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    • 6. 发明申请
    • Method for offsetting pitch data in an audio file
    • 用于抵消音频文件中的音高数据的方法
    • US20160365076A1
    • 2016-12-15
    • US15121063
    • 2015-03-16
    • BERGGRAM DEVELOPMENT OY
    • Jussi Bergman
    • G10H1/38G10G1/00G10H1/00
    • G10H1/38G10G1/00G10H1/0008G10H2210/056G10H2220/015G10H2240/325G11B27/034G11B27/10
    • A method is provided of aligning pitch data with audio data in a computing device, the method comprising the computer implemented steps of compiling a plurality of pitch data related to an audio file, each pitch data including information about at least one distinct pitch which is capable of being used by an electronic device to emulate said pitch, said plurality of pitch data compiled in a chronological order relating to said audio file, and arranging the compiled pitch data with the corresponding audio file containing audio data having at least one chord change, wherein the pitch data is offset from the audio data by a predetermined time margin. Further, an audio file is provided, stored on a non-transitory computer readable medium, having pitch data corresponding to and offset from chord changes in audio data by a predetermined time margin advance, and a non-transitory computer readable medium is provided, having stored thereon a set of computer executable instructions.
    • 提供了一种在计算设备中将音调数据与音频数据对准的方法,所述方法包括计算机实现的步骤,用于编译与音频文件相关的多个音调数据,每个音调数据包括关于至少一个不同音调的信息, 由电子设备用于模拟所述音调,所述多个音调数据以与所述音频文件相关的时间顺序编译,并且将编译的音调数据与包含具有至少一个和弦变化的音频数据的相应音频文件进行排列,其中 音调数据与音频数据偏移预定时间间隔。 此外,提供了一种音频文件,其存储在非暂时性计算机可读介质上,具有音频数据对应于音频数据中的和弦变化偏移预定时间间隔提前,并且提供非暂时计算机可读介质,具有 存储有一组计算机可执行指令。
    • 9. 发明申请
    • Method for adjusting the complexity of a chord in an electronic device
    • 用于调整电子设备中的和弦的复杂度的方法
    • US20160365077A1
    • 2016-12-15
    • US15121079
    • 2015-03-20
    • BERGGRAM DEVELOPMENT OY
    • Jussi Bergman
    • G10H1/38
    • G10H1/38G10H1/386G10H2210/576
    • Conventionally, an electronic musical user input, such as an electronic keyboard has pre-programmed pitches associated with each key. These pre-programmed pitches correspond to the pitches from their acoustic counterparts. While some methods do exist of remapping the keys in such a way that a user cannot make a so called ‘bad’ sound by playing a wrong 5 not, there is little freedom in the selection of the ‘good’ notes. Therefore, there is herein provided a method of adjusting the complexity of a chord which therein determines the actual set of pitches which can be assigned to a user input device in order to increase the flexibility of remapping systems.
    • 通常,诸如电子键盘的电子音乐用户输入具有与每个键相关联的预编程间距。 这些预先编程的间距对应于来自其声学对应物的间距。 虽然存在一些方法来重新映射键,使得用户不能通过玩错误5而不能产生所谓的“坏”声音,但是在选择“好”音符时几乎没有自由。 因此,本文提供了一种调整和弦的复杂度的方法,其中确定了可以分配给用户输入设备的实际音高集合,以便增加重新映射系统的灵活性。