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    • 1. 发明申请
    • GAME SUPPLY SYSTEM USING PERSONAL AREA NETWORK, A GAME SUPPLY METHOD THEREBY, A SERVICE SERVER, A RELAY METHOD, A MOBILE PHONE AND A STORAGE MEANS
    • 使用个人网络的游戏供应系统,游戏供应方法,服务服务器,继电器方法,移动电话和存储手段
    • US20110207528A1
    • 2011-08-25
    • US13126974
    • 2008-12-04
    • Jeong Hoon LeeJeong Min YouIn Hwan KimSung Mu Son
    • Jeong Hoon LeeJeong Min YouIn Hwan KimSung Mu Son
    • G06F17/00
    • G06Q20/145H04L67/38H04W8/24H04W12/06H04W88/04
    • The present invention relates to a game supply system and method using a personal area network, a service server, a game relay method, a mobile communication terminal, and a storage medium. The game supply system includes a first end terminal (170) connected to a first mobile communication terminal (150) through a first personal area network (160) and configured to execute game data received from a game server (120). The first mobile communication terminal (150) is connected to a service server (110) through a mobile communication network (140) and configured to relay data between the first end terminal and the service server. The service server is connected to the game server through the mobile communication network, and is configured to authenticate the first end terminal and the first mobile communication terminal and request the service server to provide requested game data. The game server provides requested game data to the service server.
    • 本发明涉及一种使用个人区域网络的游戏供应系统和方法,服务服务器,游戏中继方法,移动通信终端和存储介质。 游戏提供系统包括通过第一个人区域网络连接到第一移动通信终端(150)的第一终端(170),并且被配置为执行从游戏服务器(120)接收的游戏数据。 第一移动通信终端(150)通过移动通信网络(140)连接到服务服务器(110),并且被配置为在第一终端和服务服务器之间中继数据。 服务服务器通过移动通信网络连接到游戏服务器,并且被配置为对第一终端和第一移动通信终端进行认证,并请求服务服务器提供所请求的游戏数据。 游戏服务器向服务器提供所请求的游戏数据。