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    • 1. 发明授权
    • Gaming machine and control method thereof
    • 游戏机及其控制方法
    • US08784187B2
    • 2014-07-22
    • US13124769
    • 2009-10-19
    • Hiroki MunakataKenichi Fujimori
    • Hiroki MunakataKenichi Fujimori
    • A63F9/24
    • G07F17/32G07F17/3211G07F17/3293
    • A gaming machine of the present invention has a memory for, after a predetermined number of cards have been extracted from among a plurality of cards, storing a plurality of predetermined values which serve as a condition for shuffling the plurality of cards. Then, a specific predetermined value is determined as a condition for shuffling a plurality of cards from among the plurality of predetermined values that are stored in the memory. In addition, a game is performed in such a manner that dealer cards and player cards which are used in a game are determined from among the plurality of cards and then the determined cards are compared with each other. Further, the number of cards that is used in the game is cumulatively counted and then the respective used cards are cumulatively stored as used cards in the memory. Furthermore, as a result of repeating the game, in a case where the counted number of cards has reached a specific set predetermined value, the plurality of cards are shuffled at the time of starting a next game.
    • 本发明的游戏机具有存储器,用于在从多个卡中提取预定数量的卡之后存储用作混洗多张卡的条件的多个预定值。 然后,确定特定的预定值作为从存储在存储器中的多个预定值之间进行混洗多个卡的条件。 此外,以从多个卡中确定在游戏中使用的经销商卡和玩家卡片的方式执行游戏,然后将所确定的卡片进行比较。 此外,游戏中使用的卡片的数量被累积计数,然后各个使用的卡被累积地存储为存储器中的旧卡。 此外,作为重复游戏的结果,在计数的卡数达到特定设定的预定值的情况下,在开始下一游戏时,多张卡被洗牌。
    • 2. 发明申请
    • GAMING MACHINE AND CONTROL METHOD THEREOF
    • 游戏机及其控制方法
    • US20110201407A1
    • 2011-08-18
    • US13124769
    • 2009-10-19
    • Hiroki MunakataKenichi Fujimori
    • Hiroki MunakataKenichi Fujimori
    • A63F9/24
    • G07F17/32G07F17/3211G07F17/3293
    • A gaming machine of the present invention has a memory for, after a predetermined number of cards have been extracted from among a plurality of cards, storing a plurality of predetermined values which serve as a condition for shuffling the plurality of cards. Then, a specific predetermined value is determined as a condition for shuffling a plurality of cards from among the plurality of predetermined values that are stored in the memory. In addition, a game is performed in such a manner that dealer cards and player cards which are used in a game are determined from among the plurality of cards and then the determined cards are compared with each other. Further, the number of cards that is used in the game is cumulatively counted and then the respective used cards are cumulatively stored as used cards in the memory. Furthermore, as a result of repeating the game, in a case where the counted number of cards has reached a specific set predetermined value, the plurality of cards are shuffled at the time of starting a next game.
    • 本发明的游戏机具有存储器,用于在从多个卡中提取预定数量的卡之后,存储用作混洗多张卡的条件的多个预定值。 然后,确定特定的预定值作为从存储在存储器中的多个预定值之间进行混洗多个卡的条件。 此外,以从多个卡中确定在游戏中使用的经销商卡和玩家卡片的方式执行游戏,然后将所确定的卡片进行比较。 此外,游戏中使用的卡片的数量被累积计数,然后各个使用的卡被累积地存储为存储器中的旧卡。 此外,作为重复游戏的结果,在计数的卡数达到特定设定的预定值的情况下,在开始下一游戏时,多张卡被洗牌。
    • 3. 发明申请
    • Roulette gaming machine and method for selecting constant rotation period
    • 轮盘游戏机和选择恒定旋转周期的方法
    • US20070010312A1
    • 2007-01-11
    • US11471722
    • 2006-06-21
    • Hiroatsu IkeYoko AikawaKenichi Fujimori
    • Hiroatsu IkeYoko AikawaKenichi Fujimori
    • A63F9/24
    • A63F5/00A63F5/0076A63F5/04
    • A roulette gaming machine comprises a roulette board, a ball, a rotatable portion, ball receiving parts, numerals, a driving motor and a main control CPU. The rotatable portion is rotatably provided at a center portion of the roulette board. The ball receiving parts receives the ball and circularly arranged on an inner periphery side of the rotatable portion. The numerals are circularly arranged on an outer periphery side of the rotatable portion so as to be opposed to the ball receiving parts respectively. The driving mortor rotates the rotatable portion in a certain direction. The main control CPU selects a drive control pattern. The main control CPU varies a constant speed rotation period for rotating the rotatable portion at a certain rotation speed according to the drive control pattern, and controls the driving unit according to the constant speed rotation period and the certain rotation speed.
