • G07F17/32G07F17/34
    • G07F17/3255G07F17/3213G07F17/3244G07F17/3262G07F17/3267G07F17/3288G07F17/34
    • A method of conducting a wagering game includes receiving a first wager amount from a player. The first wager amount initiating a first play of the wagering game. The first wager amount is deducted from an available-credits pool. An outcome of the first play is determined. In response to the outcome of the first play being a winning outcome, a credit amount associated with the winning outcome is added to the available-credits pool. Prior to a second play of the wagering game, it is determined that the available-credits pool is less than the first wager amount and, in response to that determination, an option to risk the available-credits pool is provided. The result of the risk being either (i) a triggering of the second play of the wagering game at the first wager amount or (ii) a reduction of the available-credits pool to zero.
    • 进行投注游戏的方法包括从玩家接收第一投注金额。 第一次投注金额开始投注游戏的第一场戏。 第一笔下注金额从可用信用卡中扣除。 第一场比赛的结果是确定的。 响应于第一场比赛的结果是获胜结果,与获胜结果相关联的信用额度被添加到可用信用池。 在第二次投注游戏之前,确定可用信用池小于第一投注金额,并且响应于该确定,提供风险可用信用池的选项。 风险的结果是(i)以第一次下注金额触发投注游戏的第二次游戏,或(ii)将可用信用积分减少到零。
    • 6. 发明授权
    • Gaming system with remote controller having location-based variable functionality
    • 具有遥控器的游戏系统具有基于位置的可变功能
    • US09542797B2
    • 2017-01-10
    • US13767093
    • 2013-02-14
    • WMS Gaming Inc.
    • David E. DetlefsenMark B. GagnerPaul M. LesleyTimothy C. LooseScott A. MassingLarry J. PaceyCraig J. SyllaMatthew J. Ward
    • G07F17/32
    • G07F17/3218G07F17/3209
    • A gaming system includes a handheld device coupled to a fixed structure. The handheld device includes a sensor configured to detect inputs. The handheld device is positionable in a base predefined zone and a first predefined zone. The base predefined zone is defined as a base volumetric space and the first predefined zone is defined as a first volumetric space. A memory device stores instructions that, when executed, by at least one of one or more processors of the gaming system, cause the gaming system to (i) detect a first input from the handheld device, (ii) perform a first function in response to the first input being detected in the base predefined zone, and (iii) perform a second function in response to the first input being detected in the first predefined zone, the second function being different from the first function.
    • 游戏系统包括耦合到固定结构的手持设备。 手持设备包括被配置为检测输入的传感器。 手持设备可定位在基本预定义区域和第一预定义区域中。 基本预定义区域被定义为基本体积空间,并且第一预定义区域被定义为第一体积空间。 存储器装置存储当由游戏系统的一个或多个处理器中的至少一个执行时,导致游戏系统(i)检测来自手持设备的第一输入的指令,(ii)响应于第一功能 到所述基本预定区域中检测到的所述第一输入,以及(iii)响应于在所述第一预定区域中检测到的所述第一输入执行第二功能,所述第二功能不同于所述第一功能。
    • 8. 发明授权
    • Integrating social communities and wagering games
    • 整合社会团体和投注游戏
    • US09536372B2
    • 2017-01-03
    • US14835488
    • 2015-08-25
    • WMS Gaming, Inc.
    • Jeffrey L. AllenBrian J. BarclayMark B. GagnerAndrew C. Guinn
    • G07F17/32A63F13/30H04L12/58
    • G07F17/32A63F13/12A63F13/87G07F17/3223G07F17/3225G07F17/3244G07F17/3276H04L51/32
    • A wagering game system and its operations are described herein. In some examples, the operations can include electronically connecting to social network servers for independent online social networks. The social networks provide social network accounts logged on to one or more of the social network servers. The gaming server hosts an online communal wagering game. The operations can further include initiating, based on one or more criterion associated with the communal wagering game, an automatic search across the social network servers for a set of the social network accounts that satisfy the one or more criterion. The operations can further include electronically transmitting, based on search results, an electronic invitation to the set of social network user accounts to participate in the communal wagering game. The operations can further include electronically linking ones of the set of the social network user accounts that respond to the electronic invitation.
    • 本文描述了投注游戏系统及其操作。 在一些示例中,操作可以包括电子连接到用于独立在线社交网络的社交网络服务器。 社交网络提供登录到一个或多个社交网络服务器的社交网络帐户。 游戏服务器托管一个在线公共投注游戏。 操作可以进一步包括基于与公共投注游戏相关联的一个或多个标准来启动满足一个或多个标准的一组社交网络账户的社交网络服务器的自动搜索。 这些操作可以进一步包括基于搜索结果电子地发送对该组社交网络用户帐户的电子邀请以参与公共投注游戏。 这些操作可以进一步包括电子地链接响应电子邀请的一组社交网络用户帐户。
    • 9. 发明授权
    • Wagering game with a secondary reel having oversized single-evaluation symbols
    • 投注游戏与次级卷轴具有超大的单评估符号
    • US09520022B2
    • 2016-12-13
    • US13764983
    • 2013-02-12
    • WMS Gaming Inc.
    • Alexander J. GobeJeremy M. Hornik
    • A63F9/24G07F17/32
    • G07F17/3213G07F17/3209G07F17/323G07F17/3244G07F17/34
    • A gaming system includes one or more input devices, one or more display devices, and one or more processors, and one or more memory devices storing instructions that cause the gaming system to receive an input indicative of a wager. The instructions further cause the gaming system to display a wagering game having an array of symbol positions positioned on a plurality of primary reels and at least one secondary reel overlaying two or more adjacent primary reels, the secondary reel including at least one oversized standard symbol, the oversized symbol overlaying symbol positions on at least two of the two or more adjacent primary reels. The instructions further cause the gaming system to spin the two or more adjacent primary reels and the secondary reel such that the two or more adjacent primary reels and the secondary reel appear to spin as a single reel.
    • 游戏系统包括一个或多个输入设备,一个或多个显示设备和一个或多个处理器,以及一个或多个存储指令的存储器设备,其使游戏系统接收指示下注的输入。 所述指令进一步导致游戏系统显示具有位于多个主卷轴上的符号位置阵列的投注游戏以及覆盖两个或更多个相邻主卷轴的至少一个副卷轴,所述次卷轴包括至少一个超大标准符号, 两个或更多个相邻主卷轴中的至少两个上的超大符号重叠符号位置。 说明书进一步导致游戏系统旋转两个或多个相邻的主卷轴和次要卷轴,使得两个或更多个相邻的主卷轴和次卷轴看起来作为单个卷轴旋转。