会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Avatars in social interactive television
    • 社交互动电视中的化身
    • US08098905B2
    • 2012-01-17
    • US13114879
    • 2011-05-24
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • G06K9/00
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观看者。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。
    • 2. 发明申请
    • DYNAMIC SYNCHRONIZATION OF MULTIPLE MEDIA STREAMS
    • 多媒体流的动态同步
    • US20090276820A1
    • 2009-11-05
    • US12112981
    • 2008-04-30
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • H04N7/173
    • H04N7/17318H04N21/2407H04N21/26616H04N21/6405H04N21/6408
    • A disclosed method for synchronizing different streams of a multimedia content program includes providing the multimedia content program to a first viewer via a first multimedia stream in response to receiving a first request to view the multimedia content program from the first viewer and providing the multimedia content program to a second viewer via a second multimedia stream in response to a second request from the second viewer. The method includes determining a temporal or synchronization difference that indicates a temporal relationship between the first and second streams. A timing of at least one of the streams is altered to reduce the synchronization difference. When the synchronization difference drops below a specified threshold, the multimedia content program may be provided to the first and second viewers via a multimedia stream that is common to the first and second viewers.
    • 一种用于同步多媒体内容节目的不同流的公开方法包括:响应于从第一观看者接收到查看多媒体内容节目的第一请求并提供多媒体内容节目,经由第一多媒体流向第一观众提供多媒体内容节目 响应于来自第二观看者的第二请求,经由第二多媒体流传送给第二观看者。 该方法包括确定指示第一和第二流之间的时间关系的时间或同步差异。 改变至少一个流的定时以减少同步差异。 当同步差下降到指定阈值以下时,多媒体内容程序可以经由第一和第二观看者共同的多媒体流提供给第一和第二观看者。
    • 3. 发明申请
    • COLLABORATIVE ANNOTATION OF MULTIMEDIA CONTENT
    • 多媒体内容的协同观察
    • US20090319885A1
    • 2009-12-24
    • US12144418
    • 2008-06-23
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • G06F17/00
    • G06Q10/10G06F17/241G06F17/30G06F17/30017G06F17/30038
    • A method for collaborative annotating of a program of multimedia content includes enabling a first user to create a program annotation, enabling the first user to store annotation data, and enabling a second user to access the annotation data. The second user may navigate the program using the annotation and/or view the annotation while viewing the program. The first user may create the annotation while viewing the program, for example, by asserting an annotation button on a remote control device. The annotation may include the frame that was displayed when the user created the annotation, text, audio, an image, or video selected by the viewer. The annotations include chronological information indicative of a chronological location of the annotation within the program. The annotations may include “rating annotations” indicating the author's subjective rating of a portion of the program that is in chronological proximity to the annotation's chronological location.
    • 一种用于协作地注释多媒体内容的程序的方法包括使得第一用户能够创建节目注释,使得第一用户能够存储注释数据,并使第二用户能够访问注释数据。 第二个用户可以使用注释导航程序和/或在查看程序时查看注释。 第一个用户可以在查看程序时创建注释,例如,通过在远程控制设备上断言注释按钮。 注释可以包括当用户创建由观看者选择的注释,文本,音频,图像或视频时显示的帧。 注释包括指示程序内注释的时间顺序位置的按时间顺序的信息。 注释可以包括“评级注释”,其指示作者对按注释的时间顺序位置按时间顺序排列的程序的一部分的主观评级。
    • 4. 发明申请
    • Processing Received Voice Messages
    • 处理接收到的语音信息
    • US20090210229A1
    • 2009-08-20
    • US12032974
    • 2008-02-18
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • G10L15/04
    • G10L13/00G06F16/685G10L15/26
    • A voice message processing system shortens received voice messages to reduce the time a user must spend in reviewing the user's voice messages. In some embodiments, a data file associated with a caller is created and updated with words and associated audio files that may be used to replace longer words or phrases in future voice messages from the caller. A user may manually configure preferences to aggressively shorten messages in some embodiments. A speech synthesizer may be employed to replace text in messages when sufficient audio files are not stored to provide sufficient processing of messages. An audible indicator may be played with a revised message to allow a user to play back at least a portion of the original, received message without the substituted portions. Such systems provide a user the opportunity to review messages in a reduced time.
    • 语音消息处理系统缩短接收到的语音消息,以减少用户在查看用户的语音消息时花费的时间。 在一些实施例中,与呼叫者相关联的数据文件被创建和更新,其中可以用于替代来自呼叫者的未来语音消息中的较长单词或短语的单词和相关联的音频文件。 在一些实施例中,用户可以手动配置偏好以大幅缩短消息。 当不存储足够的音频文件以提供足够的消息处理时,语音合成器可用于替换消息中的文本。 可以用修改的消息播放可听指示符,以允许用户在没有替代部分的情况下回放原始接收的消息的至少一部分。 这样的系统为用户提供了在缩短的时间内查看消息的机会。
    • 5. 发明申请
    • Avatars in Social Interactive Television
    • 社交互动电视中的化身
    • US20110225603A1
    • 2011-09-15
    • US13114879
    • 2011-05-24
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • H04H60/33G09G5/00
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观众。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。
    • 6. 发明申请
    • ANNOTATION BASED NAVIGATION OF MULTIMEDIA CONTENT
    • 基于多媒体内容的基于注释的导航
    • US20090319884A1
    • 2009-12-24
    • US12144397
    • 2008-06-23
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • G06F17/00G06F21/00
    • G06Q10/10
    • A disclosed service for enabling enhanced navigation of a program of multimedia content includes enabling a user to access annotation data associated with the program. The annotation data is indicative of a plurality of chronologically ordered annotations generated by one or more viewers of the program. The chronological positioning of an annotation within the program is indicative of the portion of the program being watched when the annotation was created. In other words, the annotations occur at locations in the program when they are created. If a first user creates a first annotation at the seven minute mark of a program, a second user, who watches the program while accessing the stored annotation data, will see the first user's annotation at the seven minute mark of the program.
    • 用于实现多媒体内容的程序的增强导航的所公开的服务包括使得用户能够访问与节目相关联的注释数据。 注释数据表示由程序的一个或多个观看者生成的多个按时间顺序排列的注释。 程序中注释的时间顺序定位表示当创建注释时正在观看的程序的部分。 换句话说,注释在它们被创建时在程序中的位置处发生。 如果第一个用户在程序的七分钟标记处创建了第一个注释,则第二个用户在访问存储的注释数据的同时观看该程序时,会在程序的七分钟标记处看到第一个用户的注释。
    • 7. 发明申请
    • AVATARS IN SOCIAL INTERACTIVE TELEVISION
    • 社会互动电视中的空间
    • US20090276802A1
    • 2009-11-05
    • US12113704
    • 2008-05-01
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • H04N7/025G06T15/70
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观众。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。