    • 轮盘赌游戏机包括轮盘,球,可旋转部分,球接收部分,数字,驱动马达和主控CPU。 可旋转部分可旋转地设置在轮盘基板的中心部分。 球接收部接收球,并且圆形布置在可旋转部分的内周侧。 数字分别圆周设置在可旋转部分的外周侧,以分别与球接收部分相对。 驱动舵将旋转部沿某一方向旋转。 主控制CPU选择驱动控制模式。 主控制CPU根据驱动控制模式改变用于以一定转速旋转可旋转部分的恒定速度旋转周期,并且根据恒定速度旋转周期和一定旋转速度来控制驱动单元。
    • 4. 发明授权
    • Gaming system with common display and control method of gaming system
    • 游戏系统具有游戏系统的常用显示和控制方法
    • US08382571B2
    • 2013-02-26
    • US12212215
    • 2008-09-17
    • Kenichi FujimoriArata AjiroTsuyoshi Ohira
    • Kenichi FujimoriArata AjiroTsuyoshi Ohira
    • A63F9/24
    • G07F17/3267G07F17/3244
    • A gaming system of the present invention includes: a plurality of gaming machines; and a common display device connected to the gaming machines; wherein each of the gaming machines has: a display device, which displays a plurality of symbols; a controller, which executes a process of rearranging symbols arranged on the display device, after a gaming medium is betted, and executing a first game of making a payment according to the rearranged symbols and a process of transferring to a second game which is different from the first game while it is triggered that a predetermined condition is met; a communication interface, which notifies an execution state of the second game to the common display device, and the common display device has: a communication interface, which receives notification from each of the gaming machine; a memory, which stores an effect image relating to the second game and an explanatory image explaining contents of the second game; and a control, which executes a process of judging whether or not the second game is started at each of the gaming machines, based upon the notification from each of the gaming machines, a process of displaying the explanatory image stored in the memory while the second game is started at each of the gaming machines, and process of displaying an effect image stored in the memory in place of the explanatory image.
    • 本发明的游戏系统包括:多个游戏机; 以及连接到游戏机的通用显示装置; 其中每个游戏机具有:显示装置,其显示多个符号; 控制器,其执行重排排列在显示装置上的符号的处理,在游戏媒体被打印之后,并且根据重新排列的符号执行进行支付的第一游戏,以及转移到不同于第二游戏的第二游戏的处理 第一游戏在触发时满足预定条件; 通信接口,其向通用显示装置通知第二游戏的执行状态,并且公共显示装置具有:通信接口,其从每个游戏机接收通知; 存储与第二游戏相关的效果图像的存储器和解释第二游戏的内容的说明图; 以及控制,其执行基于来自每个游戏机的通知来判断每个游戏机是否开始第二游戏的处理,显示存储在存储器中的说明图像的处理,而第二游戏 在每个游戏机中开始游戏,并且显示存储在存储器中的效果图像代替说明图像的处理。
    • 5. 发明授权
    • Gaming system for playing common game in groups and control method thereof
    • 用于组合玩通用游戏的游戏系统及其控制方法
    • US08257167B2
    • 2012-09-04
    • US12406178
    • 2009-03-18
    • Kenichi FujimoriArata AjiroTsuyoshi Ohira
    • Kenichi FujimoriArata AjiroTsuyoshi Ohira
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3272G07F17/32G07F17/3258G07F17/3267
    • A gaming system includes a plurality of gaming machines and a control device connected to the gaming machines. Each of the gaming machines has: a display device, which displays a plurality of symbols; a controller, which performs a process of rearranging symbols arranged on the display devices after gaming mediums are betted, and thereafter, executing a base game in which a payment is made in accordance with the rearranged symbols; and a communication interface, which transmits information pertinent to the betted gaming mediums to the control device, together with information for identifying a transmission source. The control device has: a memory, which stores identification information for identifying a gaming machine participated in a common game executed simultaneously in groups and identification information for identifying a group to which the gaming machine belongs in association with each other; a communication interface, which receives information transmitted from each of the gaming machines; and a controller, which executes a process of specifying a group to which a transmission source of information received by the communication interface, based upon the information stored in the memory and a process of accumulatively summing up a reserved amount by the specified group, and then, storing the sum in the memory in order to reserve part of the gaming mediums betted at the gaming machine as the transmission source in groups to which the gaming machines belong.
