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    • 4. 发明授权
    • Reconciling payback percentage of a gaming device with transferable return
    • 调整游戏设备的可回收百分比与可转让的回报
    • US08591322B2
    • 2013-11-26
    • US13674297
    • 2012-11-12
    • IGT
    • Alexander C. CohenBryan D. WolfPaulina RodgersJames A. VasquezGarrett OlsonTy Cornell Jones
    • A63F9/24
    • G07F17/3255G07F17/3244
    • An electronic gaming system includes a server and a plurality of electronic gaming machines, each machine including a logic system configured for communication with the server, a memory and a theoretical coin-out meter. The memory includes instructions executable by the logic system for running on the gaming machine a persistence game having one or more recordable persistence states leading to a redeemable persistence award. Each persistence state has a persistence value representing a portion of the persistence award. The persistence game is interruptible at a first machine and resumable at a second machine at a recorded persistence state. The theoretical coin-out meter stores unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states. A persistence award redeemed at one of the machines is reconciled with unawarded persistence values accumulated at another one or more of the machines.
    • 电子游戏系统包括服务器和多个电子游戏机,每个机器包括配置成与服务器通信的逻辑系统,存储器和理论投币仪。 存储器包括可由逻辑系统执行的指令,用于在游戏机上运行具有导致可赎回持久性奖励的一个或多个可记录持续状态的持久性游戏。 每个持久性状态具有表示持久性奖励的一部分的持久性值。 持久性游戏在第一机器可中断,并且在记录的持续状态下在第二机器处可恢复。 理论投币计存储机器积累的未持久性值,以便在游戏过程中在一个或多个持续状态之间推进持续游戏。 在其中一台机器上兑换的持久性奖励与在另一台或多台机器上积累的未知持久性值进行协调。
    • 8. 发明申请
    • GAMING DEVICE HAVING FREE GAME BONUS WITH A CHANGING MULTIPLIER
    • 具有更改乘数的免费游戏奖金的游戏设备
    • US20140113703A1
    • 2014-04-24
    • US14143747
    • 2013-12-30
    • IGT
    • Robert F. Bigelow, JR.James A. VasquezPaulina RodgersAnthony J. Baerlocher
    • G07F17/34
    • G07F17/34G07F17/32G07F17/3244G07F17/3267
    • The present invention includes an apparatus and method for a bonus game, and particularly a free spin bonus with an incrementing multiplier. The bonus game includes a plurality of reels having a plurality of symbols and multipliers. The gaming device provides a number of free spins to the player at the beginning of the bonus game. The multiplier preferably starts at “1×” and increases by one after each free spin. Initially, the player spins the reels attempting to obtain a winning symbol combination on the reels. If the player obtains a winning combination, the gaming device provides an award. The award is multiplied by the multiplier and the player receives the multiplied award for that free spin. The player continues to spin the reels until there are no free spins remaining in the bonus game.
    • 本发明包括用于奖励游戏的装置和方法,特别是具有递增乘数的自由旋转加值。 奖励游戏包括具有多个符号和乘数的多个卷轴。 游戏装置在红利游戏开始时向玩家提供了许多自由旋转。 乘法器优选以“1×”开始,并且在每次自由旋转之后增加1。 最初,玩家旋转卷轴,尝试在卷轴上获得获胜的符号组合。 如果玩家获得获胜组合,则游戏装置提供奖励。 该奖励乘以乘数,玩家将获得该自由旋转的乘法奖励。 玩家继续旋转卷轴,直到奖金游戏中没有自由旋转。
    • 10. 发明申请
    • RECONCILING PAYBACK PERCENTAGE OF A GAMING DEVICE WITH TRANSFERABLE RETURN
    • 具有可转移返回的游戏设备的重新设计PAYBACK PERCENTAGE
    • US20130095911A1
    • 2013-04-18
    • US13674297
    • 2012-11-12
    • IGT
    • Alexander C. CohenBryan D. WolfPaulina RodgersJames A. VasquezGarrett OlsonTy Cornell Jones
    • G07F17/32
    • G07F17/3255G07F17/3244
    • An electronic gaming system includes a server and a plurality of electronic gaming machines, each machine including a logic system configured for communication with the server, a memory and a theoretical coin-out meter. The memory includes instructions executable by the logic system for running on the gaming machine a persistence game having one or more recordable persistence states leading to a redeemable persistence award. Each persistence state has a persistence value representing a portion of the persistence award. The persistence game is interruptible at a first machine and resumable at a second machine at a recorded persistence state. The theoretical coin-out meter stores unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states. A persistence award redeemed at one of the machines is reconciled with unawarded persistence values accumulated at another one or more of the machines.
    • 电子游戏系统包括服务器和多个电子游戏机,每个机器包括配置成与服务器通信的逻辑系统,存储器和理论投币仪。 存储器包括可由逻辑系统执行的指令,用于在游戏机上运行具有导致可赎回持久性奖励的一个或多个可记录持续状态的持久性游戏。 每个持久性状态具有表示持久性奖励的一部分的持久性值。 持久性游戏在第一机器可中断,并且在记录的持续状态下在第二机器处可恢复。 理论投币计存储机器积累的未持久性值,以便在游戏过程中在一个或多个持续状态之间推进持续游戏。 在其中一台机器上兑换的持久性奖励与在另一台或多台机器上积累的未知持久性值进行协调。