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    • 3. 发明授权
    • Interactive water effects using texture coordinate shifting
    • 使用纹理坐标移动的互动水效果
    • US07164424B2
    • 2007-01-16
    • US11113208
    • 2005-04-22
    • Lin LiangYanyun ChenYing-Qing XuBaining GuoHeung-Yeung Shum
    • Lin LiangYanyun ChenYing-Qing XuBaining GuoHeung-Yeung Shum
    • G06T13/00
    • G06T13/60G06T13/80G06T15/04G06T2210/24H04N5/262
    • A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.
    • 一种用于向虚拟3D场景或图像添加水体的真实感渲染并从其创建具有交互式水效果的视频的系统和过程。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。