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    • 2. 发明授权
    • Gaming system and method having a partial selectable symbol matrix
    • 具有部分可选符号矩阵的游戏系统和方法
    • US09558609B2
    • 2017-01-31
    • US14936232
    • 2015-11-09
    • IGT
    • Daniel M. MarksAnthony M. SingerHoward M. Marks
    • G06F17/00G06F19/00G07F17/32G07F17/34
    • G07F17/3213G07F17/32G07F17/3209G07F17/3225G07F17/3244G07F17/3262G07F17/34
    • A gaming device including a plurality of symbol generators adapted to generate a plurality of symbols at a plurality of symbol positions. In one embodiment, a player selects a first symbol position, the selected symbol position is activated and the gaming device reveals whether a terminator is associated with the selected symbol position. In this embodiment, the player continues selecting symbol positions (and the gaming device continues activating the selected symbol positions) until a terminator is revealed to be associated with a selected symbol position. After a terminator is revealed, the gaming device randomly generating a symbol at each of the activated symbol positions. The gaming device determines an outcome based on the symbols or combinations of symbols generated at the activated symbol positions and provides the player the determined outcome.
    • 一种游戏装置,包括适于在多个符号位置产生多个符号的多个符号发生器。 在一个实施例中,玩家选择第一符号位置,所选择的符号位置被激活,并且游戏设备显示终止符是否与所选择的符号位置相关联。 在该实施例中,播放器继续选择符号位置(并且游戏设备继续激活所选择的符号位置),直到终端器被显示为与选择的符号位置相关联。 在显示终结器之后,游戏设备在每个激活的符号位置上随机生成一个符号。 游戏装置基于在激活的符号位置处生成的符号或符号的组合来确定结果,并向玩家提供确定的结果。
    • 4. 发明授权
    • Gaming system including wild symbols
    • 游戏系统包括野生符号
    • US09129492B2
    • 2015-09-08
    • US14451032
    • 2014-08-04
    • IGT
    • Daniel M. MarksAnthony M. SingerHoward M. Marks
    • G07F17/32G07F17/34
    • G07F17/3213G07F17/3209G07F17/3232G07F17/3244G07F17/3265G07F17/3267G07F17/3288G07F17/34
    • A gaming system configured to operate a game associated with a plurality of symbols. For a play of the game, the gaming system displays a plurality of reels, each of the reels including a plurality of the symbols and being associated with a plurality of symbol display areas. For an activation of the reels, the gaming system randomly generates and causes each of the reels to display one of the symbols on that reel at each of the symbol display areas associated with that reel. Upon an occurrence of a triggering event, the gaming system: adds one or more wild symbols to one or more of the reels and provides a plurality of additional activations of the reels. If a removal condition is satisfied prior to a final one of the additional activations of the reels, the gaming system removes a remaining wild symbol from one of the reels.
    • 游戏系统,被配置为操作与多个符号相关联的游戏。 对于游戏的游戏,游戏系统显示多个卷轴,每个卷轴包括多个符号并且与多个符号显示区域相关联。 为了激活卷轴,游戏系统随机地产生并使每个卷轴在与该卷轴相关联的每个符号显示区域处显示该卷轴上的一个符号。 在发生触发事件时,游戏系统:向卷轴中的一个或多个添加一个或多个野生符号,并提供多个卷轴的附加激活。 如果在卷轴的附加激活的最后一个之前满足去除条件,则游戏系统从其中一个卷轴移除剩余的野生符号。
    • 5. 发明申请
    • GAMING DEVICE INCLUDING PLAYER SELECTABLE WILD SYMBOLS
    • 游戏设备,包括播放器可选择的野蛮符号
    • US20130150147A1
    • 2013-06-13
    • US13763225
    • 2013-02-08
    • IGT
    • Daniel M. MarksAnthony M. SingerHoward M. Marks
    • G07F17/32
    • G07F17/3213G07F17/3209G07F17/3232G07F17/3244G07F17/3265G07F17/3267G07F17/3288G07F17/34
    • A gaming system configured to operate a game associated with a plurality of symbols. For a play of the game, the gaming system displays a plurality of reels, each of the reels including a plurality of the symbols and being associated with a plurality of symbol display areas. For an activation of the reels, the gaming system randomly generates and causes each of the reels to display one of the symbols on that reel at each of the symbol display areas associated with that reel. Upon an occurrence of a triggering event, the gaming system: adds one or more wild symbols to one or more of the reels and provides a plurality of additional activations of the reels. If a removal condition is satisfied prior to a final one of the additional activations of the reels, the gaming system removes a remaining wild symbol from one of the reels.
