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    • 1. 发明申请
    • Rendering and Playback of Spatial Audio Using Channel-Based Audio Systems
    • 使用基于声道的音频系统渲染和播放空间音频
    • US20150146873A1
    • 2015-05-28
    • US14409440
    • 2013-06-17
    • Dolby Laboratories Licensing Corporation
    • Christophe ChabanneBrett CrockettSpencer HooksAlan SeefeldtNicolas R. TsingosMark TuffyRhonda Wilson
    • H04S7/00
    • H04S7/305H04S3/008H04S2400/03H04S2420/03
    • Embodiments are described for a method and system of rendering and playing back spatial audio content using a channel-based format. Spatial audio content that is played back through legacy channel-based equipment is transformed into the appropriate channel-based format resulting in the loss of certain positional information within the audio objects and positional metadata comprising the spatial audio content. To retain this information for use in spatial audio equipment even after the audio content is rendered as channel-based audio, certain metadata generated by the spatial audio processor is incorporated into the channel-based data. The channel-based audio can then be sent to a channel-based audio decoder or a spatial audio decoder. The spatial audio decoder processes the metadata to recover at least some positional information that was lost during the down-mix operation by upmixing the channel-based audio content back to the spatial audio content for optimal playback in a spatial audio environment.
    • 描述了使用基于频道的格式来渲染和回放空间音频内容的方法和系统的实施例。 通过基于传统的基于信道的设备回放的空间音频内容被转换成适当的基于频道的格式,导致音频对象内的某些位置信息的丢失和包括空间音频内容的位置元数据。 即使在将音频内容呈现为基于频道的音频之后,为了保留用于空间音频设备的该信息,由空间音频处理器生成的某些元数据被并入到基于频道的数据中。 然后可以将基于频道的音频发送到基于频道的音频解码器或空间音频解码器。 空间音频解码器处理元数据以恢复低混音操作期间丢失的至少一些位置信息,通过将基于频道的音频内容上回到空间音频内容以在空间音频环境中进行最佳重放。