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    • 5. 发明授权
    • Gaming system, gaming device and method including a community trail game
    • 游戏系统,游戏设备和方法,包括社区游戏
    • US09430915B2
    • 2016-08-30
    • US14523626
    • 2014-10-24
    • IGT
    • Scott A. CaputoErnest M. LafkyMark C. Nicely
    • A63F9/24G07F17/34G07F17/32
    • G07F17/3295G07F17/32G07F17/3209G07F17/3213G07F17/3244G07F17/3267G07F17/3272G07F17/3276G07F17/34
    • In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a community game having a trail or path. The community game enables a plurality of players to each simultaneously pick one or more directions of movement along the trail or path (i.e., pick or designate a destination position which that player wants to move to). If the picked directions of movement for more than one player result in more than one player each designating the same destination position, the gaming system determines which player is moved to the designated destination position (and is provided a displayed award or outcome associated with that position) and which player is moved to an alternative position (and is provided a displayed award or outcome associated with that alternative position).
    • 在各种实施例中,本文公开的游戏系统,游戏设备和游戏方法提供具有路径或路径的社区游戏。 社区游戏使得多个玩家能够同时沿着小路或路径选择一个或多个运动方向(即,挑选或指定玩家想要移动的目的地位置)。 如果所选择的多个玩家的运动方向导致多于一个玩家指定相同的目的地位置,则游戏系统确定哪个玩家被移动到指定的目的地位置(并且被提供与该位置相关联的显示的奖励或结果 ),哪个玩家被移动到替代位置(并且被提供与该替代位置相关联的显示的奖励或结果)。
    • 6. 发明授权
    • Gaming system and method for providing a casual wagering game
    • 游戏系统和方法提供休闲投注游戏
    • US09168456B2
    • 2015-10-27
    • US14306912
    • 2014-06-17
    • IGT
    • Scott A. CaputoGregory F. FrankErnest M. Lafky
    • A63F13/00A63F13/40G07F17/32A63F9/24
    • A63F13/10A63F9/24A63F13/00G07F17/32G07F17/3295
    • Various embodiments of the present disclosure provide a casual wagering game including a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. Each path endpoint is associated with one of an award, a symbol indicating advancement to a subsequent level, and a terminator symbol. Each position, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or more path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints to win the path endpoint award(s).
    • 本公开的各种实施例提供了包括具有多个位置的矩阵的休闲投注游戏。 多个路径端点沿矩阵的周边定位。 每个路径端点与奖励中的一个相关联,指示进入后续级别的符号和终止符号。 除起始位置之外的每个位置被配置为容纳多个瓦片中的一个。 每个瓦片包括一个或多个路径段。 当瓦片被放置在某些配置中时,边界瓦片的路径段形成起始位置与一个或多个路径端点之间的完整路径。 游戏的目的是为了玩家将瓦片放置在矩阵中的位置,使得连接路径段形成起始位置与一个或多个路径端点之间的完整路径,以赢得路径终点奖励。
    • 7. 发明申请
    • GAMING SYSTEM AND METHOD FOR DYNAMICALLY GROUPING GAMING DEVICES TO PROVIDE PROGRESSIVE AWARDS
    • 用于动态组合游戏设备以提供进步奖的游戏系统和方法
    • US20150154830A1
    • 2015-06-04
    • US14619885
    • 2015-02-11
    • IGT
    • Mark C. NicelyErnest M. Lafky
    • G07F17/32
    • G07F17/3258G07F17/32G07F17/323G07F17/3237G07F17/3239G07F17/3244G07F17/3262G07F17/34
    • A gaming system enables players of a group of gaming devices to wager on progressive or other awards for that group and tracks an amount of player activity at the group. If player activity of the group exceeds an upper reconfiguration threshold, the gaming system disassociates one or more gaming devices from the group to reduce the amount of player activity. If the player activity of the group falls below a lower reconfiguration threshold, the gaming system associates one or more additional gaming devices with that group to increase player activity. Reallocation of gaming devices can occur following a player winning the award for the group. The system can incrementally increase an award reset amount, while reducing the odds of winning the award, to maintain a desired range of gaming experiences. The system can also enable a player to select an initial groups based on a characteristic of that player.
    • 游戏系统使得一组游戏设备的玩家能够对该组的渐进或其他奖励下注,并跟踪该组的玩家活动量。 如果该组的玩家活动超过了重新配置的上限阈值,则游戏系统将一个或多个游戏设备从组中分离以减少玩家的活动量。 如果该组的玩家活动低于较低的重新配置阈值,则游戏系统将一个或多个附加游戏装置与该组相关联以增加玩家活动。 游戏设备的重新分配可以在玩家赢得该组的奖励后发生。 该系统可以递增地增加奖励复位金额,同时降低赢得奖金的几率,以保持期望的游戏体验范围。 该系统还可以使玩家基于玩家的特征来选择初始组。
    • 8. 发明申请
    • GAMING SYSTEM AND METHOD FOR PROVIDING A CASUAL WAGERING GAME
    • 提供休闲游戏的游戏系统和方法
    • US20140295969A1
    • 2014-10-02
    • US14306912
    • 2014-06-17
    • IGT
    • Scott A. CaputoGregory F. FrankErnest M. Lafky
    • A63F13/40
    • A63F13/10A63F9/24A63F13/00G07F17/32G07F17/3295
    • Various embodiments of the present disclosure provide a casual wagering game including a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. Each path endpoint is associated with one of an award, a symbol indicating advancement to a subsequent level, and a terminator symbol. Each position, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or more path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints to win the path endpoint award(s).
    • 本公开的各种实施例提供了包括具有多个位置的矩阵的休闲投注游戏。 多个路径端点沿矩阵的周边定位。 每个路径端点与奖励中的一个相关联,指示进入后续级别的符号和终止符号。 除起始位置之外的每个位置被配置为容纳多个瓦片中的一个。 每个瓦片包括一个或多个路径段。 当瓦片被放置在某些配置中时,边界瓦片的路径段形成起始位置与一个或多个路径端点之间的完整路径。 游戏的目的是为了玩家将瓦片放置在矩阵中的位置,使得连接路径段形成起始位置与一个或多个路径端点之间的完整路径,以赢得路径终点奖励。