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    • 4. 发明申请
    • LOW BANDWIDTH CONSUMPTION ONLINE CONTENT EDITING
    • 低带宽消费在线内容编辑
    • US20160027472A1
    • 2016-01-28
    • US14874311
    • 2015-10-02
    • WEVIDEO, INC.
    • Jostein SvendsenBjørn Rustberggaard
    • G11B27/031H04N21/472H04N21/233H04N21/254H04N21/234H04N21/2543H04N21/222
    • G11B27/031G06F17/30781H04N5/76H04N21/222H04N21/233H04N21/23424H04N21/2541H04N21/25435H04N21/47205
    • Various embodiments of the invention provide systems and methods for low bandwidth consumption online content editing, where user-created content comprising high definition/quality content is created or modified at an online content editing server according to instructions from an online content editor client, and where a proxy version of the resulting user-created content is provided to online content editor client to facilitate review or further editing of the user-created content from the online content editor client. In some embodiments, the online content editing server utilizes proxy content during creation and modification operations on the user-created content, and replaces such proxy content with corresponding higher definition/quality content, possibly when the user-created content is published for consumption, or when the user has paid for the higher quality content.
    • 本发明的各种实施例提供了用于低带宽消费在线内容编辑的系统和方法,其中,根据来自在线内容编辑器客户端的指令,在在线内容编辑服务器上创建或修改包含高清晰度/质量内容的用户创建内容,并且其中 将所生成的用户创建的内容的代理版本提供给在线内容编辑器客户端以便于从在线内容编辑器客户端查看或进一步编辑用户创建的内容。 在一些实施例中,在线内容编辑服务器在对用户创建的内容的创建和修改操作期间利用代理内容,并且可能在用户创建的内容被发布用于消费时,用相应的更高清晰度/质量内容替换这样的代理内容,或者 当用户支付更高质量的内容时。
    • 7. 发明申请
    • TEXTURE-BASED ONLINE MULTIMEDIA EDITING
    • 基于纹理的在线多媒体编辑
    • US20150050009A1
    • 2015-02-19
    • US14181507
    • 2014-02-14
    • WEVIDEO, INC.
    • Jostein SvendsenBjørn RustberggaardKrishna Menon
    • G11B27/036
    • G11B27/036
    • Systems and methods described herein relate to creating or modifying multimedia content using sprites. In accordance with some implementations, a method can comprise the operations of: accessing foundational content; receiving a request to apply a sprite effect from a sprite sheet to the foundational content; retrieving the sprite effect from the sprite sheet; and applying the sprite effect to the foundational content according to the request. A sprite sheet can include two or more sprites each of which can be used as an effect in multimedia content, and each of which can be retrieved from the sprite sheet based on coordinates in the sprite sheet. A sprite effect can be an image, an animation, or some other visual-based effect applicable to multimedia content.
    • 本文描述的系统和方法涉及使用精灵创建或修改多媒体内容。 根据一些实施方式,一种方法可以包括以下操作:访问基础内容; 接收从精灵画面应用精灵效果到基础内容的请求; 从子画面中检索精灵效果; 并根据请求将精灵效果应用于基础内容。 子画面可以包括两个或更多个精灵,每个精灵都可以用作多媒体内容的效果,并且每个精灵可以基于子画面中的坐标从子画面片中取出。 精灵效果可以是适用于多媒体内容的图像,动画或其他基于视觉的效果。