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    • 1. 发明申请
    • 3D-CONSISTENT 2D MANIPULATION OF IMAGES
    • 三维一维二维图像处理
    • US20160035125A1
    • 2016-02-04
    • US14884055
    • 2015-10-15
    • Adobe Systems Incorporated
    • Aseem Agarwala
    • G06T15/08G06T7/00G06T5/00G06T15/20G06T19/20
    • G06T15/08G06T5/006G06T7/13G06T15/20G06T15/205G06T19/20G06T2200/04G06T2207/20164G06T2219/2016
    • One embodiment involves receiving selection of a first quadrilateral and a second quadrilateral in an image being edited in an image editing application. An edge of the first quadrilateral may be shared with an edge of the second quadrilateral. In this embodiment, one or more manipulations associated with the first quadrilateral and/or the second quadrilateral may be received. In response to the received manipulation(s), an updated view of the image is generated or otherwise displayed according to one embodiment. The updated view may be based at least in part on the image, the received manipulation(s), and/or one or more constraints. For example, the updated view may be based at least in part on a three-dimensional scene constraint. In embodiments, the updated view is consistent with a three-dimensional scene in the image. In some embodiments, the updated view is generated in real-time or substantially real-time.
    • 一个实施例涉及在图像编辑应用中正在编辑的图像中接收第一四边形和第二四边形的选择。 第一个四边形的边缘可以与第二个四边形的边缘共享。 在该实施例中,可以接收与第一四边形和/或第二四边形相关联的一个或多个操作。 响应于所接收的操作,根据一个实施例生成或以其他方式显示图像的更新视图。 更新的视图可以至少部分地基于图像,接收的操纵和/或一个或多个约束。 例如,更新的视图可以至少部分地基于三维场景约束。 在实施例中,更新的视图与图像中的三维场景一致。 在一些实施例中,更新的视图被实时或基本上实时地生成。
    • 2. 发明授权
    • 3D-consistent 2D manipulation of images
    • 3D一致的2D图像处理
    • US09196096B2
    • 2015-11-24
    • US13792391
    • 2013-03-11
    • Adobe Systems Incorporated
    • Aseem Agarwala
    • G06T15/20G06T5/00G06T19/20
    • G06T15/08G06T5/006G06T7/13G06T15/20G06T15/205G06T19/20G06T2200/04G06T2207/20164G06T2219/2016
    • One embodiment involves receiving selection of a first quadrilateral and a second quadrilateral in an image being edited in an image editing application. An edge of the first quadrilateral may be shared with an edge of the second quadrilateral. In this embodiment, one or more manipulations associated with the first quadrilateral and/or the second quadrilateral may be received. In response to the received manipulation(s), an updated view of the image is generated or otherwise displayed according to one embodiment. The updated view may be based at least in part on the image, the received manipulation(s), and/or one or more constraints. For example, the updated view may be based at least in part on a three-dimensional scene constraint. In embodiments, the updated view is consistent with a three-dimensional scene in the image. In some embodiments, the updated view is generated in real-time or substantially real-time.
    • 一个实施例涉及在图像编辑应用中正在编辑的图像中接收第一四边形和第二四边形的选择。 第一个四边形的边缘可以与第二个四边形的边缘共享。 在该实施例中,可以接收与第一四边形和/或第二四边形相关联的一个或多个操作。 响应于所接收的操作,根据一个实施例生成或以其他方式显示图像的更新视图。 更新的视图可以至少部分地基于图像,接收的操纵和/或一个或多个约束。 例如,更新的视图可以至少部分地基于三维场景约束。 在实施例中,更新的视图与图像中的三维场景一致。 在一些实施例中,更新的视图被实时或基本上实时地生成。
    • 5. 发明申请
    • 3D-Consistent 2D Manipulation of Images
    • 图像的3D一致2D操纵
    • US20140253552A1
    • 2014-09-11
    • US13792391
    • 2013-03-11
    • ADOBE SYSTEMS INCORPORATED
    • Aseem Agarwala
    • G06T15/08
    • G06T15/08G06T5/006G06T7/13G06T15/20G06T15/205G06T19/20G06T2200/04G06T2207/20164G06T2219/2016
    • One embodiment involves receiving selection of a first quadrilateral and a second quadrilateral in an image being edited in an image editing application. An edge of the first quadrilateral may be shared with an edge of the second quadrilateral. In this embodiment, one or more manipulations associated with the first quadrilateral and/or the second quadrilateral may be received. In response to the received manipulation(s), an updated view of the image is generated or otherwise displayed according to one embodiment. The updated view may be based at least in part on the image, the received manipulation(s), and/or one or more constraints. For example, the updated view may be based at least in part on a three-dimensional scene constraint. In embodiments, the updated view is consistent with a three-dimensional scene in the image. In some embodiments, the updated view is generated in real-time or substantially real-time.
    • 一个实施例涉及在图像编辑应用中正在编辑的图像中接收第一四边形和第二四边形的选择。 第一个四边形的边缘可以与第二个四边形的边缘共享。 在该实施例中,可以接收与第一四边形和/或第二四边形相关联的一个或多个操作。 响应于所接收的操作,根据一个实施例生成或以其他方式显示图像的更新视图。 更新的视图可以至少部分地基于图像,接收的操纵和/或一个或多个约束。 例如,更新的视图可以至少部分地基于三维场景约束。 在实施例中,更新的视图与图像中的三维场景一致。 在一些实施例中,更新的视图被实时或基本上实时地生成。