    • 游戏系统,被配置为操作与多个符号相关联的游戏。 对于游戏的游戏,游戏系统显示多个卷轴,每个卷轴包括多个符号并且与多个符号显示区域相关联。 为了激活卷轴,游戏系统随机地产生并使每个卷轴在与该卷轴相关联的每个符号显示区域处显示该卷轴上的一个符号。 在发生触发事件时,游戏系统:向卷轴中的一个或多个添加一个或多个野生符号,并提供多个卷轴的附加激活。 如果在卷轴的附加激活的最后一个之前满足去除条件,则游戏系统从其中一个卷轴移除剩余的野生符号。
    • 8. 发明申请
    • GAMING SYSTEM INCLUDING WILD SYMBOLS
    • 游戏系统,包括野蛮符号
    • US20150364002A1
    • 2015-12-17
    • US14836551
    • 2015-08-26
    • IGT
    • Daniel M. MarksAnthony M. SingerHoward M. Marks
    • G07F17/32G07F17/34
    • G07F17/3213G07F17/3209G07F17/3232G07F17/3244G07F17/3265G07F17/3267G07F17/3288G07F17/34
    • A gaming system configured to operate a game associated with a plurality of symbols. For a play of the game, the gaming system displays a plurality of reels, each of the reels including a plurality of the symbols and being associated with a plurality of symbol display areas. For an activation of the reels, the gaming system randomly generates and causes each of the reels to display one of the symbols on that reel at each of the symbol display areas associated with that reel. Upon an occurrence of a triggering event, the gaming system: adds one or more wild symbols to one or more of the reels and provides a plurality of additional activations of the reels. If a removal condition is satisfied prior to a final one of the additional activations of the reels, the gaming system removes a remaining wild symbol from one of the reels.
    • 游戏系统,被配置为操作与多个符号相关联的游戏。 对于游戏的游戏,游戏系统显示多个卷轴,每个卷轴包括多个符号并且与多个符号显示区域相关联。 为了激活卷轴,游戏系统随机地产生并使每个卷轴在与该卷轴相关联的每个符号显示区域处显示该卷轴上的一个符号。 在发生触发事件时,游戏系统:向卷轴中的一个或多个添加一个或多个野生符号,并提供多个卷轴的附加激活。 如果在卷轴的附加激活的最后一个之前满足去除条件,则游戏系统从其中一个卷轴移除剩余的野生符号。
    • 9. 发明申请
    • GAMING SYSTEM INCLUDING WILD SYMBOLS
    • 游戏系统,包括野蛮符号
    • US20140342806A1
    • 2014-11-20
    • US14451032
    • 2014-08-04
    • IGT
    • Daniel M. MarksAnthony M. SingerHoward M. Marks
    • G07F17/34G07F17/32
    • G07F17/3213G07F17/3209G07F17/3232G07F17/3244G07F17/3265G07F17/3267G07F17/3288G07F17/34
    • A gaming system configured to operate a game associated with a plurality of symbols. For a play of the game, the gaming system displays a plurality of reels, each of the reels including a plurality of the symbols and being associated with a plurality of symbol display areas. For an activation of the reels, the gaming system randomly generates and causes each of the reels to display one of the symbols on that reel at each of the symbol display areas associated with that reel. Upon an occurrence of a triggering event, the gaming system: adds one or more wild symbols to one or more of the reels and provides a plurality of additional activations of the reels. If a removal condition is satisfied prior to a final one of the additional activations of the reels, the gaming system removes a remaining wild symbol from one of the reels.
    • 游戏系统,被配置为操作与多个符号相关联的游戏。 对于游戏的游戏,游戏系统显示多个卷轴,每个卷轴包括多个符号并且与多个符号显示区域相关联。 为了激活卷轴,游戏系统随机地产生并使每个卷轴在与该卷轴相关联的每个符号显示区域处显示该卷轴上的一个符号。 在发生触发事件时,游戏系统:向卷轴中的一个或多个添加一个或多个野生符号,并提供多个卷轴的附加激活。 如果在卷轴的附加激活的最后一个之前满足去除条件,则游戏系统从其中一个卷轴移除剩余的野生符号。