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    • 3. 发明授权
    • System and method of securing reveals of outcomes of real world wagers
    • 确保真实世界投注结果的系统和方法
    • US09406195B2
    • 2016-08-02
    • US14210212
    • 2014-03-13
    • Game Play Network, Inc.
    • Douglas W. TungRussell M. Fine
    • G07F17/32A63F13/00
    • G07F17/3262A63F13/00G07F17/3209G07F17/3211G07F17/3225G07F17/3227G07F17/3241G07F17/3244G07F17/326G07F17/3288
    • The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and securing reveals of the outcomes of the real-world wagers through the interactive media such that if the reveals give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may provide an outcome of a real-world wager to be transmitted securely, such that it will be known whether the outcome was viewed by the user and/or the system. For example, the system may enable a wagering outcome to be encrypted, transmitted and later revealed securely, where an indication is provided if the outcome had been earlier revealed or inspected.
    • 本发明涉及放置现实世界投注的系统和方法,获得现实世界投注的结果,促进用户与各种交互式媒体的交互,以及通过交互式媒体确保现实世界投注结果的揭示,使得如果 这些揭示表明,即使结果是由现实世界的赌注产生的,并且在用户互动之前确定,用户互动造成的现实世界赌注的结果。 该系统可以提供要被安全地发送的真实下赌注的结果,使得将知道结果是否被用户和/或系统查看。 例如,系统可以使投注结果能够被加密,传输并且稍后在安全地显示,如果结果早已被揭露或检查,则提供指示。
    • 4. 发明授权
    • System and method of providing an integrated wagering and interactive media platform
    • 提供集成投注和交互式媒体平台的系统和方法
    • US08992312B2
    • 2015-03-31
    • US14210242
    • 2014-03-13
    • Game Play Network, Inc.
    • Russell M. FineDouglas W. Tung
    • A63F9/24A63F13/00G06F17/00G06F19/00G07F17/32
    • G07F17/3262A63F13/00G07F17/3209G07F17/3211G07F17/3225G07F17/3227G07F17/3241G07F17/3244G07F17/326G07F17/3288
    • The invention relates to systems and methods of providing an integrated wagering and interactive media platform. The system may allow various types of third party interactive media providers such as video game publishers (including smartphone and tablet game publishers, console game publishers, etc.), video and other multimedia download or streaming services, and others to access outcomes of real-world wagers associated with users so that the outcomes may be revealed in association with interactive media. Other types of systems may also access the reveal mechanisms to reveal outcomes of real-world wagers such as, for example, retail systems, kiosks, vending machines, and/or other user touch points that can identify a user, obtain wager outcomes from the system, and provide the wager outcomes to the user. Furthermore, in-house developed games and other interactive media may use the reveal mechanisms described herein to reveal outcomes of real-world wagers associated with the user.
    • 本发明涉及提供集成的投注和交互式媒体平台的系统和方法。 该系统可以允许各种类型的第三方交互式媒体提供商,例如视频游戏发行商(包括智能电话和平板电脑游戏发行商,控制游戏发行商等),视频和其他多媒体下载或流媒体服务,以及其他类型的访问实时的结果, 与用户相关的世界赌注,以便结果可能与互动媒体相关联。 其他类型的系统还可以访问揭示机制以揭示真实世界的赌注的结果,例如零售系统,信息亭,售货机和/或可以识别用户的其他用户接触点,从 系统,并向用户提供下注结果。 此外,内部开发的游戏和其他交互式媒体可以使用本文描述的揭示机制来揭示与用户相关联的真实世界投注的结果。
    • 5. 发明申请
    • SYSTEMS AND METHODS FOR INTERACTIVE GAMES
    • 交互式游戏的系统和方法
    • US20140274352A1
    • 2014-09-18
    • US14208216
    • 2014-03-13
    • Game Play Network, Inc. d/b/a Oddz
    • David M. MarshallRussell M. FineJoseph J. HassonDouglas W. Tung
    • G07F17/32
    • G07F17/3262A63F13/00G07F17/3209G07F17/3211G07F17/3225G07F17/3227G07F17/3241G07F17/3244G07F17/326G07F17/3288
    • The invention relates to systems and methods of gaming, including online gambling. The system may enable betting to be performed by a user with respect to one or more events (e.g., the betting results are revealed to the user (optionally in a time delayed manner) based at least in part on the user's game play with respect to an interactive game (e.g., an online interactive electronic game)). By way of example and not limitation, the event may be a sporting event, a lottery, stock market activity, a political race, or other form of risk resolution that provides a return against an amount wagered. The interactive game may involve physical coordination, problem solving and/or other activity unrelated to the underlying event being wagered on. Further, the actual selection of events (e.g., races and competitors, stocks, etc.) to bet on may be automatically selected, without requiring the user to perform manual selections.
