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    • 8. 发明授权
    • Content aware texture mapping on deformable surfaces
    • 可变形表面上的内容感知纹理映射
    • US09317952B2
    • 2016-04-19
    • US13838840
    • 2013-03-15
    • DISNEY ENTERPRISES, INC.
    • Charalampos KoniarisDarren CoskerXiasong YangKenneth John MitchellIain Matthews
    • G06T13/20G06T15/04
    • G06T13/20G06T15/04
    • A method is disclosed for reducing distortions introduced by deformation of a surface with an existing parameterization. In one embodiment, the distortions are reduced over a user-specified convex region in texture space ensuring optimization is locally contained in areas of interest. A distortion minimization algorithm is presented that is guided by a user-supplied rigidity map of the specified region. In one embodiment, non-linear optimization is used to calculate the axis-aligned deformation of a non-uniform grid specified over the region's parameter space, so that when the space is remapped from the original to the deformed grid, the distortion of the rigid features is minimized. Since grids require minimal storage and the remapping from one grid to another entails minimal cost, grids can be precalculated for animation sequences and used for real-time texture space remapping that minimizes distortions on specified rigid features.
    • 公开了一种用于通过现有参数化来减少由表面变形引起的变形的方法。 在一个实施例中,在纹理空间中的用户指定的凸起区域上的变形减小,确保在感兴趣的区域中局部地包含优化。 提出了一种由用户提供的指定区域的刚度图引导的失真最小化算法。 在一个实施例中,使用非线性优化来计算在区域参数空间上指定的非均匀网格的轴对齐变形,使得当空间从原始图像重新映射到变形网格时,刚性的变形 功能最小化。 由于网格需要最小的存储空间,并且从一个网格到另一个网格的重新映射需要最小的成本,因此可以对动画序列进行预先计算的网格,并用于实时纹理空间重新映射,从而最小化指定的刚性特征上的失真。