    • 游戏系统包括多个游戏机和连接到游戏机的控制装置。 每个游戏机具有:显示装置,其显示多个符号; 控制器,其执行在游戏媒体被投注之后重排排列在显示装置上的符号的处理,然后执行根据重新排列的符号进行支付的基本游戏; 以及与用于识别发送源的信息一起将与下注的游戏媒体有关的信息发送到控制装置的通信接口。 所述控制装置具有:存储器,其存储用于识别参与在同一组中执行的共同游戏的游戏机的识别信息,以及用于识别所述游戏机所属的组彼此关联的识别信息; 通信接口,其接收从每个游戏机发送的信息; 以及控制器,其执行基于存储在存储器中的信息来指定由通信接口接收到的信息的发送源的组的处理以及由指定组累加了预约量的处理,然后 将所述和存储在所述存储器中,以便将游戏机下注的游戏媒体的一部分作为所述游戏机所属的组中的所述传输源。
    • 10. 发明授权
    • Electrophotographic photoreceptor
    • 电子照相感光体
    • US5061584A
    • 1991-10-29
    • US451244
    • 1989-12-15
    • Kenichi FujimoriYoshitaro NakayamaHajime SuzukiYoshiko Shima
    • Kenichi FujimoriYoshitaro NakayamaHajime SuzukiYoshiko Shima
    • G03G5/05G03G5/06
    • G03G5/0616G03G5/0517G03G5/0668
    • An electrophotographic photoreceptor comprising a support having thereon a photosensitive layer, in which said photosensitive layer contains a butadiene compound represented by the following general formula: ##STR1## wherein each of A.sub.1 -A.sub.4, which may be the same or different, is an alkyl group, a hydrazone compound represented by the following general formula [II]: ##STR2## wherein each of B.sub.1 and B.sub.2, which may be the same or different, is an alkyl group, a phenyl group, a benzyl group or a methoxyphenyl group, R.sub.1 is hydrogen, an alkyl group or O-R in which R is a straight-chain or branched alkyl, alkenyl or alkadienyl group having from 5 to 10 carbon atoms or an aralkyl group having from 7 to 10 carbon atoms, and R.sub.2 is an alkyl group, a phenyl group, a methoxy group, an ethoxy group, a benzyl group, a methoxyphenyl group, a tolyl group or a naphtyl group, and a monophenol compound. the photoreceptor is not destroyed or does not crack even when oil drops or fingerprints adhere to the photoreceptor.
    • 一种电子照相感光体,包括其上具有光敏层的载体,其中所述感光层含有由以下通式表示的丁二烯化合物:其中A1-A4各自可以相同或不同, 烷基,由以下通式[II]表示的腙化合物:其中B1和B2各自可以相同或不同,为烷基,苯基,苄基 或甲氧基苯基,R 1为氢,烷基或OR,其中R为具有5至10个碳原子的直链或支链烷基,烯基或链二烯基或具有7至10个碳原子的芳烷基,以及 R2是烷基,苯基,甲氧基,乙氧基,苄基,甲氧基苯基,甲苯基或萘基,和单酚化合物。 即使当油滴或指纹附着于感光体时,感光体也不会被破坏或不会破裂。