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    • 7. 发明授权
    • Texture codec
    • 纹理编解码器
    • US08013862B2
    • 2011-09-06
    • US11941337
    • 2007-11-16
    • Zsolt Mathe
    • Zsolt Mathe
    • G09G5/00
    • H04N19/186H04N19/117H04N19/119H04N19/14H04N19/176
    • Techniques for pre-processing image blocks containing texture are disclosed herein which reduce memory requirements without degradation of quality. This is accomplished by determining the level of texture in each pixel block of the image and then performing a compression algorithm on such pixel block. Various methods are available to determine the texture level, including identifying the luminescence variation or difference within the pixel block. Depending on the amount of texture level contained within each pixel block, pre-processing may involve assigning the pixel block a single color or replacing the pixel block with an interpolated pixel block. Pre-processing on the pixel block may not be performed when the texture level therein is determined to be at a predetermined amount or level. Additional techniques are also disclosed herein which involve full processing of an image block.
    • 本文公开了用于预处理包含纹理的图像块的技术,其中减少了存储器需求而不降低质量。 这是通过确定图像的每个像素块中的纹理水平,然后在这样的像素块上执行压缩算法来实现的。 可以使用各种方法来确定纹理水平,包括识别像素块内的发光变化或差异。 根据包含在每个像素块内的纹理水平的量,预处理可以包括将像素块分配给单一颜色或者用内插像素块替换像素块。 当其中的纹理水平被确定为预定量或水平时,可能不执行对像素块的预处理。 本文还公开了涉及图像块的完全处理的附加技术。