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    • 6. 发明申请
    • GROUP COMPOSITION MATCHMAKING SYSTEM AND METHOD FOR MULTIPLAYER VIDEO GAMES
    • 用于多播放器视频游戏的组合物匹配系统和方法
    • US20160001186A1
    • 2016-01-07
    • US14712608
    • 2015-05-14
    • ACTIVISION PUBLISHING, INC.
    • Michael D MarrKeith S. KaplanNathan T. Lewis
    • A63F13/847
    • A63F13/795A63F13/30A63F13/60A63F13/847A63F2300/5566A63F2300/575G07F17/3227G07F17/3237G07F17/3255G07F17/3269G07F17/3272
    • A system and method is provided that recommends group compositions in multiplayer video games. The system may suggest a composition of a group of players using a matchmaking process. For example, one or more players may wish to form or join a group of players for a given game, but not know what would be an appropriate mix of player styles, player roles, skill levels, and/or other player characteristics that would make an optimal group, given the player's own characteristics. The system may identify optimal groups based on matchmaking related information such as, without limitation, game profile, player profile, prior match scores, prior quality scores, and/or other information. Optimal groups may be those that have performed successfully (e.g., accomplished the most wins, objectives, etc.), are associated with the highest player enjoyment (e.g., based on match and/or quality scores), and/or otherwise are deemed to be desirable.
    • 提供了一种在多人视频游戏中推荐组合的系统和方法。 该系统可以使用配对过程来建议一组玩家的组合。 例如,一个或多个玩家可能希望为给定的游戏形成或加入一组玩家,但不知道什么将是玩家风格,玩家角色,技能水平和/或其他玩家特征的适当组合 给予玩家自己的特点的最佳组。 系统可以基于匹配相关信息来识别最佳组,例如但不限于游戏简档,玩家简档,先前匹配分数,先前的质量得分和/或其他信息。 最佳组可以是成功执行的组(例如,完成最多的胜利,目标等),与最高玩家享受(例如,基于匹配和/或质量得分)相关联,和/或以其他方式被视为 是理想的