会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 3. 发明申请
    • GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME HAVING MAGNETIC SYMBOLS AND TARGET SYMBOLS
    • 游戏系统,游戏设备和提供具有磁性符号和目标符号的游戏符号游戏的方法
    • US20160155290A1
    • 2016-06-02
    • US15018569
    • 2016-02-08
    • IGT
    • Paulina RodgersBenjamin C. HoffmanChristmas C. Parker
    • G07F17/32G07F17/34
    • G07F17/3213G07F17/3216G07F17/3227G07F17/3262G07F17/3265G07F17/34
    • A gaming system displays one of a plurality of symbols in each of a plurality of symbol positions, at least one of the plurality of symbols being a target symbol for establishing a direction of shifting and at least one of the plurality of symbols being a magnetic symbol for shifting toward a target symbol. If any generated magnetic symbol is associated with a generated target symbol, the gaming system shifts that magnetic symbol toward the associated target symbol, resulting in an empty symbol position. The gaming system fills the empty symbol position by shifting a displayed symbol or by generating one of the plurality symbols and repeats until no magnetic symbol is associated with a target symbol. The gaming system provides an award for any displayed winning symbol combination. The gaming system removes symbols from each winning combination, fills the empty symbol positions, and repeats as above.
    • 游戏系统在多个符号位置的每一个中显示多个符号之一,所述多个符号中的至少一个是用于建立移位方向的目标符号,并且所述多个符号中的至少一个是磁符号 用于朝向目标符号移动。 如果任何产生的磁符号与生成的目标符号相关联,则游戏系统将该磁符号移向相关联的目标符号,导致空符号位置。 游戏系统通过移动显示的符号或通过生成多个符号中的一个来重复填充空符号位置,直到没有磁符号与目标符号相关联。 游戏系统为任何显示的获奖符号组合提供奖励。 游戏系统从每个获奖组合中移除符号,填充空符号位置,并如上所述重复。
    • 6. 发明申请
    • GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOLS GAME HAVING MAGNETIC SYMBOLS AND TARGET SYMBOLS
    • 游戏系统,游戏设备和提供具有磁性符号和目标符号的游戏符号游戏的方法
    • US20140162756A1
    • 2014-06-12
    • US14177996
    • 2014-02-11
    • IGT
    • Paulina RodgersBenjamin C. HoffmanChristmas C. Parker
    • G07F17/34
    • G07F17/3213G07F17/3216G07F17/3227G07F17/3262G07F17/3265G07F17/34
    • A gaming system displays one of a plurality of symbols in each of a plurality of symbol positions, at least one of the plurality of symbols being a target symbol for establishing a direction of shifting and at least one of the plurality of symbols being a magnetic symbol for shifting toward a target symbol. If any generated magnetic symbol is associated with a generated target symbol, the gaming system shifts that magnetic symbol toward the associated target symbol, resulting in an empty symbol position. The gaming system fills the empty symbol position by shifting a displayed symbol or by generating one of the plurality symbols and repeats until no magnetic symbol is associated with a target symbol. The gaming system provides an award for any displayed winning symbol combination. The gaming system removes symbols from each winning combination, fills the empty symbol positions, and repeats as above.
    • 游戏系统在多个符号位置的每一个中显示多个符号之一,所述多个符号中的至少一个是用于建立移位方向的目标符号,并且所述多个符号中的至少一个是磁符号 用于朝向目标符号移动。 如果任何产生的磁符号与生成的目标符号相关联,则游戏系统将该磁符号移向相关联的目标符号,导致空符号位置。 游戏系统通过移动显示的符号或通过生成多个符号中的一个来重复填充空符号位置,直到没有磁符号与目标符号相关联。 游戏系统为任何显示的获奖符号组合提供奖励。 游戏系统从每个获奖组合中移除符号,填充空符号位置,并如上所述重复。
    • 7. 发明申请
    • GAMING SYSTEM, GAMING DEVICE AND GAMING METHOD PROVIDING STACKING SYMBOLS AND CONVERTIBLE REELS
    • 游戏系统,游戏设备和游戏方法提供堆叠符号和可转换圈
    • US20140066174A1
    • 2014-03-06
    • US14073452
    • 2013-11-06
    • IGT
    • Paulina RodgersKaren Michelle CreganBenjamin C. Hoffman
    • G07F17/34
    • G07F17/3213G07F17/3209G07F17/3225G07F17/3244G07F17/34
    • The gaming system, gaming device and method provides a reel game that includes stacks of symbols configured on the reels to provide a large number of winning symbol combinations. The gaming device includes a plurality of reels wherein each reel includes a reel-strip and a plurality of symbols. Each of the plurality of reels is configured to include one or more stacks of symbols wherein a stack of symbols is formed by placing a plurality of identical symbols adjacent to each other on a single reel. If two non-adjacent reels each generated a stack of identical symbols and at least one reel positioned between the two non-adjacent reels generated symbols different from the symbols used to form the stack of identical symbols, at least one symbol on the at least one reel positioned between the two non-adjacent reels is modified into the symbol that forms the stacks of identical symbols.
    • 游戏系统,游戏设备和方法提供卷轴游戏,其包括配置在卷轴上的符号堆,以提供大量的获胜符号组合。 游戏装置包括多个卷轴,其中每个卷轴包括卷轴条和多个符号。 多个卷轴中的每一个被配置为包括一个或多个符号堆,其中通过将多个相同的符号彼此相邻放置在单个卷轴上而形成符号堆叠。 如果两个不相邻的卷轴每个产生相同符号的堆叠并且位于两个非相邻卷轴之间的至少一个卷轴产生与用于形成相同符号的堆叠的符号不同的符号,则至少一个符号 定位在两个非相邻卷轴之间的卷轴被修改成形成相同符号的堆叠的符号。
    • 8. 发明申请
    • GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME INCLUDING A PLURALITY OF INDEPENDENT REELS WHICH PROVIDE A STACKED SYMBOL FUNCTIONALITY
    • 游戏系统和方法,用于提供一个包含多个独立卷轴的拼凑符号游戏,其中提供了一个堆叠的符号功能
    • US20140057698A1
    • 2014-02-27
    • US14070097
    • 2013-11-01
    • IGT
    • Paulina RodgersChristmas C. ParkerBenjamin C. Hoffman
    • G07F17/34
    • G07F17/34G07F17/3265
    • A gaming system displays a plurality of independent reels, wherein each independent reel generates a symbol from a plurality of symbol positions of that independent reel in accordance with a plurality of probabilities. At least two adjacent independent reels generate symbols according to relatively high probabilities of generating a designated symbol. For a play of the game, the gaming system generates and displays a symbol for each independent reel and provides an award for any displayed winning symbol combinations. In one embodiment, for at least one symbol position of at least one winning symbol combination, the gaming system re-generates a symbol for one or more independent, such as by displaying a symbol from an adjacent symbol position of that independent reel. The gaming system provides an award for any winning symbol combinations and repeats until no winning symbol combinations are displayed.
    • 游戏系统显示多个独立卷轴,其中每个独立卷轴根据多个概率从该独立卷轴的多个符号位置生成符号。 至少两个相邻的独立卷轴根据产生指定符号的相对较高的概率产生符号。 对于游戏的游戏,游戏系统生成并显示每个独立卷轴的符号,并为任何显示的获胜符号组合提供奖励。 在一个实施例中,对于至少一个获胜符号组合的至少一个符号位置,游戏系统重新生成一个或多个独立的符号,例如通过从该独立卷轴的相邻符号位置显示符号。 游戏系统为任何获奖符号组合提供奖励,并重复,直到没有获胜获胜符号组合被显示。