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    • 2. 发明授权
    • Animation compression
    • 动画压缩
    • US08786610B1
    • 2014-07-22
    • US12793273
    • 2010-06-03
    • Frederic P. PighinJerome Scholler
    • Frederic P. PighinJerome Scholler
    • G06T13/00G06T11/00
    • G06T9/001
    • A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes identifying a portion of a representation of a character in an animation. The identified portion is associated with a feature of the character to be represented in a reconstructed version of the animation. The method also includes compressing the identified portion of the character representation and other portions of the character representation to produce a model of the character that is capable of reconstructing the animation.
    • 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括识别动画中的角色的表示的一部分的方法。 识别的部分与要在动画的重建版本中表示的角色的特征相关联。 该方法还包括压缩字符表示的识别部分和字符表示的其他部分以产生能够重建动画的角色的模型。
    • 3. 发明授权
    • Transforming animations
    • 转换动画
    • US09082229B1
    • 2015-07-14
    • US13104353
    • 2011-05-10
    • Jerome Scholler
    • Jerome Scholler
    • G06T13/00G06T13/40
    • G06T13/40G06T13/80H04N19/105H04N19/136H04N19/172H04N19/503
    • A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes identifying one or more frames included in series of frames that represent a portion of an animated character. The identified one or more frames can be reconstructed from a portion of the series of frames absent the identified one or more frames. The method also includes removing the identified one or more frames from the series of frames to produce a reduced series of frames, and, transforming the reduced series of frames to produce an animation model that is capable of reconstructing the series of frames for an interactive virtual environment.
    • 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括识别包括在代表动画角色的一部分的一系列帧中的一个或多个帧的方法。 可以从没有所识别的一个或多个帧的一系列帧的一部分重建所识别的一个或多个帧。 所述方法还包括从所述一系列帧中移除所识别的一个或多个帧以产生一系列缩减的帧,以及变换所述缩减的帧序列以产生能够重建所述一系列帧以用于交互式虚拟的动画模型 环境。