    • 本发明涉及游戏的系统和方法,包括在线赌博。 该系统可以使得用户相对于一个或多个事件执行投注(例如,至少部分地基于用户的游戏玩法将投注结果向用户显示(可选地以时间延迟的方式) 互动游戏(例如,在线交互式电子游戏))。 作为举例而非限制,该事件可以是提供对下注的金额的回报的体育赛事,彩票,股票市场活动,政治竞赛或其他形式的风险解决。 互动游戏可能涉及物理协调,问题解决和/或与下注的底层事件无关的其他活动。 此外,可以自动选择投注的事件(例如,种族和竞争对手,股票等)的实际选择,而不需要用户执行手动选择。
    • 7. 发明授权
    • System and method of providing an integrated wagering and interactive media platform
    • 提供集成投注和交互式媒体平台的系统和方法
    • US09552696B2
    • 2017-01-24
    • US14673355
    • 2015-03-30
    • Game Play Network, Inc.
    • Russell M. FineDouglas W. Tung
    • A63F9/24A63F13/00G06F17/00G06F19/00G07F17/32
    • G07F17/3262A63F13/00G07F17/3209G07F17/3211G07F17/3225G07F17/3227G07F17/3241G07F17/3244G07F17/326G07F17/3288
    • The invention relates to systems and methods of providing an integrated wagering and interactive media platform. The system may allow various types of third party interactive media providers such as video game publishers (including smartphone and tablet game publishers, console game publishers, etc.), video and other multimedia download or streaming services, and others to access outcomes of real-world wagers associated with users so that the outcomes may be revealed in association with interactive media. Other types of systems may also access the reveal mechanisms to reveal outcomes of real-world wagers such as, for example, retail systems, kiosks, vending machines, and/or other user touch points that can identify a user, obtain wager outcomes from the system, and provide the wager outcomes to the user. Furthermore, in-house developed games and other interactive media may use the reveal mechanisms described herein to reveal outcomes of real-world wagers associated with the user.
    • 本发明涉及提供集成的投注和交互式媒体平台的系统和方法。 该系统可以允许各种类型的第三方交互式媒体提供商,例如视频游戏发行商(包括智能手机和平板电脑游戏发行商,控制台游戏发行商等),视频和其他多媒体下载或流式传输服务,以及其他类型的访问实时的结果, 与用户相关的世界赌注,以便结果可能与互动媒体相关联。 其他类型的系统还可以访问揭示机制以揭示真实世界的赌注的结果,例如零售系统,信息亭,售货机和/或可以识别用户的其他用户接触点,从 系统,并向用户提供下注结果。 此外,内部开发的游戏和其他交互式媒体可以使用本文描述的揭示机制来揭示与用户相关联的真实世界投注的结果。
    • 8. 发明授权
    • System and method of timing wagers in an integrated wagering and interactive media platform
    • 在综合投注和交互式媒体平台中定时下注的系统和方法
    • US09536385B2
    • 2017-01-03
    • US15089843
    • 2016-04-04
    • Game Play Network, Inc.
    • Russell M. FineDavid M. MarshallDouglas W. Tung
    • G06F17/00G07F17/32A63F13/00
    • G07F17/3262A63F13/00G07F17/3209G07F17/3211G07F17/3225G07F17/3227G07F17/3241G07F17/3244G07F17/326G07F17/3288
    • The invention relates to systems and methods of selecting and placing real-world wagers responsive to one or more wager triggers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. A real-world wager may be initiated by one or more wager triggers that cause the real-world wager to be placed. The one or more wager triggers may include, without limitation, acquisition of a token, user selection or initiation of interactive media (e.g., selection of a game to play), an occurrence of an event in the interactive media (e.g., based on a user controlled or other in-game action), and/or other events.
    • 本发明涉及响应于一个或多个下注触发器来选择和放置真实世界投注的系统和方法,获得现实世界投注的结果,促进用户与各种交互式媒体的交互,以及揭示现实世界投注的结果 通过互动媒体,表明现实世界的赌注的结果是由用户互动产生的,即使结果是由真实的赌注产生的,并在用户互动之前确定。 现实世界的下注可能由一个或多个下注触发器引发,导致现实世界的投注。 一个或多个下注触发器可以包括但不限于获取令牌,用户选择或启动交互式媒体(例如,玩游戏的选择),交互式媒体中的事件的发生(例如,基于 用户控制或其他游戏中的动作)和/或其他事件。