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    • 1. 发明授权
    • Method and system for providing images of a virtual world scene and method and system for processing the same
    • 用于提供虚拟世界场景的图像的方法和系统以及用于处理它的方法和系统
    • US08854391B2
    • 2014-10-07
    • US13049998
    • 2011-03-17
    • Dong Jun LanQi Cheng LiJian WangYi Min WangZi Yu Zhu
    • Dong Jun LanQi Cheng LiJian WangYi Min WangZi Yu Zhu
    • G09G5/00G06T15/00G06T15/20
    • G06T15/005G06T15/20
    • A method and systems for providing and processing images of a virtual world scene. The method includes: rendering the scene of the virtual world to generate a plurality of rendering results, generating at least one image stream based on at least part of the plurality of rendering results, and sending the at least one image stream to the client. The system for providing the images includes: rendering means to generate a plurality of rendering results; image stream generation means for generating at least one image stream; and sending means for sending said at least one image stream to a client. After providing the images, the images are processed by receiving means for receiving, at a client, two image streams and merging means for merging the two image streams into a single image stream for playing.
    • 一种用于提供和处理虚拟世界场景的图像的方法和系统。 该方法包括:渲染虚拟世界的场景以生成多个呈现结果,基于多个呈现结果中的至少一部分生成至少一个图像流,以及将至少一个图像流发送到客户端。 用于提供图像的系统包括:渲染装置,用于生成多个渲染结果; 用于生成至少一个图像流的图像流产生装置; 以及用于将所述至少一个图像流发送到客户端的发送装置。 在提供图像之后,通过用于在客户端处接收两个图像流的接收装置处理图像,以及用于将两个图像流合并为单个图像流进行播放的合并装置。
    • 2. 发明申请
    • METHOD AND SYSTEM FOR PROVIDING IMAGES OF A VIRTUAL WORLD SCENE AND METHOD AND SYSTEM FOR PROCESSING THE SAME
    • 用于提供虚拟世界场景的图像的方法和系统及其处理方法和系统
    • US20110227938A1
    • 2011-09-22
    • US13049998
    • 2011-03-17
    • Dong Jun LanQi Cheng LiJian WangYi Min WangZi Yu Zhu
    • Dong Jun LanQi Cheng LiJian WangYi Min WangZi Yu Zhu
    • G09G5/00
    • G06T15/005G06T15/20
    • A method and systems for providing and processing images of a virtual world scene. The method includes: rendering the scene of the virtual world to generate a plurality of rendering results, generating at least one image stream based on at least part of the plurality of rendering results, and sending the at least one image stream to the client. The system for providing the images includes: rendering means to generate a plurality of rendering results; image stream generation means for generating at least one image stream; and sending means for sending said at least one image stream to a client. After providing the images, the images are processed by receiving means for receiving, at a client, two image streams and merging means for merging the two image streams into a single image stream for playing.
    • 一种用于提供和处理虚拟世界场景的图像的方法和系统。 该方法包括:渲染虚拟世界的场景以生成多个呈现结果,基于多个呈现结果中的至少一部分生成至少一个图像流,以及将至少一个图像流发送到客户端。 用于提供图像的系统包括:渲染装置,用于生成多个渲染结果; 用于生成至少一个图像流的图像流产生装置; 以及用于将所述至少一个图像流发送到客户端的发送装置。 在提供图像之后,通过用于在客户端处接收两个图像流的接收装置处理图像,以及用于将两个图像流合并为单个图像流进行播放的合并装置。
    • 9. 发明授权
    • Correlating out interactions and profiling the same
    • 相互作用和分析相同
    • US08244514B2
    • 2012-08-14
    • US12110578
    • 2008-04-28
    • Sheng LuQingbo WangMeng YeLong ChengDong Jun LanXing FangGang Crl Wang
    • Sheng LuQingbo WangMeng YeLong ChengDong Jun LanXing FangGang Crl Wang
    • G06G7/62
    • H04L67/22H04L67/1002H04L67/327
    • A method and system for correlating out interactions, which occur due to one or a set of specific events, of an application, which is deployed in multiple adjacent tiers in an actual environment is described. First, a simulation environment corresponding to the actual environment is created. Then, specific events are led to the actual environment and the simulation environment. A pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment and a large number of interactions between adjacent tiers in the actual environment are obtained. Afterwards, interactions, which are related with the specific events, between adjacent tiers among the obtained interactions between adjacent tiers in the actual environment are correlated using a template of the obtained pattern(s) of interactions, which are related with the specific events, between adjacent tiers in the simulation environment as a template.
    • 描述了在实际环境中部署在多个相邻层中的用于将由于一个或一组特定事件而发生的交互相关联的应用的方法和系统。 首先,创建与实际环境对应的仿真环境。 那么具体的事件就会导致实际的环境和模拟环境。 获得与模拟环境中的相邻层之间的特定事件相关的交互模式以及实际环境中相邻层之间的大量交互。 之后,与实际环境中的相邻层之间获得的相互作用之间的相邻层之间的与具体事件相关的交互将使用获得的与特定事件相关的模式的模板相关联,这些模式与特定事件相关, 模拟环境中的相邻层作为模板。