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    • 4. 发明申请
    • FRAMEWORK FOR GRAPHICS ANIMATION AND COMPOSITING OPERATIONS
    • 图形动画和组合操作框架
    • US20160358368A1
    • 2016-12-08
    • US15242074
    • 2016-08-19
    • Apple Inc.
    • Ralph BrunnerJohn HarperPeter Graffagnino
    • G06T13/80G06T1/20
    • G06T13/80G06T1/20G06T13/00
    • A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media or other type of objects for an application's user interface. The application commits state changes of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, after a synchronization threshold has been met, an animation is determined for animating the change in state by the framework which can define a set of predetermined animations based on motion, visibility and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer, synchronized with the display. Portions of the render tree changing relative to prior versions can be tracked to improve resource management.
    • 图形动画和合成操作框架具有用于与应用程序接口的层树和用于与渲染引擎进行连接的渲染树。 层树中的层可以是应用程序的用户界面的内容,窗口,视图,视频,图像,文本,媒体或其他类型的对象。 应用程序提交层树的层的状态更改。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,在满足同步阈值之后,确定用于通过框架动画化状态的动画,其可以基于运动,可见性和转换来定义一组预定动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树渲染到与显示器同步的帧缓冲区。 可以跟踪渲染树相对于先前版本更改的部分,以改进资源管理。
    • 6. 发明申请
    • FRAMEWORK FOR GRAPHICS ANIMATION AND COMPOSITING OPERATIONS
    • 图形动画和组合操作框架
    • US20150193958A1
    • 2015-07-09
    • US14665975
    • 2015-03-23
    • Apple Inc.
    • Ralph BrunnerJohn HarperPeter Graffagnino
    • G06T13/00
    • G06T13/80G06T1/20G06T13/00
    • A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media or other type of objects for an application's user interface. The application commits state changes of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state by the framework which can define a set of predetermined animations based on motion, visibility and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer. Portions of the render tree changing relative to prior versions can be tracked to improve resource management.
    • 图形动画和合成操作框架具有用于与应用程序接口的层树和用于与渲染引擎进行连接的渲染树。 层树中的层可以是应用程序的用户界面的内容,窗口,视图,视频,图像,文本,媒体或其他类型的对象。 应用程序提交层树的层的状态更改。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,确定动画通过框架动画状态的变化,该框架可以基于运动,可见性和转换来定义一组预定的动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现为帧缓冲区。 可以跟踪渲染树相对于先前版本更改的部分,以改进资源管理。