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    • 1. 发明授权
    • Systems and methods for classifying computer video game genres utilizing multi-dimensional cloud chart
    • 利用多维云图对计算机视频游戏类型进行分类的系统和方法
    • US08886550B2
    • 2014-11-11
    • US13969155
    • 2013-08-16
    • Electronic Entertainment Design and Research
    • Gregory T. ShortGeoffrey C. ZatkinDavid W. Fay
    • G06Q10/00G06Q30/02G06Q10/06G06Q10/10
    • G06Q30/0201A63F2300/6009G06Q10/063G06Q10/0635G06Q10/10G06Q30/02G06Q30/0202
    • Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.
    • 电子实体游戏的特点在逻辑上进行分类,分析和比较。 特征优选地根据不是严格重复的分类方案根据分级分类方案来组织。 涵盖所有合适的特征集,包括对应于玩家和非玩家的个性化特征的集合,游戏空间的类型和/或使用,奖励玩家的方法等。在其他方面,在评估游戏和一个 或更多套历史上可用的游戏。 这样的组可以按类型分组,并且这样的集合中的游戏数量可以在从单个游戏到数百个游戏等等的范围内。 报告和指导可以包括提供风险评估分数或其他风险分析,特征评估(流行率),市场布局,业务模型分析,动态趋势分析,聚类模式识别和图像分析。
    • 5. 发明申请
    • Systems and Methods for Classifying Computer Video Game Genres Utilizing Multi-Dimensional Cloud Chart
    • 使用多维云图分类计算机视频游戏类型的系统和方法
    • US20130339086A1
    • 2013-12-19
    • US13969155
    • 2013-08-16
    • Electronic Entertainment Design and Research
    • Gregory T. ShortGeoffrey C. ZatkinDavid W. Fay
    • G06Q30/02
    • G06Q30/0201A63F2300/6009G06Q10/063G06Q10/0635G06Q10/10G06Q30/02G06Q30/0202
    • Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.
    • 电子实体游戏的特点在逻辑上进行分类,分析和比较。 特征优选地根据不是严格重复的分类方案根据分级分类方案来组织。 涵盖所有合适的特征集,包括对应于玩家和非玩家的个性化特征的集合,游戏空间的类型和/或使用,奖励玩家的方法等。在其他方面,在评估游戏和一个 或更多套历史上可用的游戏。 这样的组可以按类型分组,并且这样的集合中的游戏数量可以在从单个游戏到数百个游戏等等的范围内。 报告和指导可以包括提供风险评估分数或其他风险分析,特征评估(流行率),市场布局,业务模型分析,动态趋势分析,聚类模式识别和图像分析。