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    • 3. 发明申请
    • MACHINE FOR PROVIDING AND CONTROLLING GAME
    • 提供和控制游戏机器
    • US20090061993A1
    • 2009-03-05
    • US12197419
    • 2008-08-25
    • Yoshinari FUJIMOTO
    • Yoshinari FUJIMOTO
    • A63F9/24A63F13/12
    • G07F17/3272G07F17/32
    • A machine for providing and controlling game has a file for storing items which can be obtained by points, means for executing a procedure for obtaining according to an item purchase request, means for storing owned money of each player, means for producing selling exhibition information of the item, means for judging whether or not a purchase condition of each player meets a selling condition, means for deleting the item which was obtained by the player who sent the selling request and for storing such an item as the item of the player who sent the purchase request, and means for adding the selling money to the owned money of the player who sent the selling request and for subtracting from the owned money of the player who sent the purchase request.
    • 用于提供和控制游戏的机器具有用于存储可以通过点获取的项目的文件,用于执行根据项目购买请求获得的过程的装置,用于存储每个玩家的所有钱的装置,用于生成销售展示信息的装置 该项目,用于判断每个玩家的购买条件是否满足销售条件的装置,用于删除由发送销售请求的玩家获得的项目以及用于存储作为发送的玩家的项目的项目的装置 所述购买请求以及用于将所述销售钱添加到发送所述销售请求的所述玩家的所有钱并从所述发送所述购买请求的所述玩家的所有钱中减去的装置。